[Bug 2604] color tiling does not work correctly with XRandR
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Fri Feb 25 19:19:48 PST 2005
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https://bugs.freedesktop.org/show_bug.cgi?id=2604
------- Additional Comments From rscheidegger at gmx.ch 2005-02-25 19:19 -------
Apparently, what happens (at least with torcs) is that when RADEONDoAdjustFrame
is called when XRandr causes the resolution switch, info->have3DWindows is 0 and
thus the workaround to fix the horrible flickering when scrolling in a virtual
screen gets applied (i.e. the RADEON_CRTC_OFFSET_FLIP_CNTL bit gets unset). I
don't know why info->have3DWindows is 0 but the drm apparently thinks the 3d
client is already active (otherwise it would reinit the flip_cntl bit). But the
workaround is ugly anyway and should be replaced with a proper solution.
However, I got somewhat stuck with properly implementing that before, it's not
so easy.
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