xserver: Branch 'xorg-server-1.2-apple' - 2 commits
Ben Byer
bbyer at kemper.freedesktop.org
Sat Oct 27 23:34:00 PDT 2007
GL/apple/Makefile.am | 10
GL/apple/aglGlx.c | 103 -
GL/apple/indirect.c | 1667 ++++++++++++++++++----------
configure.ac | 172 ++
fb/fbpict.c | 4
hw/darwin/Makefile.am | 8
hw/darwin/quartz/Makefile.am | 3
mi/miinitext.c | 18
miext/Makefile.am | 3
miext/rootless/Makefile.am | 29
miext/rootless/accel/Makefile.am | 18
miext/rootless/rootlessWindow.c | 6
miext/rootless/safeAlpha/Makefile.am | 12
miext/rootless/safeAlpha/safeAlphaPicture.c | 6
miext/rootless/safeAlpha/safeAlphaWindow.c | 4
os/connection.c | 10
16 files changed, 1402 insertions(+), 671 deletions(-)
New commits:
commit c1e08cef60726b62a964fa8679bdec7f604f6831
Author: Ben Byer <bbyer at bbyer.local>
Date: Sat Oct 27 23:33:51 2007 -0700
More patches from downstream
diff --git a/GL/apple/Makefile.am b/GL/apple/Makefile.am
new file mode 100644
index 0000000..4220f7f
--- /dev/null
+++ b/GL/apple/Makefile.am
@@ -0,0 +1,10 @@
+AM_CFLAGS = -I$(top_srcdir) \
+ -I$(top_srcdir)/GL/glx \
+ -I$(top_srcdir)/GL/include \
+ -I$(top_srcdir)/GL/mesa/glapi \
+ -I$(top_srcdir)/hw/darwin/quartz \
+ -I$(top_srcdir)/hw/darwin/quartz/xpr
+
+noinst_LIBRARIES = libCGLcore.a
+libCGLcore_a_SOURCES = indirect.c \
+ $(top_srcdir)/hw/dmx/glxProxy/compsize.c
diff --git a/GL/apple/aglGlx.c b/GL/apple/aglGlx.c
index 900a9a9..0bc9f61 100644
--- a/GL/apple/aglGlx.c
+++ b/GL/apple/aglGlx.c
@@ -1008,6 +1008,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
return TRUE;
}
+Bool enable_stereo = false;
/* based on code in i830_dri.c
This ends calling glAquaSetVisualConfigs to set the static
numconfigs, etc. */
@@ -1022,16 +1023,18 @@ glAquaInitVisualConfigs(void)
int i = 0;
GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
-
+
/* count num configs:
+ 2 stereo (on, off) (optional)
2 Z buffer (0, 24 bit)
2 AUX buffer (0, 2)
2 buffers (single, double)
2 stencil (0, 8 bit)
2 accum (0, 64 bit)
- = 32 configs */
+ = 64 configs with stereo, or 32 without */
- lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
+ if (enable_stereo) lclNumConfigs = 2 * 2 * 2 * 2 * 2 * 2; /* 64 */
+ else lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
/* alloc */
lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
@@ -1040,54 +1043,55 @@ glAquaInitVisualConfigs(void)
/* fill in configs */
if (NULL != lclVisualConfigs) {
i = 0; /* current buffer */
- for (depth = 0; depth < 2; depth++) {
+ for (stereo = 0; stereo < (enable_stereo ? 2 : 1); stereo++) {
+ for (depth = 0; depth < 2; depth++) {
for (aux = 0; aux < 2; aux++) {
- for (buffers = 0; buffers < 2; buffers++) {
- for (stencil = 0; stencil < 2; stencil++) {
- for (accum = 0; accum < 2; accum++) {
- lclVisualConfigs[i].vid = -1;
- lclVisualConfigs[i].class = -1;
- lclVisualConfigs[i].rgba = TRUE;
- lclVisualConfigs[i].redSize = -1;
- lclVisualConfigs[i].greenSize = -1;
- lclVisualConfigs[i].blueSize = -1;
- lclVisualConfigs[i].redMask = -1;
- lclVisualConfigs[i].greenMask = -1;
- lclVisualConfigs[i].blueMask = -1;
- lclVisualConfigs[i].alphaMask = 0;
- if (accum) {
- lclVisualConfigs[i].accumRedSize = 16;
- lclVisualConfigs[i].accumGreenSize = 16;
- lclVisualConfigs[i].accumBlueSize = 16;
- lclVisualConfigs[i].accumAlphaSize = 16;
- }
- else {
- lclVisualConfigs[i].accumRedSize = 0;
- lclVisualConfigs[i].accumGreenSize = 0;
- lclVisualConfigs[i].accumBlueSize = 0;
- lclVisualConfigs[i].accumAlphaSize = 0;
- }
- lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
- lclVisualConfigs[i].stereo = FALSE;
- lclVisualConfigs[i].bufferSize = -1;
-
- lclVisualConfigs[i].depthSize = depth? 24 : 0;
- lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
- lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
- lclVisualConfigs[i].level = 0;
- lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
- lclVisualConfigs[i].transparentPixel = 0;
- lclVisualConfigs[i].transparentRed = 0;
- lclVisualConfigs[i].transparentGreen = 0;
- lclVisualConfigs[i].transparentBlue = 0;
- lclVisualConfigs[i].transparentAlpha = 0;
- lclVisualConfigs[i].transparentIndex = 0;
- i++;
- }
- }
- }
+ for (buffers = 0; buffers < 2; buffers++) {
+ for (stencil = 0; stencil < 2; stencil++) {
+ for (accum = 0; accum < 2; accum++) {
+ lclVisualConfigs[i].vid = -1;
+ lclVisualConfigs[i].class = -1;
+ lclVisualConfigs[i].rgba = TRUE;
+ lclVisualConfigs[i].redSize = -1;
+ lclVisualConfigs[i].greenSize = -1;
+ lclVisualConfigs[i].blueSize = -1;
+ lclVisualConfigs[i].redMask = -1;
+ lclVisualConfigs[i].greenMask = -1;
+ lclVisualConfigs[i].blueMask = -1;
+ lclVisualConfigs[i].alphaMask = 0;
+ if (accum) {
+ lclVisualConfigs[i].accumRedSize = 16;
+ lclVisualConfigs[i].accumGreenSize = 16;
+ lclVisualConfigs[i].accumBlueSize = 16;
+ lclVisualConfigs[i].accumAlphaSize = 16;
+ } else {
+ lclVisualConfigs[i].accumRedSize = 0;
+ lclVisualConfigs[i].accumGreenSize = 0;
+ lclVisualConfigs[i].accumBlueSize = 0;
+ lclVisualConfigs[i].accumAlphaSize = 0;
+ }
+ lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
+ lclVisualConfigs[i].stereo = stereo ? TRUE : FALSE;
+ lclVisualConfigs[i].bufferSize = -1;
+
+ lclVisualConfigs[i].depthSize = depth? 24 : 0;
+ lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
+ lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
+ lclVisualConfigs[i].level = 0;
+ lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
+ lclVisualConfigs[i].transparentPixel = 0;
+ lclVisualConfigs[i].transparentRed = 0;
+ lclVisualConfigs[i].transparentGreen = 0;
+ lclVisualConfigs[i].transparentBlue = 0;
+ lclVisualConfigs[i].transparentAlpha = 0;
+ lclVisualConfigs[i].transparentIndex = 0;
+ i++;
+ }
+ }
+ }
}
- }
+ }
+ }
}
if (i != lclNumConfigs)
GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
@@ -1095,7 +1099,6 @@ glAquaInitVisualConfigs(void)
GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
}
-
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
void **privates)
{
diff --git a/GL/apple/indirect.c b/GL/apple/indirect.c
index 8cba1c6..2729ab0 100644
--- a/GL/apple/indirect.c
+++ b/GL/apple/indirect.c
@@ -1,11 +1,10 @@
/*
* GLX implementation that uses Apple's OpenGL.framework
* (Indirect rendering path)
- */
-/*
- * Copyright (c) 2002 Greg Parker. All Rights Reserved.
- * Copyright (c) 2002 Apple Computer, Inc.
+ *
+ * Copyright (c) 2007 Apple Inc.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
+ * Copyright (c) 2002 Greg Parker. All Rights Reserved.
*
* Portions of this file are copied from Mesa's xf86glx.c,
* which contains the following copyright:
@@ -37,14 +36,30 @@
#endif
#include "dri.h"
-#include "quartz.h"
-#include <CoreGraphics/CoreGraphics.h>
+#define GL_EXT_histogram 1
+#define GL_EXT_polygon_offset 1
+#define GL_SGIS_pixel_texture 1
+#define GL_SGIX_pixel_texture 1
+#define GL_EXT_multisample 1
+#define GL_SGIS_multisample 1
+#define GL_EXT_vertex_array 1
+#define GL_ARB_point_parameters 1
+#define GL_NV_vertex_array_range 1
+#define GL_MESA_resize_buffers 1
+#define GL_ARB_window_pos 1
+#define GL_EXT_cull_vertex 1
+#define GL_NV_vertex_program 1
+#define GL_APPLE_fence 1
+#define GL_IBM_multimode_draw_arrays 1
+#define GL_EXT_fragment_shader 1
+
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLContext.h>
// X11 and X11's glx
-#include <miscstruct.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
#include <windowstr.h>
#include <resource.h>
#include <GL/glxint.h>
@@ -61,11 +76,18 @@
#include "x-hash.h"
#include "x-list.h"
+#include <dispatch.h>
+#define GLAPIENTRYP *
+typedef unsigned long long GLuint64EXT;
+typedef long long GLint64EXT;
+#include <Xplugin.h>
#include "glcontextmodes.h"
+#include <glapi.h>
+#include <glapitable.h>
// ggs: needed to call back to glx with visual configs
extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
-
+__GLXprovider * GlxGetMesaProvider (void);
// Write debugging output, or not
#ifdef GLAQUA_DEBUG
@@ -74,182 +96,163 @@ extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void *
#define GLAQUA_DEBUG_MSG(a, ...)
#endif
-
-// The following GL functions don't have an EXT suffix in OpenGL.framework.
-GLboolean glAreTexturesResidentEXT(GLsizei a, const GLuint *b, GLboolean *c) {
- return glAreTexturesResident(a, b, c);
-}
-void glDeleteTexturesEXT(GLsizei d, const GLuint *e) {
- glDeleteTextures(d, e);
-}
-void glGenTexturesEXT(GLsizei f, GLuint *g) {
- glGenTextures(f, g);
-}
-GLboolean glIsTextureEXT(GLuint h) {
- return glIsTexture(h);
-}
+static void setup_dispatch_table(void);
+GLuint __glFloorLog2(GLuint val);
+void warn_func(void * p1, char *format, ...);
// some prototypes
-static Bool glAquaScreenProbe(int screen);
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
+static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLcontextModes *modes);
+
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
int *nvisualp, int *ndepthp,
int *rootDepthp, VisualID *defaultVisp,
unsigned long sizes, int bitsPerRGB);
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
void **privates);
-static __GLinterface *glAquaCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC);
-static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv);
-static void glAquaResetExtension(void);
-
-/*
- * This structure is statically allocated in the __glXScreens[]
- * structure. This struct is not used anywhere other than in
- * __glXScreenInit to initialize each of the active screens
- * (__glXActiveScreens[]). Several of the fields must be initialized by
- * the screenProbe routine before they are copied to the active screens
- * struct. In particular, the contextCreate, modes, numVisuals,
- * and numUsableVisuals fields must be initialized.
