[PATCH 1/1] glxstubs: Don't mix availability types on non-ELF
Jon TURNEY
jon.turney at dronecode.org.uk
Mon Dec 2 04:37:14 PST 2013
On 29/11/2013 19:36, Jeremy Huddleston Sequoia wrote:
> Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu-2kanFRK1NckAvxtiuMwx3w at public.gmane.org>
> ---
> glx/glxstubs.c | 8 +++++++-
> 1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/glx/glxstubs.c b/glx/glxstubs.c
> index 69bc004..509f65c 100644
> --- a/glx/glxstubs.c
> +++ b/glx/glxstubs.c
> @@ -33,8 +33,14 @@
> #include <inttypes.h>
> #include "glxserver.h"
>
> +#ifdef __ELF__
> +#define _THUNK_AVAILABILITY _X_HIDDEN
> +#else
> +#define _THUNK_AVAILABILITY
> +#endif
I'm not sure what bug this is fixing, but wouldn't it be better to write this
test in a a positive form (i.e. #ifdef __MACH__) ?
> +
> #define thunk(name, type, call_args, ...) \
> - _X_HIDDEN void name(__VA_ARGS__) { \
> + _THUNK_AVAILABILITY void name(__VA_ARGS__) { \
> static type proc; \
> if (!proc) proc = __glGetProcAddress(#name); \
> proc call_args; \
>
But I think there's something suspicious about this code. I can't see
anywhere that __glXsetGetProcAddress() gets called, so __glGetProcAddress() is
always going to return NULL?
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