[PATCH v2] protocol: prefer wl_surface.damage_buffer
Derek Foreman
derek.foreman.samsung at gmail.com
Fri Nov 30 15:28:47 UTC 2018
On 11/5/18 1:44 PM, Derek Foreman wrote:
> On 11/5/18 7:57 AM, Simon Ser wrote:
>> This commit makes wl_surface.damage_buffer preferred over wl_surface.damage.
>> wl_surface.damage can be implemented in a non-optimal way by the compositor
>> (e.g. by always damaging the whole buffer).
>>
>> Having two requests makes it complicated for the compositor to handle damage,
>> making it necessary to transform one into the other's coordinates.
>>
>> Moreover, integration with wp_viewporter is tricky.
>>
>> Signed-off-by: Simon Ser <contact at emersion.fr>
>
> Obnoxious nitpick: for some reason that file uses different formatting
> than others in the repo, and 8 spaces are compressed into a single tab.
>
> Otherwise, this is:
> Reviewed-by: Derek Foreman <derek.foreman.samsung at gmail.com>
This is landed now, I changed the formatting to match the surrounding
text when I did so.
Thanks!
Derek
>> ---
>> protocol/wayland.xml | 6 +++---
>> 1 file changed, 3 insertions(+), 3 deletions(-)
>>
>> diff --git a/protocol/wayland.xml b/protocol/wayland.xml
>> index 141038b..df2b6d2 100644
>> --- a/protocol/wayland.xml
>> +++ b/protocol/wayland.xml
>> @@ -1397,9 +1397,9 @@
>> and clears pending damage. The server will clear the current
>> damage as it repaints the surface.
>>
>> - Alternatively, damage can be posted with wl_surface.damage_buffer
>> - which uses buffer coordinates instead of surface coordinates,
>> - and is probably the preferred and intuitive way of doing this.
>> + Note! New clients should not use this request. Instead damage can be
>> + posted with wl_surface.damage_buffer which uses buffer coordinates
>> + instead of surface coordinates.
>> </description>
>> <arg name="x" type="int" summary="surface-local x coordinate"/>
>> <arg name="y" type="int" summary="surface-local y coordinate"/>
>>
>
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