- */
-static __GLXscreenInfo __glDDXScreenInfo = {
- glAquaScreenProbe, /* Must be generic and handle all screens */
- glAquaCreateContext, /* Substitute screen's createContext routine */
- glAquaCreateBuffer, /* Substitute screen's createBuffer routine */
- NULL, /* Set up modes in probe */
- NULL, /* Set up pVisualPriv in probe */
- 0, /* Set up numVisuals in probe */
- 0, /* Set up numUsableVisuals in probe */
- "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */
- "Version String", /* GLXversion is overwritten by __glXScreenInit */
- "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */
- NULL /* WrappedPositionWindow is overwritten */
-};
-
-void *__glXglDDXScreenInfo(void) {
- return &__glDDXScreenInfo;
-}
-static __GLXextensionInfo __glDDXExtensionInfo = {
- GL_CORE_APPLE,
- glAquaResetExtension,
- glAquaInitVisuals,
- glAquaSetVisualConfigs
+static void glAquaResetExtension(void);
+static void __glXAquaContextDestroy(__GLXcontext *baseContext);
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
+
+static CGLPixelFormatObj makeFormat(__GLcontextModes *mode);
+
+__GLXprovider __glXMesaProvider = {
+ __glXAquaScreenProbe,
+ "Core OpenGL",
+ NULL
};
-void *__glXglDDXExtensionInfo(void) {
- return &__glDDXExtensionInfo;
+__GLXprovider *
+GlxGetMesaProvider (void)
+{
+ GLAQUA_DEBUG_MSG("GlxGetMesaProvider\n");
+ return &__glXMesaProvider;
}
-// prototypes
-
-static GLboolean glAquaDestroyContext(__GLcontext *gc);
-static GLboolean glAquaLoseCurrent(__GLcontext *gc);
-static GLboolean glAquaMakeCurrent(__GLcontext *gc);
-static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare);
-static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
- GLuint mask);
-static GLboolean glAquaForceCurrent(__GLcontext *gc);
-
-/* Drawing surface notification callbacks */
-static GLboolean glAquaNotifyResize(__GLcontext *gc);
-static void glAquaNotifyDestroy(__GLcontext *gc);
-static void glAquaNotifySwapBuffers(__GLcontext *gc);
-
-/* Dispatch table override control for external agents like libGLS */
-static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc);
-static void glAquaBeginDispatchOverride(__GLcontext *gc);
-static void glAquaEndDispatchOverride(__GLcontext *gc);
-
-static __GLexports glAquaExports = {
- glAquaDestroyContext,
- glAquaLoseCurrent,
- glAquaMakeCurrent,
- glAquaShareContext,
- glAquaCopyContext,
- glAquaForceCurrent,
-
- glAquaNotifyResize,
- glAquaNotifyDestroy,
- glAquaNotifySwapBuffers,
-
- glAquaDispatchExec,
- glAquaBeginDispatchOverride,
- glAquaEndDispatchOverride
-};
+typedef struct __GLXAquaScreen __GLXAquaScreen;
+typedef struct __GLXAquaContext __GLXAquaContext;
+typedef struct __GLXAquaDrawable __GLXAquaDrawable;
-typedef struct {
+struct __GLXAquaScreen {
+ __GLXscreen base;
+ int index;
int num_vis;
__GLcontextModes *modes;
- void **priv;
+};
- // wrapped screen functions
- RealizeWindowProcPtr RealizeWindow;
- UnrealizeWindowProcPtr UnrealizeWindow;
-} glAquaScreenRec;
+static __GLXAquaScreen glAquaScreens[MAXSCREENS];
-static glAquaScreenRec glAquaScreens[MAXSCREENS];
+struct __GLXAquaContext {
+ __GLXcontext base;
+ CGLContextObj ctx;
+ CGLPixelFormatObj pixelFormat;
+ xp_surface_id sid;
+ unsigned isAttached :1;
+};
-// __GLdrawablePrivate->private
-typedef struct {
+struct __GLXAquaDrawable {
+ __GLXdrawable base;
DrawablePtr pDraw;
xp_surface_id sid;
-} GLAquaDrawableRec;
-
-struct __GLcontextRec {
- struct __GLinterfaceRec interface; // required to be first
-
- CGLContextObj ctx;
- CGLPixelFormatObj pixelFormat;
+};
- /* set when attached */
- xp_surface_id sid;
+static __GLXcontext *
+__glXAquaScreenCreateContext(__GLXscreen *screen,
+ __GLcontextModes *modes,
+ __GLXcontext *baseShareContext)
+{
+ __GLXAquaContext *context;
+ __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
+ CGLError gl_err;
+
+ GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
+
+ context = malloc (sizeof (__GLXAquaContext));
+ if (context == NULL) return NULL;
+
+ memset(context, 0, sizeof *context);
+
+ context->base.pGlxScreen = screen;
+ context->base.modes = modes;
+
+ context->base.destroy = __glXAquaContextDestroy;
+ context->base.makeCurrent = __glXAquaContextMakeCurrent;
+ context->base.loseCurrent = __glXAquaContextLoseCurrent;
+ context->base.copy = __glXAquaContextCopy;
+ context->base.forceCurrent = __glXAquaContextForceCurrent;
+ // context->base.createDrawable = __glXAquaContextCreateDrawable;
+
+ context->pixelFormat = makeFormat(modes);
+ if (!context->pixelFormat) {
+ free(context);
+ return NULL;
+ }
+
+ context->ctx = NULL;
+ gl_err = CGLCreateContext(context->pixelFormat,
+ shareContext ? shareContext->ctx : NULL,
+ &context->ctx);
+
+ if (gl_err != 0) {
+ ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
+ CGLDestroyPixelFormat(context->pixelFormat);
+ free(context);
+ return NULL;
+ }
+ setup_dispatch_table();
+ GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
+ return &context->base;
+}
- unsigned isAttached :1;
+static __GLXextensionInfo __glDDXExtensionInfo = {
+ GL_CORE_APPLE,
+ glAquaResetExtension,
+ glAquaInitVisuals,
+ glAquaSetVisualConfigs
};
+void *__glXglDDXExtensionInfo(void) {
+ GLAQUA_DEBUG_MSG("glXAglDDXExtensionInfo\n");
+ return &__glDDXExtensionInfo;
+}
+
/* maps from surface id -> list of __GLcontext */
static x_hash_table *surface_hash;
-
-// Context manipulation; return GL_FALSE on failure
-static GLboolean glAquaDestroyContext(__GLcontext *gc)
-{
+static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
x_list *lst;
- GLAQUA_DEBUG_MSG("glAquaDestroyContext (ctx 0x%x)\n",
- (unsigned int) gc->ctx);
-
- if (gc != NULL)
- {
- if (gc->sid != 0 && surface_hash != NULL)
- {
- lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
- lst = x_list_remove(lst, gc);
- x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
- }
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
- if (gc->ctx != NULL)
- CGLDestroyContext(gc->ctx);
+ GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx 0x%x)\n",
+ (unsigned int) baseContext);
+ if (context != NULL) {
+ if (context->sid != 0 && surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ lst = x_list_remove(lst, context);
+ x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+ }
- if (gc->pixelFormat != NULL)
- CGLDestroyPixelFormat(gc->pixelFormat);
+ if (context->ctx != NULL) CGLDestroyContext(context->ctx);
- free(gc);
+ if (context->pixelFormat != NULL) CGLDestroyPixelFormat(context->pixelFormat);
+
+ free(context);
}
-
- return GL_TRUE;
}
-static GLboolean glAquaLoseCurrent(__GLcontext *gc)
-{
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
CGLError gl_err;
- GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", (unsigned int) gc->ctx);
+ GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
gl_err = CGLSetCurrentContext(NULL);
if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
__glXLastContext = NULL; // Mesa does this; why?
@@ -258,141 +261,134 @@ static GLboolean glAquaLoseCurrent(__GLcontext *gc)
/* Called when a surface is destroyed as a side effect of destroying
the window it's attached to. */
-static void surface_notify(void *_arg, void *data)
-{
- DRISurfaceNotifyArg *arg = _arg;
- GLAquaDrawableRec *aquaPriv = data;
- __GLcontext *gc;
+static void surface_notify(void *_arg, void *data) {
+ DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
+ __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
+ __GLXAquaContext *context;
x_list *lst;
-
- switch (arg->kind)
- {
+ if(_arg == NULL || data == NULL) {
+ ErrorF("surface_notify called with bad params");
+ return;
+ }
+
+ GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
+ switch (arg->kind) {
case AppleDRISurfaceNotifyDestroyed:
if (surface_hash != NULL)
x_hash_table_remove(surface_hash, (void *) arg->id);
-
- aquaPriv->pDraw = NULL;
- aquaPriv->sid = 0;
+ draw->base.pDraw = NULL;
+ draw->sid = 0;
break;
case AppleDRISurfaceNotifyChanged:
- if (surface_hash != NULL)
- {
+ if (surface_hash != NULL) {
lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL);
for (; lst != NULL; lst = lst->next)
{
- gc = lst->data;
- xp_update_gl_context(gc->ctx);
+ context = lst->data;
+ xp_update_gl_context(context->ctx);
}
}
break;
+ default:
+ ErrorF("surface_notify: unknown kind %d\n", arg->kind);
+ break;
}
}
-static void unattach(__GLcontext *gc)
-{
- x_list *lst;
-
- if (gc->isAttached)
- {
- GLAQUA_DEBUG_MSG("unattaching\n");
-
- if (surface_hash != NULL)
- {
- lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
- lst = x_list_remove(lst, gc);
- x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
- }
-
- CGLClearDrawable(gc->ctx);
- gc->isAttached = FALSE;
- gc->sid = 0;
- }
-}
-
-static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
-{
- __GLXdrawablePrivate *glxPriv;
- GLAquaDrawableRec *aquaPriv;
+static void attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
DrawablePtr pDraw;
-
- glxPriv = (__GLXdrawablePrivate *)glPriv->other;
- aquaPriv = (GLAquaDrawableRec *)glPriv->private;
- pDraw = glxPriv->pDraw;
-
- if (aquaPriv->sid == 0)
- {
- if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
- 0, &aquaPriv->sid, NULL,
- surface_notify, aquaPriv))
- {
+ GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
+ pDraw = draw->base.pDraw;
+
+ if (draw->sid == 0) {
+// if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ 0, &draw->sid, NULL,
+ surface_notify, draw))
return;
- }
- aquaPriv->pDraw = pDraw;
- }
+ draw->pDraw = pDraw;
+ }
- if (!gc->isAttached || gc->sid != aquaPriv->sid)
- {
+ if (!context->isAttached || context->sid != draw->sid) {
x_list *lst;
- if (xp_attach_gl_context(gc->ctx, aquaPriv->sid) != Success)
- {
- quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
- surface_notify, aquaPriv);
+ if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
+// quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ surface_notify, draw);
if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, (void *) aquaPriv->sid);
+ x_hash_table_remove(surface_hash, (void *) draw->sid);
- aquaPriv->sid = 0;
+ draw->sid = 0;
return;
}
- gc->isAttached = TRUE;
- gc->sid = aquaPriv->sid;
+ context->isAttached = TRUE;
+ context->sid = draw->sid;
if (surface_hash == NULL)
surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
- lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
- if (x_list_find(lst, gc) == NULL)
- {
- lst = x_list_prepend(lst, gc);
- x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
+ lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ if (x_list_find(lst, context) == NULL) {
+ lst = x_list_prepend(lst, context);
+ x_hash_table_insert(surface_hash, (void *) context->sid, lst);
}
GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
- (unsigned int) aquaPriv->sid);
+ (unsigned int) draw->sid);
+ }
+}
+
+#if 0 // unused
+static void unattach(__GLXAquaContext *context) {
+ x_list *lst;
+ GLAQUA_DEBUG_MSG("unattach\n");
+ if (context == NULL) {
+ ErrorF("Tried to unattach a null context\n");
+ return;
+ }
+ if (context->isAttached) {
+ GLAQUA_DEBUG_MSG("unattaching\n");
+
+ if (surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ lst = x_list_remove(lst, context);
+ x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+ }
+
+ CGLClearDrawable(context->ctx);
+ context->isAttached = FALSE;
+ context->sid = 0;
}
}
+#endif
-static GLboolean glAquaMakeCurrent(__GLcontext *gc)
-{
- __GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc);
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
CGLError gl_err;
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+ __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
- GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", (unsigned int) gc->ctx);
-
- attach(gc, glPriv);
+ GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
+
+ attach(context, drawPriv);
- gl_err = CGLSetCurrentContext(gc->ctx);
+ gl_err = CGLSetCurrentContext(context->ctx);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
+
return gl_err == 0;
}
-static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare)
-{
- GLAQUA_DEBUG_MSG("glAquaShareContext unimplemented\n");
-
- return GL_TRUE;
-}
-
-static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
- GLuint mask)
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
{
CGLError gl_err;
- GLAQUA_DEBUG_MSG("glAquaCopyContext\n");
+ __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
+ __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
+
+ GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
if (gl_err != 0)
@@ -401,14 +397,13 @@ static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
return gl_err == 0;
}
-static GLboolean glAquaForceCurrent(__GLcontext *gc)
+static int __glXAquaContextForceCurrent(__GLXcontext *baseContext)
{
CGLError gl_err;
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+ GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx);
- GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx 0x%x)\n",
- (unsigned int) gc->ctx);
-
- gl_err = CGLSetCurrentContext(gc->ctx);
+ gl_err = CGLSetCurrentContext(context->ctx);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
@@ -417,45 +412,36 @@ static GLboolean glAquaForceCurrent(__GLcontext *gc)
/* Drawing surface notification callbacks */
-static GLboolean glAquaNotifyResize(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyResize");
+static GLboolean __glXAquaDrawableResize(__GLXdrawable *base) {
+ GLAQUA_DEBUG_MSG("unimplemented glAquaDrawableResize\n");
return GL_TRUE;
}
-static void glAquaNotifyDestroy(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyDestroy");
-}
-
-static void glAquaNotifySwapBuffers(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaNotifySwapBuffers");
-}
-
-/* Dispatch table override control for external agents like libGLS */
-static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaDispatchExec");
- return NULL;
-}
-
-static void glAquaBeginDispatchOverride(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaBeginDispatchOverride");
-}
-
-static void glAquaEndDispatchOverride(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaEndDispatchOverride");
+static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
+ CGLError gl_err;
+ __GLXAquaContext * drawableCtx;
+// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
+
+ if(!base) {
+ ErrorF("glXAquaDrawbleSwapBuffers passed NULL\n");
+ return GL_FALSE;
+ }
+
+ drawableCtx = (__GLXAquaContext *)base->drawGlxc;
+
+ if (drawableCtx != NULL && drawableCtx->ctx != NULL) {
+ gl_err = CGLFlushDrawable(drawableCtx->ctx);
+ if (gl_err != 0)
+ ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
+ }
+ return GL_TRUE;
}
-static CGLPixelFormatObj makeFormat(__GLcontextModes *mode)
-{
+static CGLPixelFormatObj makeFormat(__GLcontextModes *mode) {
int i;
CGLPixelFormatAttribute attr[64]; // currently uses max of 30
CGLPixelFormatObj result;
- long n_formats;
+ GLint n_formats;
CGLError gl_err;
GLAQUA_DEBUG_MSG("makeFormat\n");
@@ -491,10 +477,12 @@ static CGLPixelFormatObj makeFormat(__GLcontextModes *mode)
attr[i++] = mode->accumRedBits + mode->accumGreenBits
+ mode->accumBlueBits + mode->accumAlphaBits;
}
+
if (mode->haveDepthBuffer) {
attr[i++] = kCGLPFADepthSize;
attr[i++] = mode->depthBits;
}
+
if (mode->haveStencilBuffer) {
attr[i++] = kCGLPFAStencilSize;
attr[i++] = mode->stencilBits;
@@ -521,129 +509,6 @@ static CGLPixelFormatObj makeFormat(__GLcontextModes *mode)
return result;
}
-static __GLinterface *glAquaCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC)
-{
- __GLcontext *result;
- __GLcontext *sharectx = (__GLcontext *)shareGC;
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("glAquaCreateContext\n");
-
- result = (__GLcontext *)calloc(1, sizeof(__GLcontext));
- if (!result) return NULL;
-
- result->interface.imports = *imports;
- result->interface.exports = glAquaExports;
-
- result->pixelFormat = makeFormat(mode);
- if (!result->pixelFormat) {
- free(result);
- return NULL;
- }
-
- result->ctx = NULL;
- gl_err = CGLCreateContext(result->pixelFormat,
- sharectx ? sharectx->ctx : NULL,
- &result->ctx);
-
- if (gl_err != 0) {
- ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
- CGLDestroyPixelFormat(result->pixelFormat);
- free(result);
- return NULL;
- }
-
- GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
- return (__GLinterface *)result;
-}
-
-Bool
-glAquaRealizeWindow(WindowPtr pWin)
-{
- // If this window has GL contexts, tell them to reattach
- Bool result;
- ScreenPtr pScreen = pWin->drawable.pScreen;
- glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
- __GLXdrawablePrivate *glxPriv;
-
- GLAQUA_DEBUG_MSG("glAquaRealizeWindow\n");
-
- // Allow the window to be created (RootlessRealizeWindow is inside our wrap)
- pScreen->RealizeWindow = screenPriv->RealizeWindow;
- result = pScreen->RealizeWindow(pWin);
- pScreen->RealizeWindow = glAquaRealizeWindow;
-
- // The Aqua window will already have been created (windows are
- // realized from top down)
-
- // Re-attach this window's GL contexts, if any.
- glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
- if (glxPriv) {
- __GLXcontext *gx;
- __GLcontext *gc;
- __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
- GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n");
-
- // GL contexts bound to this window for drawing
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
- gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv);
- }
-
- // GL contexts bound to this window for reading
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
- gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv);
- }
- }
-
- return result;
-}
-
-Bool
-glAquaUnrealizeWindow(WindowPtr pWin)
-{
- // If this window has GL contexts, tell them to unattach
- Bool result;
- ScreenPtr pScreen = pWin->drawable.pScreen;
- glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
- __GLXdrawablePrivate *glxPriv;
-
- GLAQUA_DEBUG_MSG("glAquaUnrealizeWindow\n");
-
- // The Aqua window may have already been destroyed (windows
- // are unrealized from top down)
-
- // Unattach this window's GL contexts, if any.
- glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
- if (glxPriv) {
- __GLXcontext *gx;
- __GLcontext *gc;
- GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n");
-
- // GL contexts bound to this window for drawing
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
- gc = (__GLcontext *)gx->gc;
- unattach(gc);
- }
-
- // GL contexts bound to this window for reading
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
- gc = (__GLcontext *)gx->gc;
- unattach(gc);
- }
- }
-
- pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
- result = pScreen->UnrealizeWindow(pWin);
- pScreen->UnrealizeWindow = glAquaUnrealizeWindow;
-
- return result;
-}
-
-
// Originally copied from Mesa
static int numConfigs = 0;
@@ -821,15 +686,15 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Alloc space for the list of new GLX visuals */
pNewVisualConfigs = (__GLXvisualConfig *)
- __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
+ malloc(numNewConfigs * sizeof(__GLXvisualConfig));
if (!pNewVisualConfigs) {
return FALSE;
}
/* Alloc space for the list of new GLX visual privates */
- pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
+ pNewVisualPriv = (void **) malloc(numNewConfigs * sizeof(void *));
if (!pNewVisualPriv) {
- __glXFree(pNewVisualConfigs);
+ free(pNewVisualConfigs);
return FALSE;
}
@@ -879,40 +744,40 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
numConfigs = 0;
/* Alloc temp space for the list of orig VisualIDs for each new visual */
- orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
+ orig_vid = (VisualID *)malloc(numNewVisuals * sizeof(VisualID));
if (!orig_vid) {
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the list of glXVisuals */
modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
if (modes == NULL) {
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
+ free(orig_vid);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the list of glXVisualPrivates */
- glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
+ glXVisualPriv = (void **)malloc(numNewVisuals * sizeof(void *));
if (!glXVisualPriv) {
_gl_context_modes_destroy( modes );
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
+ free(orig_vid);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the new list of the X server's visuals */
- pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
+ pVisualNew = (VisualPtr)malloc(numNewVisuals * sizeof(VisualRec));
if (!pVisualNew) {
- __glXFree(glXVisualPriv);
+ free(glXVisualPriv);
_gl_context_modes_destroy( modes );
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
+ free(orig_vid);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
return FALSE;
}
@@ -1007,9 +872,9 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Save the GLX visuals in the screen structure */
glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
- glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
+ // glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
- /* Set up depth's VisualIDs */
+ /* set up depth's VisualIDs */
for (i = 0; i < ndepth; i++) {
int numVids = 0;
VisualID *pVids = NULL;
@@ -1022,7 +887,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
numVids++;
/* Allocate a new list of VisualIDs for this depth */
- pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
+ pVids = (VisualID *)malloc(numVids * sizeof(VisualID));
/* Initialize the new list of VisualIDs for this depth */
for (j = 0; j < pdepth[i].numVids; j++)
@@ -1031,7 +896,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
pVids[n++] = pVisualNew[k].vid;
/* Update this depth's list of VisualIDs */
- __glXFree(pdepth[i].vids);
+ free(pdepth[i].vids);
pdepth[i].vids = pVids;
pdepth[i].numVids = numVids;
}
@@ -1041,21 +906,22 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
*visualp = pVisualNew;
/* Free the old list of the X server's visuals */
- __glXFree(pVisual);
+ free(pVisual);
/* Clean up temporary allocations */
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
+ free(orig_vid);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
/* Free the private list created by DDX HW driver */
if (visualPrivates)
- xfree(visualPrivates);
+ free(visualPrivates);
visualPrivates = NULL;
return TRUE;
}
+Bool enable_stereo = FALSE;
/* based on code in i830_dri.c
This ends calling glAquaSetVisualConfigs to set the static
numconfigs, etc. */
@@ -1066,20 +932,22 @@ glAquaInitVisualConfigs(void)
__GLXvisualConfig *lclVisualConfigs = NULL;
void **lclVisualPrivates = NULL;
- int depth, aux, buffers, stencil, accum;
+ int stereo, depth, aux, buffers, stencil, accum;
int i = 0;
GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
/* count num configs:
+ 2 stereo (on, off) (optional)
2 Z buffer (0, 24 bit)
2 AUX buffer (0, 2)
2 buffers (single, double)
2 stencil (0, 8 bit)
2 accum (0, 64 bit)
- = 32 configs */
+ = 64 configs with stereo, or 32 without */
- lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
+ if (enable_stereo) lclNumConfigs = 2 * 2 * 2 * 2 * 2 * 2; /* 64 */
+ else lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
/* alloc */
lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
@@ -1088,54 +956,55 @@ glAquaInitVisualConfigs(void)
/* fill in configs */
if (NULL != lclVisualConfigs) {
i = 0; /* current buffer */
- for (depth = 0; depth < 2; depth++) {
+ for (stereo = 0; stereo < (enable_stereo ? 2 : 1); stereo++) {
+ for (depth = 0; depth < 2; depth++) {
for (aux = 0; aux < 2; aux++) {
- for (buffers = 0; buffers < 2; buffers++) {
- for (stencil = 0; stencil < 2; stencil++) {
- for (accum = 0; accum < 2; accum++) {
- lclVisualConfigs[i].vid = -1;
- lclVisualConfigs[i].class = -1;
- lclVisualConfigs[i].rgba = TRUE;
- lclVisualConfigs[i].redSize = -1;
- lclVisualConfigs[i].greenSize = -1;
- lclVisualConfigs[i].blueSize = -1;
- lclVisualConfigs[i].redMask = -1;
- lclVisualConfigs[i].greenMask = -1;
- lclVisualConfigs[i].blueMask = -1;
- lclVisualConfigs[i].alphaMask = 0;
- if (accum) {
- lclVisualConfigs[i].accumRedSize = 16;
- lclVisualConfigs[i].accumGreenSize = 16;
- lclVisualConfigs[i].accumBlueSize = 16;
- lclVisualConfigs[i].accumAlphaSize = 16;
- }
- else {
- lclVisualConfigs[i].accumRedSize = 0;
- lclVisualConfigs[i].accumGreenSize = 0;
- lclVisualConfigs[i].accumBlueSize = 0;
- lclVisualConfigs[i].accumAlphaSize = 0;
- }
- lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
- lclVisualConfigs[i].stereo = FALSE;
- lclVisualConfigs[i].bufferSize = -1;
-
- lclVisualConfigs[i].depthSize = depth? 24 : 0;
- lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
- lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
- lclVisualConfigs[i].level = 0;
- lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
- lclVisualConfigs[i].transparentPixel = 0;
- lclVisualConfigs[i].transparentRed = 0;
- lclVisualConfigs[i].transparentGreen = 0;
- lclVisualConfigs[i].transparentBlue = 0;
- lclVisualConfigs[i].transparentAlpha = 0;
- lclVisualConfigs[i].transparentIndex = 0;
- i++;
- }
- }
- }
+ for (buffers = 0; buffers < 2; buffers++) {
+ for (stencil = 0; stencil < 2; stencil++) {
+ for (accum = 0; accum < 2; accum++) {
+ lclVisualConfigs[i].vid = -1;
+ lclVisualConfigs[i].class = -1;
+ lclVisualConfigs[i].rgba = TRUE;
+ lclVisualConfigs[i].redSize = -1;
+ lclVisualConfigs[i].greenSize = -1;
+ lclVisualConfigs[i].blueSize = -1;
+ lclVisualConfigs[i].redMask = -1;
+ lclVisualConfigs[i].greenMask = -1;
+ lclVisualConfigs[i].blueMask = -1;
+ lclVisualConfigs[i].alphaMask = 0;
+ if (accum) {
+ lclVisualConfigs[i].accumRedSize = 16;
+ lclVisualConfigs[i].accumGreenSize = 16;
+ lclVisualConfigs[i].accumBlueSize = 16;
+ lclVisualConfigs[i].accumAlphaSize = 16;
+ } else {
+ lclVisualConfigs[i].accumRedSize = 0;
+ lclVisualConfigs[i].accumGreenSize = 0;
+ lclVisualConfigs[i].accumBlueSize = 0;
+ lclVisualConfigs[i].accumAlphaSize = 0;
+ }
+ lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
+ lclVisualConfigs[i].stereo = stereo ? TRUE : FALSE;
+ lclVisualConfigs[i].bufferSize = -1;
+
+ lclVisualConfigs[i].depthSize = depth? 24 : 0;
+ lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
+ lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
+ lclVisualConfigs[i].level = 0;
+ lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
+ lclVisualConfigs[i].transparentPixel = 0;
+ lclVisualConfigs[i].transparentRed = 0;
+ lclVisualConfigs[i].transparentGreen = 0;
+ lclVisualConfigs[i].transparentBlue = 0;
+ lclVisualConfigs[i].transparentAlpha = 0;
+ lclVisualConfigs[i].transparentIndex = 0;
+ i++;
+ }
+ }
+ }
}
- }
+ }
+ }
}
if (i != lclNumConfigs)
GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
@@ -1165,13 +1034,13 @@ static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
/*
- * Setup the visuals supported by this particular screen.
+ * setup the visuals supported by this particular screen.
*/
return init_visuals(nvisualp, visualp, defaultVisp,
*ndepthp, *depthp, *rootDepthp);
}
-
+#if 0
static void fixup_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
@@ -1204,27 +1073,35 @@ static void fixup_visuals(int screen)
}
}
}
+#endif
+static void __glXAquaScreenDestroy(__GLXscreen *screen) {
-static void init_screen_visuals(int screen)
-{
- ScreenPtr pScreen = screenInfo.screens[screen];
- __GLcontextModes *modes;
- int *used;
- int i, j;
+ GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
+ __glXScreenDestroy(screen);
+
+ free(screen);
+}
+static void init_screen_visuals(__GLXAquaScreen *screen) {
+ ScreenPtr pScreen = screen->base.pScreen;
+
+ __GLcontextModes *modes;
+ int *used;
+ int i, j;
+
GLAQUA_DEBUG_MSG("init_screen_visuals\n");
/* FIXME: Change 'used' to be a array of bits (rather than of ints),
* FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
* FIXME: than 64 or 128 the stack array can be used instead of calling
- * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to
+ * FIXME: malloc / free. If nothing else, convert 'used' to
* FIXME: array of bytes instead of ints!
*/
- used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
- __glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
+ used = (int *)malloc(pScreen->numVisuals * sizeof(int));
+ memset(used, 0, pScreen->numVisuals * sizeof(int));
i = 0;
- for ( modes = glAquaScreens[screen].modes
+ for ( modes = screen -> base.modes
; modes != NULL
; modes = modes->next ) {
const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
@@ -1239,7 +1116,7 @@ static void init_screen_visuals(int screen)
pVis[j].blueMask == modes->blueMask &&
!used[j]) {
- /* Set the VisualID */
+ /* set the VisualID */
modes->visualID = pVis[j].vid;
/* Mark this visual used */
@@ -1261,102 +1138,63 @@ static void init_screen_visuals(int screen)
i++;
}
- __glXFree(used);
+ free(used);
}
-static Bool glAquaScreenProbe(int screen)
-{
- ScreenPtr pScreen;
- glAquaScreenRec *screenPriv;
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
+ __GLXAquaScreen *screen;
+ GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
+ if (screen == NULL) return NULL;
- GLAQUA_DEBUG_MSG("glAquaScreenProbe\n");
+ screen = malloc(sizeof *screen);
- /*
- * Set up the current screen's visuals.
