[PATCH 0/4] fb support for 8bpp bitmaps

Keith Packard keithp at keithp.com
Wed Jan 15 19:30:56 PST 2014

Michel Dänzer <michel at daenzer.net> writes:

> What's the plan for dealing with GPU tiling in this scheme? Disabling
> tiling for all textures which could be hit by software fallbacks seems
> like a bad plan for GPU performance.

If you can't get the hardware to de-tile, then you can use wfb.

keith.packard at intel.com
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