[PATCH] dix: Better document the functions Dispatch(), WaitForSomething() and alike.

Fernando Carrijo fcarrijo at yahoo.com.br
Wed Jul 28 13:26:34 PDT 2010


Signed-off-by: Fernando Carrijo <fcarrijo at yahoo.com.br>
---
Wrote this patch more as an exercise than anything else. And while I
realize that there's a thin line between what people consider benign
and pernicious commenting styles, I tend to believe that in case of
intricate code such as this, we better sin for verbiage than laconism.

Some words I took straight from "Efficiently Scheduling X Clients",
for which I hope not to be sued for plagiarism. Others are my own, and
I'm still not in position to guarantee correctness.

So, if anyone see value in this, please review and apply.

 dix/dispatch.c  |   54 +++++++++++++++--
 os/WaitFor.c    |  174 ++++++++++++++++++++++++++++++++++++++++---------------
 os/connection.c |    4 +
 3 files changed, 179 insertions(+), 53 deletions(-)

diff --git a/dix/dispatch.c b/dix/dispatch.c
index 0e5aced..2ebe822 100644
--- a/dix/dispatch.c
+++ b/dix/dispatch.c
@@ -240,6 +240,14 @@ long	    SmartLastPrint;
 void        Dispatch(void);
 void        InitProcVectors(void);
 
+/* clientReady:
+ *   array of clients ready for input and/or output. Actually, the
+ *   array is not composed of clients, but of the indexes they occupy
+ *   in the global variable clients.
+ *
+ * nread:
+ *   number of items in the array
+ */
 static int
 SmartScheduleClient (int *clientReady, int nready)
 {
@@ -251,7 +259,7 @@ SmartScheduleClient (int *clientReady, int nready)
     long	now = SmartScheduleTime;
     long	idle;
 
-    bestPrio = -0x7fffffff;
+    bestPrio = -0x7fffffff; /* INT_MIN */
     bestRobin = 0;
     idle = 2 * SmartScheduleSlice;
     for (i = 0; i < nready; i++)
@@ -287,6 +295,12 @@ SmartScheduleClient (int *clientReady, int nready)
 	SmartLastPrint = now;
     }
 #endif
+
+    /* In the immediately previous step we just chose the best client.
+     * Now we set up the environment with data about this client to be
+     * used the next time SmartScheduleClient() gets called.
+     */
+
     pClient = clients[best];
     SmartLastIndex[bestPrio-SMART_MIN_PRIORITY] = pClient->index;
     /*
@@ -352,6 +366,10 @@ Dispatch(void)
     nextFreeClientID = 1;
     nClients = 0;
 
+    /* clientReady will contain the indexes of all clients which are blocked,
+     * waiting for input or output to proceed. Since we can't devine how many
+     * clients will be, we simply allocate the maximum possible quantity.
+     */
     clientReady = malloc(sizeof(int) * MaxClients);
     if (!clientReady)
 	return;
@@ -361,10 +379,20 @@ Dispatch(void)
     {
         if (*icheck[0] != *icheck[1])
 	{
+	    /* While dispatching, only two things can be more important than client
+	     * scheduling: processing input events already present in the event queue,
+	     * and flushing to clients any critically-deemed pending data. That's why
+	     * we do this before going into WaitForSomething().
+	     */
 	    ProcessInputEvents();
 	    FlushIfCriticalOutputPending();
 	}
 
+	/* WaitForSomething() returns the number of clients waiting for input and/or
+	 * output, and also populates clientReady with their indexes in the global
+	 * variable clients. When it returns, those clients have their priorities
+	 * calculated; and that's all the Smart Scheduler needs to do its job.
+	 */
 	nready = WaitForSomething(clientReady);
 
 	if (nready && !SmartScheduleDisable)
@@ -372,11 +400,14 @@ Dispatch(void)
 	    clientReady[0] = SmartScheduleClient (clientReady, nready);
 	    nready = 1;
 	}
-       /***************** 
-	*  Handle events in round robin fashion, doing input between 
-	*  each round 
-	*****************/
 
+       /* According to the Smart Scheduler's Dynamic Priorities Policy each
+	 * client is assigned a base priority when it connects to the server.
+	 * Requests are executed from the client with highest priority. Various
+	 * events cause changes in priority. Clients with the same priority are
+	 * served in round-robin fashion, this keeps even many busy clients all
+	 * making progress.
+	 */
 	while (!dispatchException && (--nready >= 0))
 	{
 	    client = clients[clientReady[nready]];
@@ -400,10 +431,21 @@ Dispatch(void)
 		    ProcessInputEvents();
 		
