[PATCH] render: Reset animated cursor timer when sprite changes.

Adam Jackson ajax at nwnk.net
Tue Apr 10 18:45:28 UTC 2018


On Tue, 2018-04-10 at 14:42 -0400, Adam Jackson wrote:
> On Thu, 2017-08-31 at 05:19 -0700, Keith Packard wrote:
> > msrb at suse.com writes:
> > 
> > > From: Michal Srb <msrb at suse.com>
> > > 
> > > Previously the timer would not reset if the sprite changed and timer from a
> > > previous animated cursor was pending. That caused trouble with non-looped
> > > animated cursors that use very long delay on the last frame to prevent looping.
> > > No animation played after such non-looped animation played once.
> > 
> > Reviewed-by: Keith Packard <keithp at keithp.com>
> 
> Merged, thanks:
> 
> remote: I: patch #169751 updated using rev 14be894b3f7976c133fc186e0e3c475606bab241.
> remote: I: 1 patch(es) updated to state Accepted.
> To ssh://git.freedesktop.org/git/xorg/xserver
>    1326ee0bc5..14be894b3f  master -> master

D'oh, that's a lie. That's the merge for the Xext hashtable memory
leak. This patch does not apply anymore, neither textually nor
algorithmically since the animcur timer rework.

- ajax


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