[PATCH xserver] Pass ClientPtr to FlushCallback

Eric Anholt eric at anholt.net
Wed Aug 3 00:40:51 UTC 2016


Keith Packard <keithp at keithp.com> writes:

> Michel Dänzer <michel at daenzer.net> writes:
>
>> From: Michel Dänzer <michel.daenzer at amd.com>
>>
>> This change has two effects:
>>
>> 1. Only calls FlushCallbacks when we're actually flushing data to a
>>    client. The unnecessary FlushCallback calls could cause significant
>>    performance degradation with compositing, which is significantly
>>    reduced even without any driver changes.
>
> Seems like a completely reasonable plan. As you can see, the original
> goal was to have the callback called only once when flushing output to
> multiple clients though. That appears to only be used by the record
> extension, so perhaps we just don't care.
>
>> 2. By passing the ClientPtr to FlushCallbacks, drivers can completely
>>    eliminate unnecessary flushing of GPU commands by keeping track of
>>    whether we're flushing any XDamageNotify events to the client for
>>    which the corresponding rendering commands haven't been flushed to
>>    the GPU yet.
>
> Is this something we should be doing in either glamor or DIX itself? It
> looks like the ATI driver has a number that is incremented every time
> commands are sent to the GPU and that clients need to be flushed
> whenever they haven't been flushed since the last time that number was
> changed?
>
> I don't even know how this works in the generic modesetting driver at
> this point; what makes sure that glFlush is called before data are sent
> to the client?

We glFlush in the BlockHandler in glamor.
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