[PATCH 09/20] glamor: Add glamor_program PolyPoint implementation
Keith Packard
keithp at keithp.com
Tue Mar 18 22:09:43 PDT 2014
This accelerates poly point when possible by off-loading all geometry
computation to the GPU.
Signed-off-by: Keith Packard <keithp at keithp.com>
---
glamor/glamor_polyops.c | 92 ++++++++++++++++++++++++++++++++++++++++++++++---
glamor/glamor_priv.h | 3 ++
2 files changed, 91 insertions(+), 4 deletions(-)
diff --git a/glamor/glamor_polyops.c b/glamor/glamor_polyops.c
index 1484d80..852e832 100644
--- a/glamor/glamor_polyops.c
+++ b/glamor/glamor_polyops.c
@@ -27,17 +27,101 @@
*/
#include "glamor_priv.h"
+#include "glamor_transform.h"
+
+static const glamor_facet glamor_facet_point = {
+ .name = "poly_point",
+ .vs_vars = "attribute vec2 primitive;\n",
+ .vs_exec = GLAMOR_POS(gl_Position, primitive),
+};
static Bool
-_glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
+_glamor_poly_point(DrawablePtr drawable, GCPtr gc, int mode, int npt,
DDXPointPtr ppt, Bool fallback)
{
- if (!fallback && glamor_ddx_fallback_check_gc(pGC)
- && glamor_ddx_fallback_check_pixmap(pDrawable))
+ ScreenPtr screen = drawable->pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_program *prog = &glamor_priv->point_prog;
+ glamor_pixmap_private *pixmap_priv;
+ int off_x, off_y;
+ GLshort *vbo_ppt;
+ char *vbo_offset;
+ int box_x, box_y;
+
+ if (!fallback && glamor_ddx_fallback_check_gc(gc)
+ && glamor_ddx_fallback_check_pixmap(drawable))
return FALSE;
- miPolyPoint(pDrawable, pGC, mode, npt, ppt);
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ goto bail;
+
+ glamor_get_context(glamor_priv);
+
+ if (prog->failed)
+ goto bail_ctx;
+
+ if (!prog->prog) {
+ if (!glamor_build_program(screen, prog,
+ &glamor_facet_point,
+ &glamor_fill_solid))
+ goto bail_ctx;
+ }
+
+ if (!glamor_use_program(pixmap, gc, prog, NULL))
+ goto bail_ctx;
+
+ vbo_ppt = glamor_get_vbo_space(screen, npt * (2 * sizeof (INT16)), &vbo_offset);
+ glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, 0, vbo_offset);
+ if (mode == CoordModePrevious) {
+ int n = npt;
+ INT16 x = 0, y = 0;
+ while (n--) {
+ vbo_ppt[0] = (x += ppt->x);
+ vbo_ppt[1] = (y += ppt->y);
+ vbo_ppt += 2;
+ ppt++;
+ }
+ } else
+ memcpy(vbo_ppt, ppt, npt * (2 * sizeof (INT16)));
+ glamor_put_vbo_space(screen);
+
+ glEnable(GL_SCISSOR_TEST);
+
+ glamor_pixmap_loop(pixmap_priv, box_x, box_y) {
+ int nbox = RegionNumRects(gc->pCompositeClip);
+ BoxPtr box = RegionRects(gc->pCompositeClip);
+
+ glamor_set_destination_drawable(drawable, box_x, box_y, TRUE, TRUE, prog->matrix_uniform, &off_x, &off_y);
+
+ while (nbox--) {
+ glScissor(box->x1 + off_x,
+ box->y1 + off_y,
+ box->x2 - box->x1,
+ box->y2 - box->y1);
+ box++;
+ glDrawArrays(GL_POINTS, 0, npt);
+ }
+ }
+
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_COLOR_LOGIC_OP);
+ glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+
+ glamor_put_context(glamor_priv);
+
+ glamor_priv->state = RENDER_STATE;
+ glamor_priv->render_idle_cnt = 0;
+
+ return TRUE;
+bail_ctx:
+ glDisable(GL_COLOR_LOGIC_OP);
+ glamor_put_context(glamor_priv);
+bail:
+ miPolyPoint(drawable, gc, mode, npt, ppt);
return TRUE;
}
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h
index 1f6df3d..e4be4f3 100644
--- a/glamor/glamor_priv.h
+++ b/glamor/glamor_priv.h
@@ -219,6 +219,9 @@ typedef struct glamor_screen_private {
GLint solid_prog;
GLint solid_color_uniform_location;
+ /* glamor point shader */
+ glamor_program point_prog;
+
/* vertext/elment_index buffer object for render */
GLuint vbo, ebo;
/** Next offset within the VBO that glamor_get_vbo_space() will use. */
--
1.9.0
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