[PATCHv3] modesetting: Update fb_id from shadow allocate and destroy if not set
Tony Lindgren
tony at atomide.com
Thu Jul 5 15:42:57 UTC 2018
Hi,
* Michel Dänzer <michel at daenzer.net> [180705 14:21]:
>
> This uses the same damage region for all framebuffers, which is
> generally not correct for drmmode_crtc->rotate_fb_id. The coordinate
> offset, rotation and reflection need to be taken into account for that.
Hmm OK. I thought we just need to refresh it we have
rotate_fb_id.
Unfortunately I have no idea what the check here might be
for the variables above.. Sounds like it might leave out
some pointless updates though :) Care to describe a bit
more or ideally even provide a patch to test?
Regards,
Tony
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