Thread safety when rendering on a separate thread
Guillermo Rodriguez
guillerodriguez.dev at gmail.com
Mon Jan 27 10:43:50 UTC 2020
Hi all,
I have a Wayland client where the main loop runs on a thread and
rendering is done in a separate thread. The main loop simply uses
wl_display_dispatch:
while (wl_display_dispatch(globals.display) != -1) {
[...process user input...]
}
This is the only place where events are processed.
Rendering however is done on a separate thread, which eventually ends
up calling:
wl_surface_attach(surface, buffer, 0, 0);
wl_surface_damage(surface, x, y, width, height);
wl_surface_commit(surface);
wl_display_flush(display);
Is this safe or do I need to do any additional locking / synchronization?
Thank you,
Guillermo Rodriguez Garcia
More information about the wayland-devel
mailing list