[PATCH 2/3] glamor: Fix no-mipmap allocations
keithp at keithp.com
Thu May 22 17:31:15 PDT 2014
Markus Wick <markus at selfnet.de> writes:
> With GL_TEXTURE_MIN_FILTER, we configure not to use mipmaps, but we don't configure to not have them.
> Some driver allocate the complete texture + all mipmaps at once, so they will still allocate them.
> GL_TEXTURE_MAX_LEVEL however disable the mipmaps at all, so eg nvidia
> stop spamming vram wasting warnings.
Reviewed-by: Keith Packard <keithp at keithp.com>
keith.packard at intel.com
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Size: 810 bytes
Desc: not available
More information about the xorg-devel