Xgl server
Sean Middleditch
elanthis at awesomeplay.com
Fri Dec 3 11:15:39 PST 2004
On Fri, 2004-12-03 at 19:37 +0100, Matthias Hopf wrote:
> > > > * Replace or improve the current xgl offscreen memory manager, it wastes
> > > > huge amounts of memory right now.
> > > > * Improve xrender text performance.
>
> I always wondered why the render extension does effectively a lot of
> things in software (composing several letters together) and sending
> these down to the graphics hardware each and every time instead of
> uploading fonts (or better: part of fonts) into a texture and use the
> graphics hardware for accessing these data?
There would need to be a *lot* of pre-cached glyphs, for the all the
different fonts, font sizes, rotations, etc. You want sub-pixel perfect
rendering of font glyphs no matter what the transformation is - can
OpenGL do that?
> > > > * Add Xagl and Xwgl servers.
>
> :confused: Even google couldn't answer me...
> You mean Xgl running the WGL extension? Then what's AGL?
Yes, WGL is Windows OpenGL. AGL is Apple OpenGL. XGL is X Windows
OpenGL. Xagl/Xwgl are the names of the server software, not the
protocol, because that would just be silly. ;-)
--
Sean Middleditch <elanthis at awesomeplay.com>
AwesomePlay Productions, Inc.
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