- */
- __glDDXScreenInfo.modes = glAquaScreens[screen].modes;
- __glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv;
- __glDDXScreenInfo.numVisuals =
- __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
+ __glXScreenInit(&screen->base, pScreen);
- /*
- * Set the current screen's createContext routine. This could be
- * wrapped by a DDX GLX context creation routine.
- */
- __glDDXScreenInfo.createContext = glAquaCreateContext;
+ screen->base.destroy = __glXAquaScreenDestroy;
+ screen->base.createContext = __glXAquaScreenCreateContext;
+ screen->base.createDrawable = __glXAquaScreenCreateDrawable;
+ screen->base.pScreen = pScreen;
- /*
- * The ordering of the rgb compenents might have been changed by the
- * driver after mi initialized them.
- */
- fixup_visuals(screen);
+ init_screen_visuals(screen);
- /*
- * Find the GLX visuals that are supported by this screen and create
- * XMesa's visuals.
- */
- init_screen_visuals(screen);
-
- /*
- * Wrap RealizeWindow and UnrealizeWindow on this screen
- */
- pScreen = screenInfo.screens[screen];
- screenPriv = &glAquaScreens[screen];
- screenPriv->RealizeWindow = pScreen->RealizeWindow;
- pScreen->RealizeWindow = glAquaRealizeWindow;
- screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow;
- pScreen->UnrealizeWindow = glAquaUnrealizeWindow;
-
- return TRUE;
+ return &screen->base;
}
-static GLboolean glAquaSwapBuffers(__GLXdrawablePrivate *glxPriv)
-{
- // swap buffers on only *one* of the contexts
- // (e.g. the last one for drawing)
- __GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc;
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("glAquaSwapBuffers\n");
-
- if (gc != NULL && gc->ctx != NULL)
- {
- gl_err = CGLFlushDrawable(gc->ctx);
- if (gl_err != 0)
- ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
- }
-
- return GL_TRUE;
-}
-
-static void glAquaDestroyDrawablePrivate(__GLdrawablePrivate *glPriv)
-{
+static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");
/* It doesn't work to call DRIDestroySurface here, the drawable's
already gone.. But dri.c notices the window destruction and
frees the surface itself. */
- free(glPriv->private);
- glPriv->private = NULL;
+ free(base);
}
-static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv)
-{
- GLAquaDrawableRec *aquaPriv = malloc(sizeof(GLAquaDrawableRec));
- __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
+static __GLXdrawable *
+__glXAquaScreenCreateDrawable(__GLXscreen *screen,
+ DrawablePtr pDraw,
+ XID drawId,
+ __GLcontextModes *modes) {
+ __GLXAquaDrawable *glxPriv;
+
+ GLAQUA_DEBUG_MSG("glAquaScreenCreateDrawable(%p,%p,%d,%p)\n", context, pDraw, drawId, modes);
- aquaPriv->sid = 0;
- aquaPriv->pDraw = NULL;
+ glxPriv = xalloc(sizeof *glxPriv);
+ if (glxPriv == NULL) return NULL;
- GLAQUA_DEBUG_MSG("glAquaCreateBuffer\n");
+ memset(glxPriv, 0, sizeof *glxPriv);
- // replace swapBuffers (original is never called)
- glxPriv->swapBuffers = glAquaSwapBuffers;
+ if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, drawId, modes)) {
+ xfree(glxPriv);
+ return NULL;
+ }
+
+ glxPriv->base.destroy = __glXAquaDrawableDestroy;
+ glxPriv->base.resize = __glXAquaDrawableResize;
+ glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
+ // glxPriv->base.copySubBuffer = __glXAquaDrawableCopySubBuffer;
- // stash private data
- glPriv->private = aquaPriv;
- glPriv->freePrivate = glAquaDestroyDrawablePrivate;
+ return &glxPriv->base;
}
static void glAquaResetExtension(void)
@@ -1377,3 +1215,724 @@ GLuint __glFloorLog2(GLuint val)
}
return c;
}
+
+void warn_func(void * p1, char *format, ...) {
+ va_list v;
+ va_start(v, format);
+ vfprintf(stderr, format, v);
+ va_end(v);
+}
+
+static void setup_dispatch_table(void) {
+ struct _glapi_table *disp=_glapi_get_dispatch();
+ _glapi_set_warning_func((_glapi_warning_func)warn_func);
+ _glapi_noop_enable_warnings(TRUE);
+
+ SET_Accum(disp, glAccum);
+ SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
+ SET_ActiveTextureARB(disp, glActiveTextureARB);
+//SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT); // <-- EXT -> ATI
+//SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
+//SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
+ SET_AlphaFunc(disp, glAlphaFunc);
+//SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
+ SET_AreTexturesResident(disp, glAreTexturesResident);
+ SET_ArrayElement(disp, glArrayElement);
+ SET_AttachObjectARB(disp, glAttachObjectARB);
+ SET_Begin(disp, glBegin);
+//SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT); // <-- EXT -> ATI
+ SET_BeginQueryARB(disp, glBeginQueryARB);
+ SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
+ SET_BindBufferARB(disp, glBindBufferARB);
+//SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT); // <-- EXT -> ATI
+ SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
+//SET_BindProgramNV(disp, glBindProgramNV);
+ SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
+ SET_BindTexture(disp, glBindTexture);
+ SET_Bitmap(disp, glBitmap);
+ SET_BlendColor(disp, glBlendColor);
+ SET_BlendEquation(disp, glBlendEquation);
+ SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
+ SET_BlendFunc(disp, glBlendFunc);
+ SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
+ SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
+ SET_BufferDataARB(disp, glBufferDataARB);
+ SET_BufferSubDataARB(disp, glBufferSubDataARB);
+ SET_CallList(disp, glCallList);
+ SET_CallLists(disp, glCallLists);
+ SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
+ SET_Clear(disp, glClear);
+ SET_ClearAccum(disp, glClearAccum);
+ SET_ClearColor(disp, glClearColor);
+ SET_ClearDepth(disp, glClearDepth);
+ SET_ClearIndex(disp, glClearIndex);
+ SET_ClearStencil(disp, glClearStencil);
+ SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
+ SET_ClipPlane(disp, glClipPlane);
+ SET_Color3b(disp, glColor3b);
+ SET_Color3bv(disp, glColor3bv);
+ SET_Color3d(disp, glColor3d);
+ SET_Color3dv(disp, glColor3dv);
+ SET_Color3f(disp, glColor3f);
+ SET_Color3fv(disp, glColor3fv);
+ SET_Color3i(disp, glColor3i);
+ SET_Color3iv(disp, glColor3iv);
+ SET_Color3s(disp, glColor3s);
+ SET_Color3sv(disp, glColor3sv);
+ SET_Color3ub(disp, glColor3ub);
+ SET_Color3ubv(disp, glColor3ubv);
+ SET_Color3ui(disp, glColor3ui);
+ SET_Color3uiv(disp, glColor3uiv);
+ SET_Color3us(disp, glColor3us);
+ SET_Color3usv(disp, glColor3usv);
+ SET_Color4b(disp, glColor4b);
+ SET_Color4bv(disp, glColor4bv);
+ SET_Color4d(disp, glColor4d);
+ SET_Color4dv(disp, glColor4dv);
+ SET_Color4f(disp, glColor4f);
+ SET_Color4fv(disp, glColor4fv);
+ SET_Color4i(disp, glColor4i);
+ SET_Color4iv(disp, glColor4iv);
+ SET_Color4s(disp, glColor4s);
+ SET_Color4sv(disp, glColor4sv);
+ SET_Color4ub(disp, glColor4ub);
+ SET_Color4ubv(disp, glColor4ubv);
+ SET_Color4ui(disp, glColor4ui);
+ SET_Color4uiv(disp, glColor4uiv);
+ SET_Color4us(disp, glColor4us);
+ SET_Color4usv(disp, glColor4usv);
+//SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT); // <-- EXT -> ATI
+//SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
+//SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
+ SET_ColorMask(disp, glColorMask);
+ SET_ColorMaterial(disp, glColorMaterial);
+ SET_ColorPointer(disp, glColorPointer);
+//SET_ColorPointerEXT(disp, glColorPointerEXT);
+ SET_ColorSubTable(disp, glColorSubTable);
+ SET_ColorTable(disp, glColorTable);
+ SET_ColorTableParameterfv(disp, glColorTableParameterfv);
+ SET_ColorTableParameteriv(disp, glColorTableParameteriv);
+ SET_CombinerInputNV(disp, glCombinerInputNV);
+ SET_CombinerOutputNV(disp, glCombinerOutputNV);
+ SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
+ SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
+ SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
+ SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
+ SET_CompileShaderARB(disp, glCompileShaderARB);
+ SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
+ SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
+ SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
+ SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
+ SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
+ SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
+ SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
+ SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
+ SET_ConvolutionParameterf(disp, glConvolutionParameterf);
+ SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
+ SET_ConvolutionParameteri(disp, glConvolutionParameteri);
+ SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
+ SET_CopyColorSubTable(disp, glCopyColorSubTable);
+ SET_CopyColorTable(disp, glCopyColorTable);
+ SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
+ SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
+ SET_CopyPixels(disp, glCopyPixels);
+ SET_CopyTexImage1D(disp, glCopyTexImage1D);
+ SET_CopyTexImage2D(disp, glCopyTexImage2D);
+ SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
+ SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
+ SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
+ SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
+ SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
+ SET_CullFace(disp, glCullFace);
+//SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
+//SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
+ SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
+ SET_DeleteFencesNV(disp, glDeleteFencesAPPLE);
+//SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT); // <-- EXT -> ATI
+ SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
+ SET_DeleteLists(disp, glDeleteLists);
+ SET_DeleteObjectARB(disp, glDeleteObjectARB);
+//SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
+ SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
+ SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
+ SET_DeleteTextures(disp, glDeleteTextures);
+ SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
+ SET_DepthFunc(disp, glDepthFunc);
+ SET_DepthMask(disp, glDepthMask);
+ SET_DepthRange(disp, glDepthRange);
+ SET_DetachObjectARB(disp, glDetachObjectARB);
+ SET_Disable(disp, glDisable);
+ SET_DisableClientState(disp, glDisableClientState);
+ SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
+ SET_DrawArrays(disp, glDrawArrays);
+ SET_DrawBuffer(disp, glDrawBuffer);
+ SET_DrawBuffersARB(disp, glDrawBuffersARB);
+ SET_DrawElements(disp, glDrawElements);
+ SET_DrawPixels(disp, glDrawPixels);
+ SET_DrawRangeElements(disp, glDrawRangeElements);
+ SET_EdgeFlag(disp, glEdgeFlag);
+ SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
+//SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
+ SET_EdgeFlagv(disp, glEdgeFlagv);
+ SET_Enable(disp, glEnable);
+ SET_EnableClientState(disp, glEnableClientState);
+ SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
+ SET_End(disp, glEnd);
+//SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT); // <-- EXT -> ATI
+ SET_EndList(disp, glEndList);
+ SET_EndQueryARB(disp, glEndQueryARB);
+ SET_EvalCoord1d(disp, glEvalCoord1d);
+ SET_EvalCoord1dv(disp, glEvalCoord1dv);
+ SET_EvalCoord1f(disp, glEvalCoord1f);
+ SET_EvalCoord1fv(disp, glEvalCoord1fv);
+ SET_EvalCoord2d(disp, glEvalCoord2d);
+ SET_EvalCoord2dv(disp, glEvalCoord2dv);
+ SET_EvalCoord2f(disp, glEvalCoord2f);
+ SET_EvalCoord2fv(disp, glEvalCoord2fv);
+ SET_EvalMesh1(disp, glEvalMesh1);
+ SET_EvalMesh2(disp, glEvalMesh2);
+ SET_EvalPoint1(disp, glEvalPoint1);
+ SET_EvalPoint2(disp, glEvalPoint2);
+//SET_ExecuteProgramNV(disp, glExecuteProgramNV);
+ SET_FeedbackBuffer(disp, glFeedbackBuffer);
+ SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
+ SET_Finish(disp, glFinish);
+ SET_FinishFenceNV(disp, glFinishFenceAPPLE); // <-- APPLE -> NV
+ SET_Flush(disp, glFlush);
+//SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
+ SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
+ SET_FogCoorddEXT(disp, glFogCoorddEXT);
+ SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
+ SET_FogCoordfEXT(disp, glFogCoordfEXT);
+ SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
+ SET_Fogf(disp, glFogf);
+ SET_Fogfv(disp, glFogfv);
+ SET_Fogi(disp, glFogi);
+ SET_Fogiv(disp, glFogiv);
+ SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
+ SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
+ SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
+ SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
+ SET_FrontFace(disp, glFrontFace);
+ SET_Frustum(disp, glFrustum);
+ SET_GenBuffersARB(disp, glGenBuffersARB);
+ SET_GenFencesNV(disp, glGenFencesAPPLE); // <-- APPLE -> NV
+//SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT); // <-- EXT -> ATI
+ SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
+ SET_GenLists(disp, glGenLists);
+//SET_GenProgramsNV(disp, glGenProgramsNV);
+ SET_GenQueriesARB(disp, glGenQueriesARB);
+ SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
+ SET_GenTextures(disp, glGenTextures);
+ SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
+ SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
+ SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
+ SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
+ SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
+ SET_GetBooleanv(disp, glGetBooleanv);
+ SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
+ SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
+ SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
+ SET_GetClipPlane(disp, glGetClipPlane);
+ SET_GetColorTable(disp, glGetColorTable);
+ SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
+ SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
+ SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
+ SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
+ SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
+ SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
+ SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
+ SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
+ SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
+ SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
+ SET_GetDoublev(disp, glGetDoublev);
+ SET_GetError(disp, glGetError);
+//SET_GetFenceivNV(disp, glGetFenceivNV);
+ SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
+ SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
+ SET_GetFloatv(disp, glGetFloatv);
+ SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
+ SET_GetHandleARB(disp, glGetHandleARB);
+ SET_GetHistogram(disp, glGetHistogram);
+ SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
+ SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
+ SET_GetInfoLogARB(disp, glGetInfoLogARB);
+ SET_GetIntegerv(disp, glGetIntegerv);
+ SET_GetLightfv(disp, glGetLightfv);
+ SET_GetLightiv(disp, glGetLightiv);
+ SET_GetMapdv(disp, glGetMapdv);
+ SET_GetMapfv(disp, glGetMapfv);
+ SET_GetMapiv(disp, glGetMapiv);
+ SET_GetMaterialfv(disp, glGetMaterialfv);
+ SET_GetMaterialiv(disp, glGetMaterialiv);
+ SET_GetMinmax(disp, glGetMinmax);
+ SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
+ SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
+ SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
+ SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
+ SET_GetPixelMapfv(disp, glGetPixelMapfv);
+ SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
+ SET_GetPixelMapusv(disp, glGetPixelMapusv);
+//SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
+//SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
+ SET_GetPointerv(disp, glGetPointerv);
+ SET_GetPolygonStipple(disp, glGetPolygonStipple);
+ SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
+ SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
+ SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
+//SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
+//SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
+//SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
+//SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
+ SET_GetProgramStringARB(disp, glGetProgramStringARB);
+//SET_GetProgramStringNV(disp, glGetProgramStringNV);
+ SET_GetProgramivARB(disp, glGetProgramivARB);
+//SET_GetProgramivNV(disp, glGetProgramivNV);
+//SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
+ SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
+//SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
+ SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
+ SET_GetQueryivARB(disp, glGetQueryivARB);
+ SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
+ SET_GetSeparableFilter(disp, glGetSeparableFilter);
+ SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
+ SET_GetString(disp, glGetString);
+ SET_GetTexEnvfv(disp, glGetTexEnvfv);
+ SET_GetTexEnviv(disp, glGetTexEnviv);
+ SET_GetTexGendv(disp, glGetTexGendv);
+ SET_GetTexGenfv(disp, glGetTexGenfv);
+ SET_GetTexGeniv(disp, glGetTexGeniv);
+ SET_GetTexImage(disp, glGetTexImage);
+ SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
+ SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
+ SET_GetTexParameterfv(disp, glGetTexParameterfv);
+ SET_GetTexParameteriv(disp, glGetTexParameteriv);
+//SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
+ SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
+ SET_GetUniformfvARB(disp, glGetUniformfvARB);
+ SET_GetUniformivARB(disp, glGetUniformivARB);
+//SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
+ SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
+//SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
+ SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
+//SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
+ SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
+//SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
+ SET_Hint(disp, glHint);
+ SET_Histogram(disp, glHistogram);
+ SET_IndexMask(disp, glIndexMask);
+ SET_IndexPointer(disp, glIndexPointer);
+//SET_IndexPointerEXT(disp, glIndexPointerEXT);
+ SET_Indexd(disp, glIndexd);
+ SET_Indexdv(disp, glIndexdv);
+ SET_Indexf(disp, glIndexf);
+ SET_Indexfv(disp, glIndexfv);
+ SET_Indexi(disp, glIndexi);
+ SET_Indexiv(disp, glIndexiv);
+ SET_Indexs(disp, glIndexs);
+ SET_Indexsv(disp, glIndexsv);
+ SET_Indexub(disp, glIndexub);
+ SET_Indexubv(disp, glIndexubv);
+ SET_InitNames(disp, glInitNames);
+ SET_InterleavedArrays(disp, glInterleavedArrays);
+ SET_IsBufferARB(disp, glIsBufferARB);
+ SET_IsEnabled(disp, glIsEnabled);
+ SET_IsFenceNV(disp, glIsFenceAPPLE); // <-- APPLE -> NV
+ SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
+ SET_IsList(disp, glIsList);
+//SET_IsProgramNV(disp, glIsProgramNV);
+ SET_IsQueryARB(disp, glIsQueryARB);
+ SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
+ SET_IsTexture(disp, glIsTexture);
+ SET_LightModelf(disp, glLightModelf);
+ SET_LightModelfv(disp, glLightModelfv);
+ SET_LightModeli(disp, glLightModeli);
+ SET_LightModeliv(disp, glLightModeliv);
+ SET_Lightf(disp, glLightf);
+ SET_Lightfv(disp, glLightfv);
+ SET_Lighti(disp, glLighti);
+ SET_Lightiv(disp, glLightiv);
+ SET_LineStipple(disp, glLineStipple);
+ SET_LineWidth(disp, glLineWidth);
+ SET_LinkProgramARB(disp, glLinkProgramARB);
+ SET_ListBase(disp, glListBase);
+ SET_LoadIdentity(disp, glLoadIdentity);
+ SET_LoadMatrixd(disp, glLoadMatrixd);
+ SET_LoadMatrixf(disp, glLoadMatrixf);
+ SET_LoadName(disp, glLoadName);
+//SET_LoadProgramNV(disp, glLoadProgramNV);
+ SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
+ SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
+ SET_LockArraysEXT(disp, glLockArraysEXT);
+ SET_LogicOp(disp, glLogicOp);
+ SET_Map1d(disp, glMap1d);
+ SET_Map1f(disp, glMap1f);
+ SET_Map2d(disp, glMap2d);
+ SET_Map2f(disp, glMap2f);
+ SET_MapBufferARB(disp, glMapBufferARB);
+ SET_MapGrid1d(disp, glMapGrid1d);
+ SET_MapGrid1f(disp, glMapGrid1f);
+ SET_MapGrid2d(disp, glMapGrid2d);
+ SET_MapGrid2f(disp, glMapGrid2f);
+ SET_Materialf(disp, glMaterialf);
+ SET_Materialfv(disp, glMaterialfv);
+ SET_Materiali(disp, glMateriali);
+ SET_Materialiv(disp, glMaterialiv);
+ SET_MatrixMode(disp, glMatrixMode);
+ SET_Minmax(disp, glMinmax);
+ SET_MultMatrixd(disp, glMultMatrixd);
+ SET_MultMatrixf(disp, glMultMatrixf);
+ SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
+ SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
+ SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
+ SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
+//SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
+//SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
+ SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
+ SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
+ SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
+ SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
+ SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
+ SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
+ SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
+ SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
+ SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
+ SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
+ SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
+ SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
+ SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
+ SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
+ SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
+ SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
+ SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
+ SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
+ SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
+ SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
+ SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
+ SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
+ SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
+ SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
+ SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
+ SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
+ SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
+ SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
+ SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
+ SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
+ SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
+ SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
+ SET_NewList(disp, glNewList);
+ SET_Normal3b(disp, glNormal3b);
+ SET_Normal3bv(disp, glNormal3bv);
+ SET_Normal3d(disp, glNormal3d);
+ SET_Normal3dv(disp, glNormal3dv);
+ SET_Normal3f(disp, glNormal3f);
+ SET_Normal3fv(disp, glNormal3fv);
+ SET_Normal3i(disp, glNormal3i);
+ SET_Normal3iv(disp, glNormal3iv);
+ SET_Normal3s(disp, glNormal3s);
+ SET_Normal3sv(disp, glNormal3sv);
+ SET_NormalPointer(disp, glNormalPointer);
+//SET_NormalPointerEXT(disp, glNormalPointerEXT);
+ SET_Ortho(disp, glOrtho);
+//SET_PassTexCoordATI(disp, glPassTexCoordEXT); // <-- EXT -> ATI
+ SET_PassThrough(disp, glPassThrough);
+ SET_PixelMapfv(disp, glPixelMapfv);
+ SET_PixelMapuiv(disp, glPixelMapuiv);
+ SET_PixelMapusv(disp, glPixelMapusv);
+ SET_PixelStoref(disp, glPixelStoref);
+ SET_PixelStorei(disp, glPixelStorei);
+//SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
+//SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
+//SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
+//SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
+// SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
+ SET_PixelTransferf(disp, glPixelTransferf);
+ SET_PixelTransferi(disp, glPixelTransferi);
+ SET_PixelZoom(disp, glPixelZoom);
+ SET_PointParameterfEXT(disp, glPointParameterfARB); // <-- ARB -> EXT
+ SET_PointParameterfvEXT(disp, glPointParameterfvARB); // <-- ARB -> EXT
+ SET_PointParameteriNV(disp, glPointParameteriNV);
+ SET_PointParameterivNV(disp, glPointParameterivNV);
+ SET_PointSize(disp, glPointSize);
+ SET_PolygonMode(disp, glPolygonMode);
+ SET_PolygonOffset(disp, glPolygonOffset);
+//SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
+ SET_PolygonStipple(disp, glPolygonStipple);
+ SET_PopAttrib(disp, glPopAttrib);
+ SET_PopClientAttrib(disp, glPopClientAttrib);
+ SET_PopMatrix(disp, glPopMatrix);
+ SET_PopName(disp, glPopName);
+ SET_PrioritizeTextures(disp, glPrioritizeTextures);
+ SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
+ SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
+//SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
+//SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
+//SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
+//SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
+//SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
+//SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
+//SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
+//SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
+//SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
+//SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
+ SET_ProgramStringARB(disp, glProgramStringARB);
+ SET_PushAttrib(disp, glPushAttrib);
+ SET_PushClientAttrib(disp, glPushClientAttrib);
+ SET_PushMatrix(disp, glPushMatrix);
+ SET_PushName(disp, glPushName);
+ SET_RasterPos2d(disp, glRasterPos2d);
+ SET_RasterPos2dv(disp, glRasterPos2dv);
+ SET_RasterPos2f(disp, glRasterPos2f);
+ SET_RasterPos2fv(disp, glRasterPos2fv);
+ SET_RasterPos2i(disp, glRasterPos2i);
+ SET_RasterPos2iv(disp, glRasterPos2iv);
+ SET_RasterPos2s(disp, glRasterPos2s);
+ SET_RasterPos2sv(disp, glRasterPos2sv);
+ SET_RasterPos3d(disp, glRasterPos3d);
+ SET_RasterPos3dv(disp, glRasterPos3dv);
+ SET_RasterPos3f(disp, glRasterPos3f);
+ SET_RasterPos3fv(disp, glRasterPos3fv);
+ SET_RasterPos3i(disp, glRasterPos3i);
+ SET_RasterPos3iv(disp, glRasterPos3iv);
+ SET_RasterPos3s(disp, glRasterPos3s);
+ SET_RasterPos3sv(disp, glRasterPos3sv);
+ SET_RasterPos4d(disp, glRasterPos4d);
+ SET_RasterPos4dv(disp, glRasterPos4dv);
+ SET_RasterPos4f(disp, glRasterPos4f);
+ SET_RasterPos4fv(disp, glRasterPos4fv);
+ SET_RasterPos4i(disp, glRasterPos4i);
+ SET_RasterPos4iv(disp, glRasterPos4iv);
+ SET_RasterPos4s(disp, glRasterPos4s);
+ SET_RasterPos4sv(disp, glRasterPos4sv);
+ SET_ReadBuffer(disp, glReadBuffer);
+ SET_ReadPixels(disp, glReadPixels);
+ SET_Rectd(disp, glRectd);
+ SET_Rectdv(disp, glRectdv);
+ SET_Rectf(disp, glRectf);
