[PATCH 01/15] glamor: Drop useless glEnable/glDisable(GL_TEXTURE_2D) calls.

Adam Jackson ajax at nwnk.net
Mon Feb 3 23:33:41 CET 2014


On Mon, 2014-02-03 at 11:03 -0800, Eric Anholt wrote:
> Those calls are only for enabling texture handling in the fixed
> function pipeline, while everything we do is with shaders.
> 
> Signed-off-by: Eric Anholt <eric at anholt.net>

Series is:

Reviewed-by: Adam Jackson <ajax at redhat.com>



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