[PATCH RFC wayland-protocols] unstable/linux-dmabuf: add wp_linux_dmabuf_device_hint
contact at emersion.fr
Fri Nov 2 18:49:35 UTC 2018
On Friday, November 2, 2018 12:30 PM, Philipp Zabel <p.zabel at pengutronix.de> wrote:
> > > + <event name="primary_device">
> > > + <description summary="preferred primary device">
> > > + This event advertizes the primary device that the server prefers. There
> > > + is exactly one primary device.
> Which device should this be if the scanout engine is separate from the
> render engine (e.g. IPU/imx-drm and GPU/etnaviv on i.MX6)
When the surface hints are created, I expect the compositor to send the device
it uses for compositing as the primary device (assuming it's using only one
When the surface becomes fullscreen on a different GPU (meaning it becomes
fullscreen on an output which is managed by another GPU), I'd expect the
compositor to change the primary device for this surface to this other GPU.
If the compositor uses multiple devices for compositing, it'll probably switch
the primary device when the surface is moved from one GPU to the other.
I'm not sure how i.MX6 works, but: even if the same GPU is used for compositing
and scanout, but the compositing preferred formats are different from the
scanout preferred formats, the compositor can update the preferred format
without changing the preferred device.
Is there an issue with this? Maybe something should be added to the protocol to
explain it better?
> What about contiguous vs non-contiguous memory?
> On i.MX6QP (Vivante GC3000) we would probably want the client to always
> render DRM_FORMAT_MOD_VIVANTE_SUPER_TILED, because this can be directly
> read by both texture samplers (non-contiguous) and scanout (must be
> On i.MX6Q (Vivante GC2000) we always want to use the most efficient
> DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED, because neither of the
> supported render formats can be sampled or scanned out directly.
> Since the compositor has to resolve into DRM_FORMAT_MOD_VIVANTE_TILED
> (non-contiguous) for texture sampling or DRM_FORMAT_MOD_LINEAR
> (contiguous) for scanout, the client buffers can always be non-
> On i.MX6S (Vivante GC880) the optimal render format for texture sampling
> would be DRM_FORMAT_MOD_VIVANTE_TILED (non-contiguous) and for scanout
> DRM_FORMAT_MOD_VIVANTE_SUPER_TILED (non-contiguous) which would be
> resolved into DRM_FORMAT_MOD_LINEAR (contiguous) by the compositor.
I think all of this works with Daniel's design.
> All three could always handle DRM_FORMAT_MOD_LINEAR (contiguous) client
> buffers for scanout directly, but those would be suboptimal if the
> compositor decides to render on short notice, because the client would
> have already resolved into linear and then the compositor would have to
> resolve back into a texture sampler tiling format.
Is the concern here that switching between scanout and compositing is
non-optimal until the client chooses the preferred format?
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