[PATCH 3/5] glx: Consistently use ARB-suffixed names for ARB_multitexture functions

Ian Romanick idr at freedesktop.org
Mon Dec 16 17:35:36 PST 2013


On 12/08/2013 08:57 AM, Jon TURNEY wrote:
> At the moment we have a mix of ARB and non-ARB suffixed forms for ARB_multitexture functions
> e.g. glMultiTexCoord1fvARB and glMultiTexCoord1dv
> 
> Consistently use the ARB-suffixed form, assuming that is present in all libGL
> which provide the OpenGL 1.2.1 ABI we expect to be able to directly link with.

I'm assuming the patch to glX_proto_recv.py is just stuck in your
outbox?  Both those files clearly say:

/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */

> ---
>  glx/indirect_dispatch.c      | 26 ++++++++--------
>  glx/indirect_dispatch_swap.c | 72 ++++++++++++++++++++++----------------------
>  2 files changed, 49 insertions(+), 49 deletions(-)
> 
> diff --git a/glx/indirect_dispatch.c b/glx/indirect_dispatch.c
> index a50f285..38ddd65 100644
> --- a/glx/indirect_dispatch.c
> +++ b/glx/indirect_dispatch.c
> @@ -3460,7 +3460,7 @@ __glXDisp_CopyTexSubImage3D(GLbyte * pc)
>  void
>  __glXDisp_ActiveTexture(GLbyte * pc)
>  {
> -    glActiveTexture(*(GLenum *) (pc + 0));
> +    glActiveTextureARB(*(GLenum *) (pc + 0));
>  }
>  
>  void
> @@ -3473,7 +3473,7 @@ __glXDisp_MultiTexCoord1dv(GLbyte * pc)
>      }
>  #endif
>  
> -    glMultiTexCoord1dv(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
> +    glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
>  }
>  
>  void
> @@ -3485,13 +3485,13 @@ __glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
>  void
>  __glXDisp_MultiTexCoord1iv(GLbyte * pc)
>  {
> -    glMultiTexCoord1iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
> +    glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
>  }
>  
>  void
>  __glXDisp_MultiTexCoord1sv(GLbyte * pc)
>  {
> -    glMultiTexCoord1sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
> +    glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
>  }
>  
>  void
> @@ -3504,7 +3504,7 @@ __glXDisp_MultiTexCoord2dv(GLbyte * pc)
>      }
>  #endif
>  
> -    glMultiTexCoord2dv(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
> +    glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
>  }
>  
>  void
> @@ -3516,13 +3516,13 @@ __glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
>  void
>  __glXDisp_MultiTexCoord2iv(GLbyte * pc)
>  {
> -    glMultiTexCoord2iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
> +    glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
>  }
>  
>  void
>  __glXDisp_MultiTexCoord2sv(GLbyte * pc)
>  {
> -    glMultiTexCoord2sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
> +    glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
>  }
>  
>  void
> @@ -3535,7 +3535,7 @@ __glXDisp_MultiTexCoord3dv(GLbyte * pc)
>      }
>  #endif
>  
> -    glMultiTexCoord3dv(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
> +    glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
>  }
>  
>  void
> @@ -3547,13 +3547,13 @@ __glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
>  void
>  __glXDisp_MultiTexCoord3iv(GLbyte * pc)
>  {
> -    glMultiTexCoord3iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
> +    glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
>  }
>  
>  void
>  __glXDisp_MultiTexCoord3sv(GLbyte * pc)
>  {
> -    glMultiTexCoord3sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
> +    glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
>  }
>  
>  void
> @@ -3566,7 +3566,7 @@ __glXDisp_MultiTexCoord4dv(GLbyte * pc)
>      }
>  #endif
>  
> -    glMultiTexCoord4dv(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
> +    glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
>  }
>  
>  void
> @@ -3578,13 +3578,13 @@ __glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
>  void
>  __glXDisp_MultiTexCoord4iv(GLbyte * pc)
>  {
> -    glMultiTexCoord4iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
> +    glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
>  }
>  
>  void
>  __glXDisp_MultiTexCoord4sv(GLbyte * pc)
>  {
> -    glMultiTexCoord4sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
> +    glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
>  }
>  
>  void
> diff --git a/glx/indirect_dispatch_swap.c b/glx/indirect_dispatch_swap.c
> index 0d2dbf7..9f888b9 100644
> --- a/glx/indirect_dispatch_swap.c
> +++ b/glx/indirect_dispatch_swap.c
> @@ -3821,7 +3821,7 @@ __glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
>  void
>  __glXDispSwap_ActiveTexture(GLbyte * pc)
>  {
> -    glActiveTexture((GLenum) bswap_ENUM(pc + 0));
> +    glActiveTextureARB((GLenum) bswap_ENUM(pc + 0));
>  }
>  
>  void
> @@ -3834,8 +3834,8 @@ __glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
>      }
>  #endif
>  
> -    glMultiTexCoord1dv((GLenum) bswap_ENUM(pc + 8),
> -                       (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
> +    glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8),
> +                          (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
>                                                           1));
>  }
>  
> @@ -3850,17 +3850,17 @@ __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
>  void
>  __glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
>  {
> -    glMultiTexCoord1iv((GLenum) bswap_ENUM(pc + 0),
> -                       (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
> -                                                      1));
> +    glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0),
