[PATCH] Remove XAA

Jamey Sharp jamey at minilop.net
Wed Jan 18 21:57:16 PST 2012


On Thu, Jan 19, 2012 at 03:43:39PM +1100, Daniel Stone wrote:
> On 19 January 2012 04:03, Jamey Sharp <jamey at minilop.net> wrote:
> > I love this. It invalidates some of my outstanding patches in the best
> > possible way. But... could you explain (preferably in the commit
> > message) what evidence you have that "it hasn't worked"? I thought
> > people were still using XAA.
> 
> Ah, fair point.  I guess it wasn't _completely_ non-functional as
> such, but almost entirely so; the only time it'd be useful is if you
> were playing xtank in a non-composited environment.  Here's the
> updated commit message:

Much better, thanks! Makes sense to me.

I seem to recall Nvidia was loading the XAA module because it was the
only entry point they could use to get at some symbol, but they don't
actually use the acceleration architecture, because that would be crazy.
If I have that right, I imagine we'll get some discussion about that
when Aaron notices this thread.

I haven't reviewed the patch, but I approve in principle. Is that an
acked-by? Feel free to add one, or not.

Jamey
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