Xgl server

c99drn at cs.umu.se c99drn at cs.umu.se
Sun Nov 7 13:33:20 PST 2004


Quoting Brian Paul <brian.paul at tungstengraphics.com>:
> > With glitz, in general, and especially with Xgl, a lot of copying from
> > framebuffer/pbuffers to textures is done.
> 
> Eventually, a render-to-texture extension, like 
> GL_EXT_framebuffer-object would alleviate that, right?

Exactly. I've had this in mind when designing glitz so it should fit in
perfectly.

-David 



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