+ SET_Rectfv(disp, glRectfv);
+ SET_Recti(disp, glRecti);
+ SET_Rectiv(disp, glRectiv);
+ SET_Rects(disp, glRects);
+ SET_Rectsv(disp, glRectsv);
+ SET_RenderMode(disp, glRenderMode);
+ SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
+//SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
+ SET_ResetHistogram(disp, glResetHistogram);
+ SET_ResetMinmax(disp, glResetMinmax);
+//SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
+ SET_Rotated(disp, glRotated);
+ SET_Rotatef(disp, glRotatef);
+ SET_SampleCoverageARB(disp, glSampleCoverageARB);
+//SET_SampleMapATI(disp, glSampleMapEXT); // <-- EXT -> ATI
+//SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
+//SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
+ SET_Scaled(disp, glScaled);
+ SET_Scalef(disp, glScalef);
+ SET_Scissor(disp, glScissor);
+ SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
+ SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
+ SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
+ SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
+ SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
+ SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
+ SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
+ SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
+ SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
+ SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
+ SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
+ SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
+ SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
+ SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
+ SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
+ SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
+ SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
+ SET_SelectBuffer(disp, glSelectBuffer);
+ SET_SeparableFilter2D(disp, glSeparableFilter2D);
+ SET_SetFenceNV(disp, glSetFenceAPPLE); // <-- APPLE -> NV
+//SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT); // <-- EXT -> ATI
+ SET_ShadeModel(disp, glShadeModel);
+ SET_ShaderSourceARB(disp, glShaderSourceARB);
+ SET_StencilFunc(disp, glStencilFunc);
+ SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
+ SET_StencilMask(disp, glStencilMask);
+ SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
+ SET_StencilOp(disp, glStencilOp);
+ SET_StencilOpSeparate(disp, glStencilOpSeparate);
+ SET_TestFenceNV(disp, glTestFenceAPPLE); // <-- APPLE -> NV
+ SET_TexCoord1d(disp, glTexCoord1d);
+ SET_TexCoord1dv(disp, glTexCoord1dv);
+ SET_TexCoord1f(disp, glTexCoord1f);
+ SET_TexCoord1fv(disp, glTexCoord1fv);
+ SET_TexCoord1i(disp, glTexCoord1i);
+ SET_TexCoord1iv(disp, glTexCoord1iv);
+ SET_TexCoord1s(disp, glTexCoord1s);
+ SET_TexCoord1sv(disp, glTexCoord1sv);
+ SET_TexCoord2d(disp, glTexCoord2d);
+ SET_TexCoord2dv(disp, glTexCoord2dv);
+ SET_TexCoord2f(disp, glTexCoord2f);
+ SET_TexCoord2fv(disp, glTexCoord2fv);
+ SET_TexCoord2i(disp, glTexCoord2i);
+ SET_TexCoord2iv(disp, glTexCoord2iv);
+ SET_TexCoord2s(disp, glTexCoord2s);
+ SET_TexCoord2sv(disp, glTexCoord2sv);
+ SET_TexCoord3d(disp, glTexCoord3d);
+ SET_TexCoord3dv(disp, glTexCoord3dv);
+ SET_TexCoord3f(disp, glTexCoord3f);
+ SET_TexCoord3fv(disp, glTexCoord3fv);
+ SET_TexCoord3i(disp, glTexCoord3i);
+ SET_TexCoord3iv(disp, glTexCoord3iv);
+ SET_TexCoord3s(disp, glTexCoord3s);
+ SET_TexCoord3sv(disp, glTexCoord3sv);
+ SET_TexCoord4d(disp, glTexCoord4d);
+ SET_TexCoord4dv(disp, glTexCoord4dv);
+ SET_TexCoord4f(disp, glTexCoord4f);
+ SET_TexCoord4fv(disp, glTexCoord4fv);
+ SET_TexCoord4i(disp, glTexCoord4i);
+ SET_TexCoord4iv(disp, glTexCoord4iv);
+ SET_TexCoord4s(disp, glTexCoord4s);
+ SET_TexCoord4sv(disp, glTexCoord4sv);
+ SET_TexCoordPointer(disp, glTexCoordPointer);
+//SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
+ SET_TexEnvf(disp, glTexEnvf);
+ SET_TexEnvfv(disp, glTexEnvfv);
+ SET_TexEnvi(disp, glTexEnvi);
+ SET_TexEnviv(disp, glTexEnviv);
+ SET_TexGend(disp, glTexGend);
+ SET_TexGendv(disp, glTexGendv);
+ SET_TexGenf(disp, glTexGenf);
+ SET_TexGenfv(disp, glTexGenfv);
+ SET_TexGeni(disp, glTexGeni);
+ SET_TexGeniv(disp, glTexGeniv);
+ SET_TexImage1D(disp, glTexImage1D);
+ SET_TexImage2D(disp, glTexImage2D);
+ SET_TexImage3D(disp, glTexImage3D);
+ SET_TexParameterf(disp, glTexParameterf);
+ SET_TexParameterfv(disp, glTexParameterfv);
+ SET_TexParameteri(disp, glTexParameteri);
+ SET_TexParameteriv(disp, glTexParameteriv);
+ SET_TexSubImage1D(disp, glTexSubImage1D);
+ SET_TexSubImage2D(disp, glTexSubImage2D);
+ SET_TexSubImage3D(disp, glTexSubImage3D);
+//SET_TrackMatrixNV(disp, glTrackMatrixNV);
+ SET_Translated(disp, glTranslated);
+ SET_Translatef(disp, glTranslatef);
+ SET_Uniform1fARB(disp, glUniform1fARB);
+ SET_Uniform1fvARB(disp, glUniform1fvARB);
+ SET_Uniform1iARB(disp, glUniform1iARB);
+ SET_Uniform1ivARB(disp, glUniform1ivARB);
+ SET_Uniform2fARB(disp, glUniform2fARB);
+ SET_Uniform2fvARB(disp, glUniform2fvARB);
+ SET_Uniform2iARB(disp, glUniform2iARB);
+ SET_Uniform2ivARB(disp, glUniform2ivARB);
+ SET_Uniform3fARB(disp, glUniform3fARB);
+ SET_Uniform3fvARB(disp, glUniform3fvARB);
+ SET_Uniform3iARB(disp, glUniform3iARB);
+ SET_Uniform3ivARB(disp, glUniform3ivARB);
+ SET_Uniform4fARB(disp, glUniform4fARB);
+ SET_Uniform4fvARB(disp, glUniform4fvARB);
+ SET_Uniform4iARB(disp, glUniform4iARB);
+ SET_Uniform4ivARB(disp, glUniform4ivARB);
+ SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
+ SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
+ SET_UnmapBufferARB(disp, glUnmapBufferARB);
+ SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
+ SET_ValidateProgramARB(disp, glValidateProgramARB);
+ SET_Vertex2d(disp, glVertex2d);
+ SET_Vertex2dv(disp, glVertex2dv);
+ SET_Vertex2f(disp, glVertex2f);
+ SET_Vertex2fv(disp, glVertex2fv);
+ SET_Vertex2i(disp, glVertex2i);
+ SET_Vertex2iv(disp, glVertex2iv);
+ SET_Vertex2s(disp, glVertex2s);
+ SET_Vertex2sv(disp, glVertex2sv);
+ SET_Vertex3d(disp, glVertex3d);
+ SET_Vertex3dv(disp, glVertex3dv);
+ SET_Vertex3f(disp, glVertex3f);
+ SET_Vertex3fv(disp, glVertex3fv);
+ SET_Vertex3i(disp, glVertex3i);
+ SET_Vertex3iv(disp, glVertex3iv);
+ SET_Vertex3s(disp, glVertex3s);
+ SET_Vertex3sv(disp, glVertex3sv);
+ SET_Vertex4d(disp, glVertex4d);
+ SET_Vertex4dv(disp, glVertex4dv);
+ SET_Vertex4f(disp, glVertex4f);
+ SET_Vertex4fv(disp, glVertex4fv);
+ SET_Vertex4i(disp, glVertex4i);
+ SET_Vertex4iv(disp, glVertex4iv);
+ SET_Vertex4s(disp, glVertex4s);
+ SET_Vertex4sv(disp, glVertex4sv);
+//SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
+ SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
+ SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
+ SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
+ SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
+ SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
+ SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
+ SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
+ SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
+ SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
+ SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
+ SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
+ SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
+ SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
+ SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
+ SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
+ SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
+ SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
+ SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
+ SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
+ SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
+ SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
+ SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
+ SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
+ SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
+ SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
+ SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
+ SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
+ SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
+ SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
+ SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
+ SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
+ SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
+ SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
+ SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
+ SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
+ SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
+ SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
+ SET_VertexPointer(disp, glVertexPointer);
+// SET_VertexPointerEXT(disp, glVertexPointerEXT);
+ SET_Viewport(disp, glViewport);
+ SET_WindowPos2dMESA(disp, glWindowPos2dARB);
+ SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
+ SET_WindowPos2fMESA(disp, glWindowPos2fARB);
+ SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
+ SET_WindowPos2iMESA(disp, glWindowPos2iARB);
+ SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
+ SET_WindowPos2sMESA(disp, glWindowPos2sARB);
+ SET_WindowPos2svMESA(disp, glWindowPos2svARB);
+ SET_WindowPos3dMESA(disp, glWindowPos3dARB);
+ SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
+ SET_WindowPos3fMESA(disp, glWindowPos3fARB);
+ SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
+ SET_WindowPos3iMESA(disp, glWindowPos3iARB);
+ SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
+ SET_WindowPos3sMESA(disp, glWindowPos3sARB);
+ SET_WindowPos3svMESA(disp, glWindowPos3svARB);
+//SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
+//SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
+//SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
+//SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
+//SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
+//SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
+//SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
+//SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
+}
diff --git a/configure.ac b/configure.ac
index 64bfb6f..a515a33 100644
--- a/configure.ac
+++ b/configure.ac
@@ -198,7 +198,7 @@ case $host_cpu in
ARM_VIDEO=yes
;;
i*86)
- use_x86_asm="yes"
+ use_x86_asm="no"
I386_VIDEO=yes
case $host_os in
*linux*) DEFAULT_INT10=vm86 ;;
@@ -223,7 +223,7 @@ case $host_cpu in
BSD_ARCH_SOURCES="sparc64_video.c ioperm_noop.c"
;;
x86_64*|amd64*)
- use_x86_asm="yes"
+ use_x86_asm="no"
I386_VIDEO=yes
case $host_os in
*freebsd*) AC_DEFINE(USE_DEV_IO, 1, [BSD /dev/io]) ;;
@@ -363,9 +363,10 @@ AC_ARG_WITH(os-name, AS_HELP_STRING([--with-os-name=OSNAME], [Name of OS
AC_ARG_WITH(os-vendor, AS_HELP_STRING([--with-os-vendor=OSVENDOR], [Name of OS vendor]),
[ OSVENDOR="$withval" ],
[ OSVENDOR="" ])
+AC_ARG_VAR([MESA_SOURCE],[Path to Mesa source tree])
AC_ARG_WITH(mesa-source, AS_HELP_STRING([--with-mesa-source=MESA_SOURCE], [Path to Mesa source tree]),
[ MESA_SOURCE="$withval" ],
- [ MESA_SOURCE="" ])
+ [ MESA_SOURCE="${MESA_SOURCE}" ])
AC_ARG_WITH(fontdir, AS_HELP_STRING([--with-fontdir=FONTDIR], [Path to top level dir where fonts are installed (default: ${libdir}/X11/fonts)]),
[ FONTDIR="$withval" ],
[ FONTDIR="${libdir}/X11/fonts" ])
@@ -385,6 +386,11 @@ AC_ARG_WITH(rgb-path, AS_HELP_STRING([--with-rgb-path=PATH], [Path to RG
AC_ARG_WITH(dri-driver-path, AS_HELP_STRING([--with-dri-driver-path=PATH], [Path to DRI drivers (default: ${libdir}/dri)]),
[ DRI_DRIVER_PATH="$withval" ],
[ DRI_DRIVER_PATH="${libdir}/dri" ])
+APPLE_APPLICATIONS_DIR="${bindir}/Applications"
+AC_ARG_WITH(apple-applications-dir,AS_HELP_STRING([--with-apple-applications-dir=PATH], [Path to the Applications directory (default: ${bindir}/Applications)]),
+ [ APPLE_APPLICATIONS_DIR="${withval}" ].
+ [ APPLE_APPLICATIONS_DIR="${bindir}/Applications" ])
+
AC_ARG_ENABLE(builddocs, AS_HELP_STRING([--enable-builddocs], [Build docs (default: disabled)]),
[BUILDDOCS=$enableval],
[BUILDDOCS=no])
@@ -401,6 +407,7 @@ AC_ARG_ENABLE(xres, AS_HELP_STRING([--disable-xres], [Build XRes exten
AC_ARG_ENABLE(xtrap, AS_HELP_STRING([--disable-xtrap], [Build XTrap extension (default: enabled)]), [XTRAP=$enableval], [XTRAP=yes])
AC_ARG_ENABLE(record, AS_HELP_STRING([--disable-record], [Build Record extension (default: enabled)]), [RECORD=$enableval], [RECORD=yes])
AC_ARG_ENABLE(xv, AS_HELP_STRING([--disable-xv], [Build Xv extension (default: enabled)]), [XV=$enableval], [XV=yes])
+AC_ARG_ENABLE(quartz, AS_HELP_STRING([--enable-quartz], [Build with darwin quartz support (default: auto)]), [XQUARTZ=$enableval], [XQUARTZ=auto])
AC_ARG_ENABLE(xvmc, AS_HELP_STRING([--disable-xvmc], [Build XvMC extension (default: enabled)]), [XVMC=$enableval], [XVMC=yes])
AC_ARG_ENABLE(dga, AS_HELP_STRING([--disable-dga], [Build DGA extension (default: enabled)]), [DGA=$enableval], [DGA=yes])
AC_ARG_ENABLE(screensaver, AS_HELP_STRING([--disable-screensaver], [Build ScreenSaver extension (default: enabled)]), [SCREENSAVER=$enableval], [SCREENSAVER=yes])
@@ -431,11 +438,11 @@ AC_ARG_ENABLE(xfree86-utils, AS_HELP_STRING([--enable-xfree86-utils], [Build
dnl DDXes.
