[PATCH] glamor: sync_fence_set_triggered should use glFlush, not glFinish
Keith Packard
keithp at keithp.com
Fri Jul 18 21:48:05 PDT 2014
I intended to use glFlush all along, but somehow managed to type
glFinish instead. glFlush is sufficient (for a single-queue GPU) to
ensure serialization between queued rendering in the X server and
future rendering from the client.
Signed-off-by: Keith Packard <keithp at keithp.com>
---
glamor/glamor_sync.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/glamor/glamor_sync.c b/glamor/glamor_sync.c
index d3d64a9..5e158c3 100644
--- a/glamor/glamor_sync.c
+++ b/glamor/glamor_sync.c
@@ -53,7 +53,7 @@ glamor_sync_fence_set_triggered (SyncFence *fence)
/* Flush pending rendering operations */
glamor_make_current(glamor);
- glFinish();
+ glFlush();
fence->funcs.SetTriggered = glamor_fence->set_triggered;
fence->funcs.SetTriggered(fence);
--
2.0.1
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