[Bug 1424] Font rendering glitches with Render Acceleration enabled on radeon

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Fri Nov 5 07:07:54 PST 2004


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https://freedesktop.org/bugzilla/show_bug.cgi?id=1424        
   




------- Additional Comments From rscheidegger at gmx.ch  2004-11-05 07:07 -------
Have you tried adding a RADEON_FLUSH_CACHE() and maybe a
RADEON_WAIT_UNTIL_IDLE() to R100SetupTexture? This is what the drm module does
when uploading textures. It seems more related to texture blit though as far as
I can see, but it might be worth a try.
(briefly looking at the code, I'm wondering why r100 uses linear filtering, but
r200 uses nearest. Doesn't look to be related though...)
        
   
   
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