 		FlushIfCriticalOutputPending();
+
+		/* If the client is still running at the end of the interval,
+		 * the client's priority is reduced by one (but no less than a
+		 * minimum value). If the client hasn't been ready to run for
+		 * some time, priority is increased by one (but no more than the
+		 * initial base value).
+		 *
+		 * These priority adjustments penalize busy applications and
+		 * praise idle ones. This is a simplification of discovering
+		 * precisely how much time a client has used; that would require
+		 * a system call.
+		 */
 		if (!SmartScheduleDisable && 
 		    (SmartScheduleTime - start_tick) >= SmartScheduleSlice)
 		{
-		    /* Penalize clients which consume ticks */
 		    if (client->smart_priority > SMART_MIN_PRIORITY)
 			client->smart_priority--;
 		    break;
diff --git a/os/WaitFor.c b/os/WaitFor.c
index e663004..94b19fb 100644
--- a/os/WaitFor.c
+++ b/os/WaitFor.c
@@ -130,15 +130,15 @@ static OsTimerPtr timers = NULL;
  * WaitForSomething:
  *     Make the server suspend until there is
  *	1. data from clients or
- *	2. input events available or
- *	3. ddx notices something of interest (graphics
- *	   queue ready, etc.) or
+ *	2. input events available
+ *	3. ddx notices something of interest (graphics queue ready, etc.) or
  *	4. clients that have buffered replies/events are ready
  *
- *     If the time between INPUT events is
- *     greater than ScreenSaverTime, the display is turned off (or
- *     saved, depending on the hardware).  So, WaitForSomething()
- *     has to handle this also (that's why the select() has a timeout.
+ *     If the time between INPUT events is greater than ScreenSaverTime,
+ *     the display is turned off (or saved, depending on the hardware).
+ *     So, WaitForSomething() has to handle this also (that's why the
+ *     select() has a timeout.
+ *
  *     For more info on ClientsWithInput, see ReadRequestFromClient().
  *     pClientsReady is an array to store ready client->index values into.
  *****************/
@@ -160,17 +160,19 @@ WaitForSomething(int *pClientsReady)
 
     FD_ZERO(&clientsReadable);
 
-    /* We need a while loop here to handle 
-       crashed connections and the screen saver timeout */
     while (1)
     {
-	/* deal with any blocked jobs */
 	if (workQueue)
 	    ProcessWorkQueue();
+
 	if (XFD_ANYSET (&ClientsWithInput))
 	{
 	    if (!SmartScheduleDisable)
 	    {
+                /* If there are any clients with input, and the server is smart
+                 * scheduling, then we have a lot of ground to walk. Let's just
+                 * setup the bag for the journey which lies ahead.
+                 */
 		someReady = TRUE;
 		waittime.tv_sec = 0;
 		waittime.tv_usec = 0;
@@ -178,10 +180,21 @@ WaitForSomething(int *pClientsReady)
 	    }
 	    else
 	    {
+                /* If there are any clients with input, and the server is dumb
+                 * scheduling, then we have little else to do: update the fd_set
+                 * clientsReadable and get out of this humongous while(1) loop.
+                 */
 		XFD_COPYSET (&ClientsWithInput, &clientsReadable);
 		break;
 	    }
 	}
+
+        /* If we reach this place then we know that: <there are no clients with
+         * input> XOR <there are any clients with input AND the server is smart
+         * scheduling>. In this case, we initialize LastSelectMask to contain
+         * all sockets, except for the ones which represent the clients with
+         * input, if any. LastSelectMask will be used by BlockHandler() below.
+         */
 	if (someReady)
 	{
 	    XFD_COPYSET(&AllSockets, &LastSelectMask);
@@ -189,38 +202,65 @@ WaitForSomething(int *pClientsReady)
 	}
 	else
 	{
-        wt = NULL;
-	if (timers)
-        {
-            now = GetTimeInMillis();
-	    timeout = timers->expires - now;
-            if (timeout > 0 && timeout > timers->delta + 250) {
-                /* time has rewound.  reset the timers. */
-                CheckAllTimers();
+            /* Having no clients with input, then we check for expired timers in
+             * the FIFO. If there are, we execute their callbacks. The variable
+             * wt is saved to be used by both BlockHandler() and Select() below.
+             */
+            wt = NULL;
+            if (timers)
+            {
+                now = GetTimeInMillis();
+                timeout = timers->expires - now;
+                if (timeout > 0 && timeout > timers->delta + 250) {
+                    /* Time has rewound. Reset the timers. */
+                    CheckAllTimers();
+                }
+
+                if (timers) {
+                    timeout = timers->expires - now;
+                    if (timeout < 0)
+                        timeout = 0;
+                    waittime.tv_sec = timeout / MILLI_PER_SECOND;
+                    waittime.tv_usec = (timeout % MILLI_PER_SECOND) *
+                                       (1000000 / MILLI_PER_SECOND);
+                    wt = &waittime;
+                }
             }
 
