[Xcb] using glX with xcb

Jeremy Kolb jkolb at brandeis.edu
Sat Mar 3 06:57:08 PST 2007


Google for x11 and glx, you can also check out the tutorials at
nehe.gamedev.net and the demos in the mesa source tree.  These will give
you the Xlib versions which you can then map to xcb (usually a 1:1
correspondence).

Jeremy

amand at frozenkiwi.net wrote:
> Yes...
> I mean glx (sorry for the *mistape*)...
> Is there a specific tutorial for glx ?
> 
> amand.
> 
> "Jeremy A. Kolb" <jkolb at brandeis.edu> a écrit :
> 
>> Hi Amand,
>>
>> Do you mean glx instead of xgl?
>>
>> You can use xcb just like the tutorial.  For glx calls we have a bunch of
>> xcb_glx_* functions that you can use.  There was an xcb window manager
>> floating around but I don't remember what it was called.  Maybe someone
>> can point you in that direction, it might give you an idea of what is
>> needed.
>>
>> Jeremy
>>
>> On Sat, 17 Feb 2007 amand at frozenkiwi.net wrote:
>>
>>> Hi !
>>> I am working on a little wm with composite and opengl capabilities,
>>> and I think that I need to use xcb instead of xlib...
>>> However, xcb is not very well documented yet (the tutorial is good,
>>> but too short...), and I have not found anything for xgl - apart the
>>> doxygen doc.
>>> Is there some examples anywhere ?
>>> Do I have to stuck in the use of xcb, or it is better to use the old,
>>> but well documented xlib ?
>>>
>>> amand.
>>>
>>> _______________________________________________
>>> Xcb mailing list
>>> Xcb at lists.freedesktop.org
>>> http://lists.freedesktop.org/mailman/listinfo/xcb
>>>
>>
> 
> 
> 



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