[PATCHv2] Replace screen->rgf scratch GC flags with a bit in each GC.
Jamey Sharp
jamey at minilop.net
Wed May 19 17:25:18 PDT 2010
This eliminates a poorly-named, poorly-documented field from the
ScreenRec, using a previously-unused flag bit in each GC instead.
Signed-off-by: Jamey Sharp <jamey at minilop.net>
Cc: Adam Jackson <ajax at redhat.com>
Cc: Keith Packard <keithp at keithp.com>
---
PURPLE!
dix/dispatch.c | 1 -
dix/gc.c | 20 ++++++++++++--------
hw/xnest/Screen.c | 1 -
include/gcstruct.h | 3 ++-
include/scrnintstr.h | 1 -
5 files changed, 14 insertions(+), 12 deletions(-)
diff --git a/dix/dispatch.c b/dix/dispatch.c
index c86011a..27cb220 100644
--- a/dix/dispatch.c
+++ b/dix/dispatch.c
@@ -3916,7 +3916,6 @@ AddScreen(
any of the strings pointed to by argv. They may be passed to
multiple screens.
*/
- pScreen->rgf = ~0L; /* there are no scratch GCs yet*/
WindowTable[i] = NullWindow;
screenInfo.screens[i] = pScreen;
screenInfo.numScreens++;
diff --git a/dix/gc.c b/dix/gc.c
index 56d5cda..229dcc4 100644
--- a/dix/gc.c
+++ b/dix/gc.c
@@ -844,6 +844,9 @@ CreateScratchGC(ScreenPtr pScreen, unsigned depth)
pGC->lastWinOrg.x = 0;
pGC->lastWinOrg.y = 0;
+ /* scratch GCs in the GCperDepth pool start off unused */
+ pGC->scratch_inuse = FALSE;
+
pGC->stateChanges = GCAllBits;
if (!(*pScreen->CreateGC)(pGC))
{
@@ -864,8 +867,10 @@ FreeGCperDepth(int screenNum)
ppGC = pScreen->GCperDepth;
for (i = 0; i <= pScreen->numDepths; i++)
+ {
(void)FreeGC(ppGC[i], (XID)0);
- pScreen->rgf = ~0L;
+ ppGC[i] = NULL;
+ }
}
@@ -878,7 +883,6 @@ CreateGCperDepth(int screenNum)
GCPtr *ppGC;
pScreen = screenInfo.screens[screenNum];
- pScreen->rgf = 0;
ppGC = pScreen->GCperDepth;
/* do depth 1 separately because it's not included in list */
if (!(ppGC[0] = CreateScratchGC(pScreen, 1)))
@@ -1097,12 +1101,11 @@ GetScratchGC(unsigned depth, ScreenPtr pScreen)
GCPtr pGC;
for (i=0; i<=pScreen->numDepths; i++)
- if ( pScreen->GCperDepth[i]->depth == depth &&
- !(pScreen->rgf & (1L << (i+1)))
- )
+ {
+ pGC = pScreen->GCperDepth[i];
+ if (pGC && pGC->depth == depth && !pGC->scratch_inuse)
{
- pScreen->rgf |= (1L << (i+1));
- pGC = (pScreen->GCperDepth[i]);
+ pGC->scratch_inuse = TRUE;
pGC->alu = GXcopy;
pGC->planemask = ~0;
@@ -1127,6 +1130,7 @@ GetScratchGC(unsigned depth, ScreenPtr pScreen)
pGC->stateChanges = GCAllBits;
return pGC;
}
+ }
/* if we make it this far, need to roll our own */
pGC = CreateScratchGC(pScreen, depth);
if (pGC)
@@ -1149,7 +1153,7 @@ FreeScratchGC(GCPtr pGC)
{
if ( pScreen->GCperDepth[i] == pGC)
{
- pScreen->rgf &= ~(1L << (i+1));
+ pScreen->GCperDepth[i]->scratch_inuse = FALSE;
return;
}
}
diff --git a/hw/xnest/Screen.c b/hw/xnest/Screen.c
index 62255b8..0a05ac8 100644
--- a/hw/xnest/Screen.c
+++ b/hw/xnest/Screen.c
@@ -243,7 +243,6 @@ xnestOpenScreen(int index, ScreenPtr pScreen, int argc, char *argv[])
pScreen->saveUnderSupport = NotUseful;
pScreen->whitePixel = xnestWhitePixel;
pScreen->blackPixel = xnestBlackPixel;
- /* rgf */
/* GCperDepth */
/* PixmapPerDepth */
pScreen->devPrivate = NULL;
diff --git a/include/gcstruct.h b/include/gcstruct.h
index b9fc5ca..3f70ead 100644
--- a/include/gcstruct.h
+++ b/include/gcstruct.h
@@ -292,7 +292,8 @@ typedef struct _GC {
unsigned int tileIsPixel:1; /* tile is solid pixel */
unsigned int fExpose:1; /* Call exposure handling */
unsigned int freeCompClip:1; /* Free composite clip */
- unsigned int unused:14; /* see comment above */
+ unsigned int scratch_inuse:1; /* is this GC in a pool for reuse? */
+ unsigned int unused:13; /* see comment above */
unsigned long planemask;
unsigned long fgPixel;
unsigned long bgPixel;
diff --git a/include/scrnintstr.h b/include/scrnintstr.h
index 3a77e0c..6f1936c 100644
--- a/include/scrnintstr.h
+++ b/include/scrnintstr.h
@@ -455,7 +455,6 @@ typedef struct _Screen {
short minInstalledCmaps, maxInstalledCmaps;
char backingStoreSupport, saveUnderSupport;
unsigned long whitePixel, blackPixel;
- unsigned long rgf; /* array of flags; she's -- HUNGARIAN */
GCPtr GCperDepth[MAXFORMATS+1];
/* next field is a stipple to use as default in
a GC. we don't build default tiles of all depths
--
1.7.0
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