> +                          (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
> +                                                         1));
>  }
>  
>  void
>  __glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
>  {
> -    glMultiTexCoord1sv((GLenum) bswap_ENUM(pc + 0),
> -                       (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
> -                                                        1));
> +    glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0),
> +                          (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
> +                                                           1));
>  }
>  
>  void
> @@ -3873,9 +3873,9 @@ __glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
>      }
>  #endif
>  
> -    glMultiTexCoord2dv((GLenum) bswap_ENUM(pc + 16),
> -                       (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
> -                                                         2));
> +    glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16),
> +                          (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
> +                                                            2));
>  }
>  
>  void
> @@ -3889,17 +3889,17 @@ __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
>  void
>  __glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
>  {
> -    glMultiTexCoord2iv((GLenum) bswap_ENUM(pc + 0),
> -                       (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
> -                                                      2));
> +    glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0),
> +                          (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
> +                                                         2));
>  }
>  
>  void
>  __glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
>  {
> -    glMultiTexCoord2sv((GLenum) bswap_ENUM(pc + 0),
> -                       (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
> -                                                        2));
> +    glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0),
> +                          (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
> +                                                           2));
>  }
>  
>  void
> @@ -3912,9 +3912,9 @@ __glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
>      }
>  #endif
>  
> -    glMultiTexCoord3dv((GLenum) bswap_ENUM(pc + 24),
> -                       (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
> -                                                         3));
> +    glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24),
> +                          (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
> +                                                            3));
>  }
>  
>  void
> @@ -3928,17 +3928,17 @@ __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
>  void
>  __glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
>  {
> -    glMultiTexCoord3iv((GLenum) bswap_ENUM(pc + 0),
> -                       (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
> -                                                      3));
> +    glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0),
> +                          (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
> +                                                         3));
>  }
>  
>  void
>  __glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
>  {
> -    glMultiTexCoord3sv((GLenum) bswap_ENUM(pc + 0),
> -                       (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
> -                                                        3));
> +    glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0),
> +                          (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
> +                                                           3));
>  }
>  
>  void
> @@ -3951,9 +3951,9 @@ __glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
>      }
>  #endif
>  
> -    glMultiTexCoord4dv((GLenum) bswap_ENUM(pc + 32),
> -                       (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
> -                                                         4));
> +    glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32),
> +                          (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
> +                                                            4));
>  }
>  
>  void
> @@ -3967,17 +3967,17 @@ __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
>  void
>  __glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
>  {
> -    glMultiTexCoord4iv((GLenum) bswap_ENUM(pc + 0),
> -                       (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
> -                                                      4));
> +    glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0),
> +                          (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
> +                                                         4));
>  }
>  
>  void
>  __glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
>  {
> -    glMultiTexCoord4sv((GLenum) bswap_ENUM(pc + 0),
> -                       (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
> -                                                        4));
> +    glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0),
> +                          (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
> +                                                           4));
>  }
>  
>  void
> 



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