egl image creation in case of atomic
ppaalanen at gmail.com
Tue Sep 11 11:19:04 UTC 2018
On Tue, 28 Aug 2018 12:10:06 +0000
"Hosokawa, Kenji (ADITG/ESB)" <khosokawa at de.adit-jv.com> wrote:
> When eglSwapInterval is 0, clients may send buffers without waiting
> frame callbacks. Currently, egl image is created when a buffer is
> committed from client. But egl image is only needed, when gl-renderer
> is used to render the framebuffer. Creating an egl image in every
> commit causes additional CPU load in weston when clients are sending
> more buffers than display refresh rate. Furthermore, creating egl
> images are not needed at all, when the client buffer can be imported
> to a DRM plane. We would like to reduce CPU usage of weston in that
> case. In my investigation, egl image creation can produce higher CPU
> load in Weston. I tried to remove egl image creation with this simple
> ugly patch for weston.
> diff --git a/libweston/gl-renderer.c b/libweston/gl-renderer.c
> index 2c50d2d..bbb5846 100644
> --- a/libweston/gl-renderer.c
> +++ b/libweston/gl-renderer.c
> @@ -2260,6 +2260,8 @@ gl_renderer_attach_dmabuf(struct weston_surface *surface,
> buffer->y_inverted =
> !(dmabuf->attributes.flags & ZWP_LINUX_BUFFER_PARAMS_V1_FLAGS_Y_INVERT);
> + return;
> for (i = 0; i < gs->num_images; i++)
> gs->num_images = 0;
> Without the patch (original), total CPU usage of weston was 25%. With
> the patch, it was decreased to 10%. I used weston v4.0.92,
> weston-simple-egl with -o and -b options, rcar h3 target. It was
> measured with top command simply.
> My question is that can egl image creation be postponed until repaint
> output (gl_renderer_repaint_output)?
I suppose the EGLImage creation could be postponed to the repaint
The client is being abusive, which is why I think this has not been an
issue before. The best solution would be to fix the client to throttle
appropriately, that would produce the biggest savings. Why not do that
My recommended approach in clients is to use SwapInterval=0 but throttle
manually to the wl_surface.frame callbacks or presentation_feedback.
This would give the most control in the client while not wasting power.
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