[PATCH] DRI2: handle drawable destruction properly at DRI2SwapComplete time
jbarnes at virtuousgeek.org
Mon Jan 25 12:27:42 PST 2010
On Mon, 25 Jan 2010 20:21:12 +0100
Simon Thum <simon.thum at gmx.de> wrote:
> Jesse Barnes wrote:
> > Simon reported an issue with kwin that turned out to be a general
> > problem. If a drawable goes away before its swap completes, we'll
> > try to free it up. However, we free it improperly, which causes a
> > server crash in DRI2DestroyDrawable. Fix that up by splitting the
> > free code out and calling it from DRI2SwapComplete.
> > Tested-by: Simon Thum <simon.thum at gmx.de>
> Note I didn't test it, maybe you're missing out someone? But feel free
> to add my
> Reviewed-by: Simon Thum <simon.thum at gmx.de>
> if there's no concurrency problem with
> being executed before
> dixSetPrivate(&pWin->devPrivates, dri2WindowPrivateKey, NULL);
> (In case the swap stuff is parallelized somehow)
Oh I must have misread the bug? I thought you tested and then ran into
the kernel busy buffer bug...
Anyway thanks for looking at it.
Jesse Barnes, Intel Open Source Technology Center
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