[PATCH xserver 06/17] Input: Export SpriteRec for use in public API
Daniel Stone
daniel at fooishbar.org
Tue Dec 28 09:57:57 PST 2010
Change its definition to be more in line with other structs, so we can
use it from input.h.
Signed-off-by: Daniel Stone <daniel at fooishbar.org>
---
include/input.h | 1 +
include/inputstr.h | 82 ++++++++++++++++++++++++++--------------------------
2 files changed, 42 insertions(+), 41 deletions(-)
diff --git a/include/input.h b/include/input.h
index 9f3227f..76f646f 100644
--- a/include/input.h
+++ b/include/input.h
@@ -103,6 +103,7 @@ typedef struct _OtherClients *OtherClientsPtr;
typedef struct _InputClients *InputClientsPtr;
typedef struct _DeviceIntRec *DeviceIntPtr;
typedef struct _ClassesRec *ClassesPtr;
+typedef struct _SpriteRec *SpritePtr;
typedef union _GrabMask GrabMask;
typedef struct _EventList {
diff --git a/include/inputstr.h b/include/inputstr.h
index 44de9c4..159d7f6 100644
--- a/include/inputstr.h
+++ b/include/inputstr.h
@@ -203,6 +203,47 @@ typedef struct _GrabRec {
unsigned char xi2mask[EMASKSIZE][XI2MASKSIZE];
} GrabRec;
+/**
+ * Sprite information for a device.
+ */
+typedef struct _SpriteRec {
+ CursorPtr current;
+ BoxRec hotLimits; /* logical constraints of hot spot */
+ Bool confined; /* confined to screen */
+ RegionPtr hotShape; /* additional logical shape constraint */
+ BoxRec physLimits; /* physical constraints of hot spot */
+ WindowPtr win; /* window of logical position */
+ HotSpot hot; /* logical pointer position */
+ HotSpot hotPhys; /* physical pointer position */
+#ifdef PANORAMIX
+ ScreenPtr screen; /* all others are in Screen 0 coordinates */
+ RegionRec Reg1; /* Region 1 for confining motion */
+ RegionRec Reg2; /* Region 2 for confining virtual motion */
+ WindowPtr windows[MAXSCREENS];
+ WindowPtr confineWin; /* confine window */
+#endif
+ /* The window trace information is used at dix/events.c to avoid having
+ * to compute all the windows between the root and the current pointer
+ * window each time a button or key goes down. The grabs on each of those
+ * windows must be checked.
+ * spriteTraces should only be used at dix/events.c! */
+ WindowPtr *spriteTrace;
+ int spriteTraceSize;
+ int spriteTraceGood;
+
+ /* Due to delays between event generation and event processing, it is
+ * possible that the pointer has crossed screen boundaries between the
+ * time in which it begins generating events and the time when
+ * those events are processed.
+ *
+ * pEnqueueScreen: screen the pointer was on when the event was generated
+ * pDequeueScreen: screen the pointer was on when the event is processed
+ */
+ ScreenPtr pEnqueueScreen;
+ ScreenPtr pDequeueScreen;
+
+} SpriteRec;
+
typedef struct _KeyClassRec {
int sourceid;
CARD8 down[DOWN_LENGTH];
@@ -360,47 +401,6 @@ typedef struct _ClassesRec {
} ClassesRec;
-/**
- * Sprite information for a device.
- */
-typedef struct {
- CursorPtr current;
- BoxRec hotLimits; /* logical constraints of hot spot */
- Bool confined; /* confined to screen */
- RegionPtr hotShape; /* additional logical shape constraint */
- BoxRec physLimits; /* physical constraints of hot spot */
- WindowPtr win; /* window of logical position */
- HotSpot hot; /* logical pointer position */
- HotSpot hotPhys; /* physical pointer position */
-#ifdef PANORAMIX
- ScreenPtr screen; /* all others are in Screen 0 coordinates */
- RegionRec Reg1; /* Region 1 for confining motion */
- RegionRec Reg2; /* Region 2 for confining virtual motion */
- WindowPtr windows[MAXSCREENS];
- WindowPtr confineWin; /* confine window */
-#endif
- /* The window trace information is used at dix/events.c to avoid having
- * to compute all the windows between the root and the current pointer
- * window each time a button or key goes down. The grabs on each of those
- * windows must be checked.
- * spriteTraces should only be used at dix/events.c! */
- WindowPtr *spriteTrace;
- int spriteTraceSize;
- int spriteTraceGood;
-
- /* Due to delays between event generation and event processing, it is
- * possible that the pointer has crossed screen boundaries between the
- * time in which it begins generating events and the time when
- * those events are processed.
- *
- * pEnqueueScreen: screen the pointer was on when the event was generated
- * pDequeueScreen: screen the pointer was on when the event is processed
- */
- ScreenPtr pEnqueueScreen;
- ScreenPtr pDequeueScreen;
-
-} SpriteRec, *SpritePtr;
-
/* Device properties */
typedef struct _XIPropertyValue
{
--
1.7.2.3
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