-	    if (timers) {
-		timeout = timers->expires - now;
-		if (timeout < 0)
-		    timeout = 0;
-		waittime.tv_sec = timeout / MILLI_PER_SECOND;
-		waittime.tv_usec = (timeout % MILLI_PER_SECOND) *
-				   (1000000 / MILLI_PER_SECOND);
-		wt = &waittime;
-	    }
-	}
-	XFD_COPYSET(&AllSockets, &LastSelectMask);
+            /* Having no clients with input, we set LastSelectMask to all
+             * sockets. It will be used by BlockHandler() further down.
+             */
+            XFD_COPYSET(&AllSockets, &LastSelectMask);
 	}
+
+        /* To eliminate the load of both a signal handler and another call to
+         * Select() on the system, the X server temporarily disables the timer
+         * if it receives a signal while suspended within Select(). When the
+         * server awakes again, it restarts the timer.
+         */
 	SmartScheduleStopTimer ();
 
 	BlockHandler((pointer)&wt, (pointer)&LastSelectMask);
+
+        /* If there's output pending to be delivered to any client, then we do
+         * it now, being careful to update AnyClientsWriteBlocked to TRUE and
+         * ClientsWriteBlocked (fd_set of clients to which we can deliver
+         * output) accordingly.
+         */
 	if (NewOutputPending)
 	    FlushAllOutput();
+
 	/* keep this check close to select() call to minimize race */
 	if (dispatchException)
+	{
 	    i = -1;
+	}
 	else if (AnyClientsWriteBlocked)
 	{
+            /* We Select() upon LastSelectMask, which is an fd_set of clients
+             * with input to be read by the server, and clientsWritable, which
+             * is an fd_set of clients to whom the server has output to send.
+             */
 	    XFD_COPYSET(&ClientsWriteBlocked, &clientsWritable);
 	    i = Select (MaxClients, &LastSelectMask, &clientsWritable, NULL, wt);
 	}
@@ -228,13 +268,31 @@ WaitForSomething(int *pClientsReady)
 	{
 	    i = Select (MaxClients, &LastSelectMask, NULL, NULL, wt);
 	}
+
 	selecterr = GetErrno();
+
 	WakeupHandler(i, (pointer)&LastSelectMask);
+
 	SmartScheduleStartTimer ();
-	if (i <= 0) /* An error or timeout occurred */
+
+        /* Right above, if we detected a dispatch exception, i was set to -1.
+         * Otherwise, i received the return of Select(), which is a negative
+         * value if that function returned with error, or 0 in case of a
+         * timeout. We check for those possibilities here:
+         */
+	if (i <= 0)
 	{
+            /* If a dispatch exception happened, just leave WaitForSomething(),
+             * and trust that Dispatch() will know how to handle the situation.
+             * In this case we return nready == 0.
+             */
 	    if (dispatchException)
 		return 0;
+
+            /* If the Select() above returned an error, and if the error is
+             * recoverable, we obviously recover from it. Otherwise, if the
+             * Select() error is unrecoverable, we die in a controlled way.
+             */
 	    if (i < 0) 
 	    {
 		if (selecterr == EBADF)    /* Some client disconnected */
@@ -256,13 +314,20 @@ WaitForSomething(int *pClientsReady)
 	    }
 	    else if (someReady)
 	    {
-		/*
-		 * If no-one else is home, bail quickly
+		/* If we got here, we know for sure that the above Select()
+		 * timedout, and some clients approached the server with input.
+		 * Then, we update the fd_set LastSelectMask and clientsReadable
+		 * with the value of ClientsWithInput, and break the monstrous
+		 * while(1) loop.
 		 */
 		XFD_COPYSET(&ClientsWithInput, &LastSelectMask);
 		XFD_COPYSET(&ClientsWithInput, &clientsReadable);
 		break;
 	    }
+
+            /* If the event queue is not empty, we don't need to wait anymore.
+             * Let's quit WaitForSomething() and process those events.
+             */
 	    if (*checkForInput[0] != *checkForInput[1])
 		return 0;
 
