[Xorg] X on OpenGL
Andy Sy
andy at nospam.com
Fri Jul 9 17:49:49 PDT 2004
Adam Jackson wrote:
>>The one big problem I see with the OpenGL API is that it does not give
>>you any direct pixel-level access to the frame buffer and wouldn't it
>>be extremely kludgy to build a windowing system without such?
>
>
> man glReadPixels.
>
> - - ajax
Right... glReadPixels, glCopyPixels and glDrawPixels... however
everyone says that implementations of these are dog-slow (abuse
of the hardware) and you're better off writing to a texture (which
is kludgy in many contexts)...
http://www.google.com/search?q=glReadPixels+slow&sourceid=mozilla-search&start=0&start=0&ie=utf-8&oe=utf-8
http://www.google.com/search?hl=en&lr=&ie=UTF-8&q=OpenGLBLit&btnG=Search
Why is it that OpenGL drivers seem to universally have this behaviour?
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