<div dir="ltr">:V<br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, 24 Nov 2021 at 15:31, Sebastian Wick <<a href="mailto:sebastian@sebastianwick.net">sebastian@sebastianwick.net</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">On 2021-11-11 16:00, Neal Gompa wrote:<br>
> Hey all,<br>
> <br>
> Is there a reason why the development of the surface-suspension<br>
> protocol[1] has completely stalled out? It's been in the 30 day<br>
> discussion period for a few months now and it's a pretty critical<br>
> protocol for games (it's the main blocker for SDL to switch to Wayland<br>
> by default[2]).<br>
<br>
FWIW I still believe this is fixable in EGL/WSI: timeout after 1s when<br>
waiting for the wl_surface frame callback.<br>
<br>
> From a purely downstream perspective, I'd like to have Fedora Linux<br>
> switch to Wayland by default for SDL-based applications (which we are<br>
> able to do relatively quickly and easily since all SDL applications<br>
> now use SDL2 since Fedora Linux 35[3]).<br>
> <br>
> Thanks in advance and best regards,<br>
> Neal<br>
> <br>
> [1]:<br>
> <a href="https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/99" rel="noreferrer" target="_blank">https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/99</a><br>
> [2]: <a href="https://github.com/libsdl-org/SDL/pull/4306#issuecomment-963513540" rel="noreferrer" target="_blank">https://github.com/libsdl-org/SDL/pull/4306#issuecomment-963513540</a><br>
> [3]: <a href="https://fedoraproject.org/wiki/Changes/SDL12onSDL2" rel="noreferrer" target="_blank">https://fedoraproject.org/wiki/Changes/SDL12onSDL2</a><br>
> <br>
> --<br>
> 真実はいつも一つ!/ Always, there's only one truth!<br>
</blockquote></div>