<div>I propose removing the concept of persistent pointer constraints and lifetimes in the pointer constraints protocol.<br></div><div><br></div><div>This
would vastly simplify the implementation of the protocol in the
compositor, but slightly increase the complexity in the client.<br></div><div><br></div><div><br></div><div>Benefits:<br></div><div><br></div><div>The compositor wouldn't have to keep track of pointer constraints for each valid surface,<br></div><div>since only one pointer constraint could then exist per seat.<br></div><div><br></div><div>The
compositor would also not have to actively check the position of the
pointer on the surface, since if it is inactive, it does not exist, and
can therefore not be reactivated, so it is not needed to check if the pointer is in the region of a pointer constraint.<br></div><div><br></div><div>This would also allow the removal of regions for locked pointers, since then only confined pointers would make use of them.<br></div><div><br></div><div>Detriments:<br></div><div><br></div><div>The client would have to recreate the pointer constraint each time the pointer enters the valid region, instead of just making a persistent pointer constraint.<br></div><div>This
is very simple for previously NULL regions, since you can just recreate
it on each pointer enter event, although it's a bit more complex for
complex regions, since the client will have to handle that itself now.<br></div>