AC_ARG_ENABLE(xorg, AS_HELP_STRING([--enable-xorg], [Build Xorg server (default: auto)]), [XORG=$enableval], [XORG=auto])
-AC_ARG_ENABLE(dmx, AS_HELP_STRING([--enable-dmx], [Build DMX server (default: no)]), [DMX=$enableval], [DMX=no])
-AC_ARG_ENABLE(xvfb, AS_HELP_STRING([--enable-xvfb], [Build Xvfb server (default: no)]), [XVFB=$enableval], [XVFB=yes])
+AC_ARG_ENABLE(dmx, AS_HELP_STRING([--enable-dmx], [Build DMX server (default: auto)]), [DMX=$enableval], [DMX=auto])
+AC_ARG_ENABLE(xvfb, AS_HELP_STRING([--enable-xvfb], [Build Xvfb server (default: yes)]), [XVFB=$enableval], [XVFB=yes])
AC_ARG_ENABLE(xnest, AS_HELP_STRING([--enable-xnest], [Build Xnest server (default: auto)]), [XNEST=$enableval], [XNEST=auto])
AC_ARG_ENABLE(xwin, AS_HELP_STRING([--enable-xwin], [Build XWin server (default: auto)]), [XWIN=$enableval], [XWIN=auto])
-AC_ARG_ENABLE(xprint, AS_HELP_STRING([--enable-xprint], [Build Xprint extension and server (default: no)]), [XPRINT=$enableval], [XPRINT=no])
+AC_ARG_ENABLE(xprint, AS_HELP_STRING([--enable-xprint], [Build Xprint extension and server (default: auto)]), [XPRINT=$enableval], [XPRINT=auto])
AC_ARG_ENABLE(xgl, AS_HELP_STRING([--enable-xgl], [Build Xgl server (default: no)]), [XGL=$enableval], [XGL=no])
AC_ARG_ENABLE(xglx, AS_HELP_STRING([--enable-xglx], [Build Xglx xgl module (default: no)]), [XGLX=$enableval], [XGLX=no])
AC_ARG_ENABLE(xegl, AS_HELP_STRING([--enable-xegl], [Build Xegl xgl module (default: no)]), [XEGL=$enableval], [XEGL=no])
@@ -462,7 +469,7 @@ if test "x$SETUID" = "xauto" ; then
case $host_cpu in
sparc) SETUID="no" ;;
*) SETUID="yes" ;;
- esac
+ esac ;;
esac
if test "x$SETUID" = xyes; then
touch testfile
@@ -531,10 +538,6 @@ if test "x$XVMC" = xyes; then
AC_DEFINE(XvMCExtension, 1, [Build XvMC extension])
fi
-AM_CONDITIONAL(DGA, [test "x$DGA" = xyes])
-if test "x$DGA" = xyes; then
- AC_DEFINE(DGA, 1, [Support DGA extension])
-fi
AM_CONDITIONAL(COMPOSITE, [test "x$COMPOSITE" = xyes])
if test "x$COMPOSITE" = xyes; then
@@ -580,7 +583,7 @@ if test "x$GLX" = xyes && ! test "x$MESA_SOURCE" = x; then
PKG_CHECK_MODULES([GL], [glproto >= 1.4.8])
AC_SUBST(XLIB_CFLAGS)
AC_DEFINE(GLXEXT, 1, [Build GLX extension])
- GLX_LIBS='$(top_builddir)/GL/glx/libglx.la $(top_builddir)/GL/mesa/libGLcore.la'
+ GLX_LIBS='$(top_builddir)/GL/apple/indirect.o $(top_builddir)/GL/glx/libglx.la'
test -d GL || mkdir GL
case $host_os in
solaris*)
@@ -696,14 +699,6 @@ if test "x$DPMSExtension" = xyes; then
AC_DEFINE(DPMSExtension, 1, [Support DPMS extension])
fi
-if test "x$XF86VIDMODE" = xyes; then
- AC_DEFINE(XF86VIDMODE, 1, [Support XFree86 Video Mode extension])
-fi
-
-if test "x$XF86MISC" = xyes; then
- AC_DEFINE(XF86MISC, 1, [Support XFree86 miscellaneous extensions])
-fi
-
if test "x$XPRINT" = xauto; then
PKG_CHECK_MODULES([XPRINTPROTO], [printproto], [XPRINT=yes], [XPRINT=no])
fi
@@ -835,7 +830,7 @@ AC_SUBST([VENDOR_STRING])
AC_SUBST([VENDOR_STRING_SHORT])
AC_SUBST([VENDOR_RELEASE])
AC_SUBST([VENDOR_MAN_VERSION])
-
+AC_SUBST([XORG_DATE])
AC_DEFINE(DDXOSINIT, 1, [Use OsVendorInit])
AC_DEFINE(SERVER_LOCK, 1, [Use a lock to prevent multiple servers on a display])
AC_DEFINE(SMART_SCHEDULE, 1, [Include time-based scheduler])
@@ -925,7 +920,19 @@ AC_DEFINE([SVR4],1,[Define to 1 on systems derived from System V Release 4])
AC_MSG_RESULT([yes])], AC_MSG_RESULT([no]))
XSERVER_CFLAGS="$XSERVER_CFLAGS $CORE_INCS $XEXT_INC $COMPOSITE_INC $DAMAGE_INC $FIXES_INC $XI_INC $MI_INC $MIEXT_SHADOW_INC $MIEXT_LAYER_INC $MIEXT_DAMAGE_INC $RENDER_INC $RANDR_INC $FB_INC"
-AC_DEFINE_UNQUOTED(X_BYTE_ORDER,[$ENDIAN],[Endian order])
+AC_DEFINE_UNQUOTED(_X_BYTE_ORDER,[$ENDIAN],[Endian order])
+AH_VERBATIM([X_BYTE_ORDER],[
+/* Deal with multiple architecture compiles on Mac OS X */
+#ifndef __APPLE_CC__
+#define X_BYTE_ORDER _X_BYTE_ORDER
+#else
+#ifdef __BIG_ENDIAN__
+#define X_BYTE_ORDER X_BIG_ENDIAN
+#else
+#define X_BYTE_ORDER X_LITTLE_ENDIAN
+#endif
+#endif
+])
AC_SUBST([XSERVER_LIBS])
@@ -1099,6 +1106,61 @@ dnl has it in libc), or if libdl is needed to get it.
AC_CHECK_LIB([dl], [dlopen], XORG_LIBS="$XORG_LIBS -ldl"))
case $host_os in
+ darwin*)
+ XORG_OS="Darwin"
+ build_darwin=yes
+ if test "X$XQUARTZ" = Xauto; then
+ AC_CACHE_CHECK([for Carbon framework],xorg_cv_Carbon_framework,[
+ save_LDFLAGS=$LDFLAGS
+ LDFLAGS="$LDFLAGS -framework Carbon"
+ AC_LINK_IFELSE([char FSFindFolder();
+int main() {
+FSFindFolder();
+return 0;}
+ ],[xorg_cv_Carbon_framework=yes],
+ [xorg_cv_Carbon_framework=no])
+ LDFLAGS=$save_LDFLAGS])
+ if test "X$xorg_cv_Carbon_framework" = Xyes; then
+ AC_DEFINE([DARWIN_WITH_QUARTZ],[1],
+ [Have Quartz])
+ XQUARTZ=yes
+ else
+ XQUARTZ=no
+ fi
+ fi
+ AC_DEFINE(ROOTLESS,1,[Build Rootless code])
+ AC_CACHE_CHECK([for AGL framework],xorg_cv_AGL_framework,[
+ save_LDFLAGS=$LDFLAGS
+ LDFLAGS="$LDFLAGS -framework AGL"
+ AC_LINK_IFELSE([char aglEnable();
+int main() {
+aglEnable();
+return 0;}
+ ],[xorg_cv_AGL_framework=yes],
+ [xorg_cv_AGL_framework=no])
+ LDFLAGS=$save_LDFLAGS
+ ])
+ AC_CHECK_LIB([Xplugin],[xp_init],[:])
+ AC_SUBST([APPLE_APPLICATIONS_DIR])
+ CFLAGS="${CFLAGS} -D__DARWIN__"
+ PLIST_VERSION_STRING=$VENDOR_VERSION_STRING
+ AC_SUBST([PLIST_VERSION_STRING])
+ PLIST_VENDOR_WEB=$VENDOR_WEB
+ AC_SUBST([PLIST_VENDOR_WEB])
+ # Not sure that we should be disabling all these...
+ if test "x$XF86MISC" = xyes; then
+ AC_MSG_NOTICE([Disabling XF86Misc extension])
+ XF86MISC=no
+ fi
+ if test "x$XF86VIDMODE" = xyes; then
+ AC_MSG_NOTICE([Disabling XF86VidMode extension])
+ XF86VIDMODE=no
+ fi
+ if test "x$DGA" = xyes; then
+ AC_MSG_NOTICE([Disabling DGA extension])
+ DGA=no
+ fi
+ ;;
linux*)
if test "x$LNXAPM" = xyes; then
XORG_CFLAGS="$XORG_CFLAGS -DXF86PM"
@@ -1240,11 +1302,14 @@ int main () {
case $host_cpu in
i*86)
- xorg_bus_ix86pci=yes
+ case $host_os in
+ darwin*) ;;
+ *) xorg_bus_ix86pci=yes ;;
+ esac
;;
powerpc*)
case $host_os in
- linux*|freebsd*|netbsd*|openbsd*|kfreebsd*-gnu)
+ darwin*|linux*|freebsd*|netbsd*|openbsd*|kfreebsd*-gnu)
;;
*)
xorg_bus_ppcpci="yes"
@@ -1257,7 +1322,7 @@ int main () {
;;
x86_64*|amd64*)
case $host_os in
- freebsd*|kfreebsd*-gnu)
+ darwin*|freebsd*|kfreebsd*-gnu)
# FreeBSD uses the system pci interface
;;
*)
@@ -1297,7 +1362,13 @@ int main () {
GCC_WARNINGS="${GCC_WARNINGS} -Werror"
fi
XSERVER_CFLAGS="$GCC_WARNINGS $XSERVER_CFLAGS"
- LD_EXPORT_SYMBOLS_FLAG="-rdynamic"
+ case $host_os in
+ darwin*) ;; # Symbols are exported by default, no need
+ # to do anything special. I think that the following
+ # is wrong anyway when using libtool. Should be using
+ # the libtool flag -export-dynamic?
+ *)LD_EXPORT_SYMBOLS_FLAG="-rdynamic" ;;
+ esac
fi
case $host_os in
openbsd*)
@@ -1338,6 +1409,26 @@ int main () {
AC_SUBST([extdir])
AC_SUBST([logdir])
fi
+
+if test "x$XF86VIDMODE" = xyes; then
+ AC_DEFINE(XF86VIDMODE, 1, [Support XFree86 Video Mode extension])
+fi
+
+if test "x$XF86MISC" = xyes; then
+ AC_DEFINE(XF86MISC, 1, [Support XFree86 miscellaneous extensions])
+fi
+# Support for objc in autotools is minimal and not documented.
