[PATCH] glamor: Don't unbind the GL_ARRAY_BUFFER in glamor_put_vbo_space().

Eric Anholt eric at anholt.net
Sat Jan 3 12:22:01 PST 2015


Kenneth Graunke <kenneth at whitecape.org> writes:

> Mesa's implementation of glBindBuffer() checks to see if the supplied
> buffer name happens to be already bound.  If so, it returns immediately,
> skipping the hash table lookup (mapping the GLuint buffer handle to the
> actual struct), the associated locking, and reference counting.
>
> Glamor uses a single VBO for everything - operations reserve space in
> the VBO via glamor_get_vbo_space(); if it fills up, we replace it with
> a fresh buffer (which is then used for everything).  Ideally, Glamor
> would almost always hit the above optimization.
>
> Instead, it never hits it.  Today, glamor_get_vbo_space() binds the VBO,
> and glamor_put_vbo_space() explicitly unbinds it.  This means that our
> VBO is never bound on a get operation, so we pay the hash table cost
> every time we call glamor_get_vbo_space().  Every get/put also alter
> reference counts, so we pay that cost twice over.
>
> This patch removes the explicit unbind, which makes us hit the fast path
> on every get/put (except the rare ones which create a new buffer).
>
> When running a fullscreen GL application under xf86-video-modesetting
> (which doesn't do page flipping yet), glamor_get_vbo_space() accounted
> for 4.24% of the CPU instructions in each glamor_copy_fbo_fbo_draw()
> operation.  With this patch, it became only 0.87%.

I think this will break glamor_xv.c and Xephyr, but I'm definitely in
favor of just making those explicitly bind their VBO state instead (or
maybe just use the same VBO if we can).

This reminds me that my color logic op patch is broken for Xephyr, as
well.
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