@@ -282,6 +347,11 @@ WaitForSomething(int *pClientsReady)
 	}
 	else
 	{
+            /* If we reached here, it means the Select() above returned > 0.
+             * In other words: someone has data to be exchanged with the us.
+             * Let's take it.
+             */
+
 	    fd_set tmp_set;
 
 	    if (*checkForInput[0] == *checkForInput[1]) {
@@ -299,8 +369,10 @@ WaitForSomething(int *pClientsReady)
                         return 0;
 	        }
 	    }
+
 	    if (someReady)
 		XFD_ORSET(&LastSelectMask, &ClientsWithInput, &LastSelectMask);
+
 	    if (AnyClientsWriteBlocked && XFD_ANYSET (&clientsWritable))
 	    {
 		NewOutputPending = TRUE;
@@ -323,7 +395,7 @@ WaitForSomething(int *pClientsReady)
 	    if (*checkForInput[0] != *checkForInput[1])
 		return 0;
 	}
-    }
+    } /* End of the gigantic while(1) loop */
 
     nready = 0;
     if (XFD_ANYSET (&clientsReadable))
@@ -341,6 +413,13 @@ WaitForSomething(int *pClientsReady)
 		client_index = /* raphael: modified */
 			ConnectionTranslation[curclient + (i * (sizeof(fd_mask) * 8))];
 #else
+
+        /* If we got here, probably after breaking the huge while(1) loop,
+         * we know there are clients we should read data from. Then we walk
+         * the clients array, counting the one(s) with higher priority. The
+         * count of them is what we return to Dispatch().
+         */
+
 	int highest_priority = 0;
 	fd_set savedClientsReadable;
 	XFD_COPYSET(&clientsReadable, &savedClientsReadable);
@@ -351,24 +430,21 @@ WaitForSomething(int *pClientsReady)
 	    curclient = XFD_FD(&savedClientsReadable, i);
 	    client_index = GetConnectionTranslation(curclient);
 #endif
-		/*  We implement "strict" priorities.
-		 *  Only the highest priority client is returned to
-		 *  dix.  If multiple clients at the same priority are
-		 *  ready, they are all returned.  This means that an
-		 *  aggressive client could take over the server.
-		 *  This was not considered a big problem because
-		 *  aggressive clients can hose the server in so many 
-		 *  other ways :)
+		/*  We implement "strict" priorities.  Only the highest priority
+		 *  client is returned to dix.  If multiple clients at the same
+		 *  priority are ready, they are all returned.  This means that
+		 *  an aggressive client could take over the server.  This was
+		 *  not considered a big problem because aggressive clients can
+		 *  hose the server in so many other ways :)
 		 */
 		client_priority = clients[client_index]->priority;
 		if (nready == 0 || client_priority > highest_priority)
 		{
-		    /*  Either we found the first client, or we found
-		     *  a client whose priority is greater than all others
-		     *  that have been found so far.  Either way, we want 
-		     *  to initialize the list of clients to contain just
-		     *  this client.
-		     */
+		    /*  Either we found the first client, or we found a client
+		     *  whose priority is greater than all others that have been
+		     *  found so far.  Either way, we want to initialize the
+		     *  list of clients to contain just this client.
+                     */
 		    pClientsReady[0] = client_index;
 		    highest_priority = client_priority;
 		    nready = 1;
@@ -388,6 +464,10 @@ WaitForSomething(int *pClientsReady)
 #endif
 	}
     }
+
+    /* If there aren't any clients readable, i.e. clientsReadable == 0,
+     * then we return 0 to Dispatch.
+     */
     return nready;
 }
 
diff --git a/os/connection.c b/os/connection.c
index c143fb6..f89eac5 100644
--- a/os/connection.c
+++ b/os/connection.c
@@ -1054,6 +1054,10 @@ AddGeneralSocket(int fd)
 	FD_SET(fd, &SavedAllSockets);
 }
 
+/* Adds the device fd to the set of fds representing enabled devices
+ * which will be checked by select() the next time WaitForSomething()
+ * loops over it in search of input data.
+ */
 void
 AddEnabledDevice(int fd)
 {
-- 
1.7.0.4




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