+OBJC='$(CC)'
+OBJCLD='$(CCLD)'
+OBJCLINK='$(LINK)'
+OBJCFLAGS='$(CFLAGS)'
+AC_SUBST([OBJC])
+AC_SUBST([OBJCCLD])
+AC_SUBST([OBJCLINK])
+AC_SUBST([OBJCFLAGS])
+# internal, undocumented automake func follows :(
+_AM_DEPENDENCIES([OBJC])
+
AM_CONDITIONAL([XORG], [test "x$XORG" = xyes])
AM_CONDITIONAL([XORG_BUS_LINUXPCI], [test "x$xorg_bus_linuxpci" = xyes])
AM_CONDITIONAL([XORG_BUS_FREEBSDPCI], [test "x$xorg_bus_freebsdpci" = xyes])
@@ -1355,6 +1446,8 @@ AM_CONDITIONAL([SOLARIS_ASM_INLINE], [test "x$solaris_asm_inline" = xyes])
AM_CONDITIONAL(MFB, [test "x$XORG" = xyes])
AM_CONDITIONAL(CFB, [test "x$XORG" = xyes])
AM_CONDITIONAL(AFB, [test "x$XORG" = xyes])
+AM_CONDITIONAL([BUILD_DARWIN],[test "X$build_darwin" = Xyes])
+AM_CONDITIONAL([XQUARTZ],[test "X$XQUARTZ" = Xyes])
dnl Xprint DDX
@@ -1364,7 +1457,7 @@ AC_MSG_RESULT([$XPRINT])
if test "x$XPRINT" = xyes; then
PKG_CHECK_MODULES([XPRINT], [printproto x11 xfont $XDMCP_MODULES xau])
XPRINT_EXTENSIONS="$XEXT_LIB $DBE_LIB $XTRAP_LIB $RECORD_LIB $RENDER_LIB $COMPOSITE_LIB $RANDR_LIB $XI_LIB $FIXES_LIB $DAMAGE_LIB $XI_LIB $GLX_LIBS"
- XPRINT_LIBS="$XPRINT_LIBS $DIX_LIB $XKB_LIB $XKB_STUB_LIB $XPRINT_EXTENSIONS $MI_LIB $MIEXT_DAMAGE_LIB $CWRAP_LIB $OS_LIB"
+ XPRINT_LIBS="$DIX_LIB $XPRINT_LIBS $XKB_LIB $XKB_STUB_LIB $XPRINT_EXTENSIONS $MI_LIB $MIEXT_DAMAGE_LIB $CWRAP_LIB $OS_LIB"
AC_SUBST([XPRINT_CFLAGS])
AC_SUBST([XPRINT_LIBS])
@@ -1409,7 +1502,6 @@ if test "x$XPRINT" = xyes; then
fi
AM_CONDITIONAL(XP_USE_FREETYPE, [test "x$XPRINT" = xyes && test "x$XP_USE_FREETYPE" = xyes])
-
dnl XWin DDX
AC_MSG_CHECKING([whether to build XWin DDX])
@@ -1595,8 +1687,11 @@ AC_DEFINE_DIR(XKM_OUTPUT_DIR, XKBOUTPUT, [Path to XKB output dir])
AC_SUBST(XKB_COMPILED_DIR)
+AM_CONDITIONAL(DGA, [test "x$DGA" = xyes])
+if test "x$DGA" = xyes; then
+ AC_DEFINE(DGA, 1, [Support DGA extension])
+fi
dnl and the rest of these are generic, so they're in config.h
-AC_DEFINE(XFreeXDGA, 1, [Build XDGA support])
AC_DEFINE(XResExtension, 1, [Build XRes extension])
AC_TRY_COMPILE([
@@ -1678,6 +1773,7 @@ XORG_RELEASE_VERSION
AC_OUTPUT([
Makefile
GL/Makefile
+GL/apple/Makefile
GL/glx/Makefile
GL/mesa/Makefile
GL/mesa/array_cache/Makefile
@@ -1710,6 +1806,8 @@ miext/damage/Makefile
miext/shadow/Makefile
miext/cw/Makefile
miext/rootless/Makefile
+miext/rootless/safeAlpha/Makefile
+miext/rootless/accel/Makefile
os/Makefile
randr/Makefile
render/Makefile
@@ -1786,6 +1884,22 @@ hw/xgl/glxext/module/Makefile
hw/xnest/Makefile
hw/xwin/Makefile
hw/darwin/Makefile
+hw/darwin/bundle/Makefile
+hw/darwin/bundle/Dutch.lproj/Makefile
+hw/darwin/bundle/English.lproj/Makefile
+hw/darwin/bundle/French.lproj/Makefile
+hw/darwin/bundle/German.lproj/Makefile
+hw/darwin/bundle/Japanese.lproj/Makefile
+hw/darwin/bundle/Portuguese.lproj/Makefile
+hw/darwin/bundle/Spanish.lproj/Makefile
+hw/darwin/bundle/Swedish.lproj/Makefile
+hw/darwin/bundle/ko.lproj/Makefile
+hw/darwin/iokit/Makefile
+hw/darwin/quartz/Makefile
+hw/darwin/quartz/cr/Makefile
+hw/darwin/quartz/fullscreen/Makefile
+hw/darwin/quartz/xpr/Makefile
+hw/darwin/utils/Makefile
hw/kdrive/Makefile
hw/kdrive/ati/Makefile
hw/kdrive/chips/Makefile
diff --git a/hw/darwin/Makefile.am b/hw/darwin/Makefile.am
index 560cc3a..54f3f33 100644
--- a/hw/darwin/Makefile.am
+++ b/hw/darwin/Makefile.am
@@ -235,7 +235,6 @@ glxMesa_la_DEPENDENCIES = XDarwinApp
endif
endif
-if HAVE_X_PLUGIN
xprplugindir = $(darwinappdir)/Contents/Resources/xpr.bundle/Contents/MacOS
xprplugin_LTLIBRARIES =
@@ -259,9 +258,6 @@ xpr_la_LDFLAGS = -shrext '' -Wl,-framework,ApplicationServices \
-module -avoid-version -no-undefined
xpr_la_DEPENDENCIES = XDarwinApp
-endif
-
-if HAVE_AGL_FRAMEWORK
glxCGLplugindir = $(darwinappdir)/Contents/Resources/glxCGL.bundle/Contents/MacOS
glxCGLplugin_LTLIBRARIES =
glxCGL_la_SOURCES =
@@ -293,10 +289,6 @@ glxAGL_la_LDFLAGS = -shrext '' \
-module -avoid-version -no-undefined
glxAGL_la_DEPENDENCIES = XDarwinApp
-
-
-endif
-
man1_MANS = XDarwin.man
uninstall-hook:
diff --git a/hw/darwin/quartz/Makefile.am b/hw/darwin/quartz/Makefile.am
index bc6d4fc..0d236be 100644
--- a/hw/darwin/quartz/Makefile.am
+++ b/hw/darwin/quartz/Makefile.am
@@ -5,10 +5,9 @@ AM_OBJCFLAGS = @XORG_CFLAGS@
INCLUDES = -I$(srcdir) -I$(srcdir)/.. @XORG_INCS@
AM_DEFS = -DHAS_CG_MACH_PORT -DHAS_KL_API
-if HAVE_X_PLUGIN
AM_DEFS += -DBUILD_XPR
XPR = xpr
-endif
+
DEFS = @DEFS@ $(AM_DEFS) -DXBINDIR=\"${bindir}\"
SUBDIRS = cr fullscreen $(XPR)
diff --git a/mi/miinitext.c b/mi/miinitext.c
index 8fd8c9c..fa00674 100644
--- a/mi/miinitext.c
+++ b/mi/miinitext.c
@@ -338,14 +338,16 @@ extern void XFree86DGAExtensionInit(INITARGS);
#endif
#ifdef GLXEXT
typedef struct __GLXprovider __GLXprovider;
+#if defined(__DARWIN__) && !defined(INXQUARTZ)
+extern __GLXprovider* __DarwinglXMesaProvider;
+extern void DarwinGlxPushProvider(__GLXprovider *impl);
+extern void DarwinGlxExtensionInit(INITARGS);
+extern void DarwinGlxWrapInitVisuals(miInitVisualsProcPtr *);
+#else
extern __GLXprovider __glXMesaProvider;
extern void GlxPushProvider(__GLXprovider *impl);
-#ifndef __DARWIN__
extern void GlxExtensionInit(INITARGS);
extern void GlxWrapInitVisuals(miInitVisualsProcPtr *);
-#else
-extern void DarwinGlxExtensionInit(INITARGS);
-extern void DarwinGlxWrapInitVisuals(miInitVisualsProcPtr *);
#endif
#endif
#ifdef XF86DRI
@@ -630,12 +632,12 @@ InitExtensions(argc, argv)
#endif
#endif
#ifdef GLXEXT
-
+#if defined(__DARWIN__) && !defined(INXQUARTZ)
+ DarwinGlxPushProvider(__DarwinglXMesaProvider);
+ if (!noGlxExtension) DarwinGlxExtensionInit();
+#else
GlxPushProvider(&__glXMesaProvider);
-#ifndef __DARWIN__
if (!noGlxExtension) GlxExtensionInit();
-#else
- if (!noGlxExtension) DarwinGlxExtensionInit();
#endif
#endif
#ifdef XFIXES
diff --git a/miext/Makefile.am b/miext/Makefile.am
index 4fa584b..f138963 100644
--- a/miext/Makefile.am
+++ b/miext/Makefile.am
@@ -2,4 +2,7 @@ SUBDIRS = damage shadow
if COMPOSITE
SUBDIRS += cw
endif
+if XQUARTZ
+SUBDIRS += rootless
+endif
DIST_SUBDIRS = damage shadow cw rootless
diff --git a/miext/rootless/Makefile.am b/miext/rootless/Makefile.am
index ecf762a..8dae6d2 100644
--- a/miext/rootless/Makefile.am
+++ b/miext/rootless/Makefile.am
@@ -1,14 +1,13 @@
-EXTRA_DIST = \
- accel/rlAccel.c \
- accel/rlAccel.h \
- accel/rlBlt.c \
- accel/rlCopy.c \
- accel/rlFill.c \
- accel/rlFillRect.c \
- accel/rlFillSpans.c \
- accel/rlGlyph.c \
- accel/rlSolid.c \
- README.txt \
+AM_CFLAGS = \
+ $(DIX_CFLAGS) \
+ $(XORG_CFLAGS)
+
+INCLUDES = -I$(top_srcdir)/hw/xfree86/os-support
+
+SUBDIRS = safeAlpha accel
+
+noinst_LTLIBRARIES = librootless.la
+librootless_la_SOURCES = \
rootlessCommon.c \
rootlessCommon.h \
rootlessConfig.h \
@@ -17,7 +16,7 @@ EXTRA_DIST = \
rootlessScreen.c \
rootlessValTree.c \
rootlessWindow.c \
- rootlessWindow.h \
- safeAlpha/safeAlpha.h \
- safeAlpha/safeAlphaPicture.c \
- safeAlpha/safeAlphaWindow.c
+ rootlessWindow.h
+
+EXTRA_DIST = \
+ README.txt
diff --git a/miext/rootless/accel/Makefile.am b/miext/rootless/accel/Makefile.am
new file mode 100644
index 0000000..c49d5fb
--- /dev/null
+++ b/miext/rootless/accel/Makefile.am
@@ -0,0 +1,18 @@
+AM_CFLAGS = \
+ $(DIX_CFLAGS) \
+ $(XORG_CFLAGS)
+
+INCLUDES = -I$(srcdir)/.. -I$(top_srcdir)/hw/xfree86/os-support
+
+
+noinst_LTLIBRARIES = librlAccel.la
+librlAccel_la_SOURCES = rlAccel.c \
+ rlBlt.c \
+ rlCopy.c \
+ rlFill.c \
+ rlFillRect.c \
+ rlFillSpans.c \
+ rlGlyph.c \
+ rlSolid.c
+
+EXTRA_DIST = rlAccel.h
diff --git a/miext/rootless/rootlessWindow.c b/miext/rootless/rootlessWindow.c
index e89ebf8..30b7daa 100644
--- a/miext/rootless/rootlessWindow.c
+++ b/miext/rootless/rootlessWindow.c
@@ -33,6 +33,10 @@
#include <dix-config.h>
#endif
+#include <stddef.h> /* For NULL */
+#include <limits.h> /* For CHAR_BIT */
+#include <assert.h>
+
#include "rootlessCommon.h"
#include "rootlessWindow.h"
@@ -325,8 +329,8 @@ RootlessEnsureFrame(WindowPtr pWin)
RootlessWindowRec *winRec;
#ifdef SHAPE
RegionRec shape;
- RegionPtr pShape = NULL;
#endif
+ RegionPtr pShape = NULL;
if (WINREC(pWin) != NULL)
return WINREC(pWin);
diff --git a/miext/rootless/safeAlpha/Makefile.am b/miext/rootless/safeAlpha/Makefile.am
new file mode 100644
index 0000000..7592c18
--- /dev/null
+++ b/miext/rootless/safeAlpha/Makefile.am
@@ -0,0 +1,12 @@
+AM_CFLAGS = \
+ $(DIX_CFLAGS) \
+ $(XORG_CFLAGS)
+
+INCLUDES = -I$(srcdir)/.. -I$(top_srcdir)/hw/xfree86/os-support
+
+
+noinst_LTLIBRARIES = libsafeAlpha.la
+libsafeAlpha_la_SOURCES = safeAlphaPicture.c \
+ safeAlphaWindow.c
+
+EXTRA_DIST = safeAlpha.h
diff --git a/miext/rootless/safeAlpha/safeAlphaPicture.c b/miext/rootless/safeAlpha/safeAlphaPicture.c
index 8550cc0..6ccc05a 100644
--- a/miext/rootless/safeAlpha/safeAlphaPicture.c
+++ b/miext/rootless/safeAlpha/safeAlphaPicture.c
@@ -33,15 +33,19 @@
* Copyright © 2000 Keith Packard, member of The XFree86 Project, Inc.
*/
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
#ifdef RENDER
+#include <stddef.h> /* For NULL */
#include "fb.h"
#include "picturestr.h"
#include "mipict.h"
#include "fbpict.h"
#include "safeAlpha.h"
#include "rootlessCommon.h"
-
# define mod(a,b) ((b) == 1 ? 0 : (a) >= 0 ? (a) % (b) : (b) - (-a) % (b))
diff --git a/miext/rootless/safeAlpha/safeAlphaWindow.c b/miext/rootless/safeAlpha/safeAlphaWindow.c
index 8884c10..5226782 100644
--- a/miext/rootless/safeAlpha/safeAlphaWindow.c
+++ b/miext/rootless/safeAlpha/safeAlphaWindow.c
@@ -32,6 +32,10 @@
* Copyright © 1998 Keith Packard
*/
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
#include "fb.h"
#include "safeAlpha.h"
#include "rootlessCommon.h"
diff --git a/os/connection.c b/os/connection.c
index 96ad119..fb47f3d 100644
--- a/os/connection.c
+++ b/os/connection.c
@@ -74,6 +74,7 @@ SOFTWARE.
#define TRANS_SERVER
#define TRANS_REOPEN
#include <X11/Xtrans/Xtrans.h>
+#include <X11/Xtrans/Xtransint.h>
#include <errno.h>
#include <signal.h>
#include <stdio.h>
@@ -670,9 +671,15 @@ ClientAuthorized(ClientPtr client,
XID auth_id;
char *reason = NULL;
XtransConnInfo trans_conn;
-
+ struct sockaddr *saddr;
priv = (OsCommPtr)client->osPrivate;
trans_conn = priv->trans_conn;
+ saddr = (struct sockaddr *) (trans_conn->addr);
+
+ /* Allow any client to connect without authorization on a launchd socket,
+ because it is securely created -- this prevents a race condition on launch */
+ if (saddr->sa_len > 11 && saddr->sa_family == AF_UNIX &&
+ !strncmp(saddr->sa_data, "/tmp/launch", 11)) goto done;
auth_id = CheckAuthorization (proto_n, auth_proto,
string_n, auth_string, client, &reason);
@@ -721,6 +728,7 @@ ClientAuthorized(ClientPtr client,
}
}
priv->auth_id = auth_id;
+done:
priv->conn_time = 0;
#ifdef XDMCP
commit 67fe8339fa2f7a9e543721290c4c5894d4412183
Author: Ben Byer <bbyer at bbyer.local>
Date: Sat Oct 27 04:17:29 2007 -0700
added missing "f" flag to jump target in asm blocks
(This sometimes prevents builds on Darwin, but is apparently
universally incorrect. I just work here.)
diff --git a/fb/fbpict.c b/fb/fbpict.c
index 38afbea..613e652 100644
--- a/fb/fbpict.c
+++ b/fb/fbpict.c
@@ -1443,7 +1443,7 @@ static unsigned int detectCPUFeatures(void) {
"pop %%eax\n"
"mov $0x0, %%edx\n"
"xor %%ecx, %%eax\n"
- "jz 1\n"
+ "jz 1f\n"
"mov $0x00000000, %%eax\n"
"push %%ebx\n"
@@ -1486,7 +1486,7 @@ static unsigned int detectCPUFeatures(void) {
"cpuid\n"
"xor %%edx, %%edx\n"
"cmp $0x1, %%eax\n"
- "jge 2\n"
+ "jge 2f\n"
"mov $0x80000001, %%eax\n"
"cpuid\n"
"2:\n"
More information about the xorg-commit
mailing list