[RFC PATCH 01/10] drm/doc/rfc: Describe why prescriptive color pipeline is needed

Pekka Paalanen ppaalanen at gmail.com
Tue Nov 7 09:55:43 UTC 2023


On Mon, 6 Nov 2023 11:19:27 -0500
Harry Wentland <harry.wentland at amd.com> wrote:

> On 2023-10-20 06:36, Pekka Paalanen wrote:
> > On Thu, 19 Oct 2023 10:56:40 -0400
> > Harry Wentland <harry.wentland at amd.com> wrote:
> >   
> >> On 2023-10-10 12:13, Melissa Wen wrote:  
> >>> O 09/08, Harry Wentland wrote:    
> >>>> Signed-off-by: Harry Wentland <harry.wentland at amd.com>  
> > 
> > ...
> >   
> >>> Also, with this new plane API in place, I understand that we will
> >>> already need think on how to deal with the mixing between old drm color
> >>> properties (color encoding and color range) and these new way of setting
> >>> plane color properties. IIUC, Pekka asked a related question about it
> >>> when talking about CRTC automatic RGB->YUV (?) 
> >>>     
> >>
> >> We'll still need to confirm whether we'll want to deprecate these
> >> existing properties. If we do that we'd want a client prop. Things
> >> should still work without deprecating them, if drivers just pick up
> >> after the initial encoding and range CSC.
> >>
> >> But realistically it might be better to deprecate them and turn them
> >> into explicit colorops.  
> > 
> > The existing properties would need to be explicitly reflected in the
> > new pipelines anyway, otherwise there would always be doubt at which
> > point of a pipeline the old properties apply, and they might even
> > need to change positions between pipelines.
> > 
> > I think it is simply easier to just hide all old color related
> > properties when userspace sets the client-cap to enable pipelines. The
> > problem is to make sure to hide all old properties on all drivers that
> > support the client-cap.
> > 
> > As a pipeline must be complete (describe everything that happens to
> > pixel values), it's going to be a flag day per driver.
> > 
> > Btw. the plane FB YUV->RGB conversion needs a colorop in every pipeline
> > as well. Maybe it's purely informative and non-configurable, keyed by
> > FB pixel format, but still.
> > 
> > We also need a colorop to represent sample filtering, e.g. bilinear,
> > like I think Sebastian may have mentioned in the past. Everything
> > before the sample filter happens "per tap" as Joshua Ashton put it, and
> > everything after it happens on the sample that was computed as a
> > weighted average of the filter tap inputs (texels).
> > 
> > There could be colorops other than sample filtering that operate on
> > more than one sample at a time, like blur or sharpness. There could
> > even be colorops that change the image size like adding padding that
> > the following colorop hardware requires, and then yet another colorop
> > that clips that padding away. For an example, see
> > https://lists.freedesktop.org/archives/dri-devel/2023-October/427015.html
> > 
> > If that padding and its color can affect the pipeline results of the
> > pixels near the padding (e.g. some convolution is applied with them,
> > which may be the reason why padding is necessary to begin with), then
> > it would be best to model it.
> >   
> 
> I hear you but I'm also somewhat shying away from defining this at this point.

Would you define them before the new UAPI is released though?

I agree there is no need to have them in this patch series, but I think
we'd hit the below problems if the UAPI is released without them.

> There are already too many things that need to happen and I will focus on the
> actual color blocks (LUTs, matrices) first. We'll always be able to add a new
> (read-only) colorop type to define scaling and tap behavior at any point and
> a client is free to ignore a color pipeline if it doesn't find any tap/scale
> info in it.

How would userspace know to look for tap/scale info, if there is no
upstream definition even on paper?

And the opposite case, if someone writes userspace without tap/scale
colorops, and then drivers add those, and there is no pipeline without
them, because they always exist. Would that userspace disregard all
those pipelines because it does not understand tap/scale colorops,
leaving no usable pipelines? Would that not be kernel regressing
userspace?

If the kernel keeps on exposing pipelines without the colorops, it
fails the basic promise of the whole design: that all pixel value
affecting operations are at least listed if not controllable.

How will we avoid painting ourselves in a corner?

Maybe we need a colorop for "here be dragons" documented as having
unknown and unreliable effects, until driver authors are sure that
everything has been modelled in the pipeline and there are no unknowns?
Or a flag on the pipelines, if we can have that. Then we can at least
tell when the pipeline does not fulfil the basic promise.


Thanks,
pq
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