A stab at some EXA documentation

Jesse Barnes jbarnes at virtuousgeek.org
Wed Aug 3 14:12:00 PDT 2005


On Tuesday, August 2, 2005 4:51 pm, Jesse Barnes wrote:
> Since I'd really like to have EXA support for my laptop, I took a
> look at Zack's original mail which contained a cookbook on how to
> implement it in pretty much any driver.  The description wasn't quite
> complete enough for someone like me who's never hacked on graphics
> drivers before though, so I thought I'd put together some
> documentation with a bit more detail.  With any luck, what I've put
> together here will be useful to others, and maybe serve as a basis
> for EXA documentation in the tree somehow.  I'd be happy to
> incorporate any feedback received.
>
> It's obviously not complete; I've added questions in square brackets
> and left some function descriptions blank (with ? placeholders), I
> need help filling them in.

Here's a new version, slightly reorganized and also a bit clearer about
some of the new required functions.  I tried to specify whether a
function was required or not, but I'm not sure if I have them all right.

Please check it out and let me know if it's accurate or if there's more
info I should have anywhere (I know there is).

Jesse

[Questions are in square brackets...]

Adding EXA support to your X.Org video driver
---------------------------------------------
XF86EXA will be defined to a nonzero value if your X server codebase
supports the EXA API.  Use it to conditionalize your new EXA code if
your driver is shared with non-EXA codebases.  If present, necessary
functions, structures and defines will be located in "exa.h".

AccelMethod
-----------
A new config file option, AccelMethod, should be used in your driver to
select between the EXA and XAA acceleration APIs.

Per EntRec and Rec flags called useEXA can be used to track whether EXA
is active or not.  It can be helpful to also conditionalize XAA support
so that it can easily be turned off/removed in the future.  Setting the
flag and checking for AccelMethod can be done in the driver's Options
routine (a friendly printf can be a nice way of letting the user know
which method is in use).

EXA functions & structures
--------------------------
  /**
   * exaGetVersion - retrieve EXA version number from server
   *
   * Simply returns the EXA version number, useful for checking for EXA
   * features at runtime.
   */
  unsigned int exaGetVersion(void)

  /**
   * exaDriverInit - tell EXA about a new EXA driver
   * @pScreen - current screen
   * @pScreenInfo - driver structure
   *
   * Tell EXA about the driver described by @pScreenInfo.
   *
   * Returns TRUE for success, FALSE for failure.
   */
  Bool exaDriverInit(ScreenPtr pScreen, ExaDriverPtr pScreenInfo)

  /**
   * exaDriverFini - teardown an EXA driver
   * @pScreen: current screen
   *
   * Tell EXA that an EXA driver associated with @pScreen is gone.
   */
  void exaDriverFini(ScreenPtr pScreen)

  /**
   * exaMarkSync - ?
   * @pScreen: current screen
   *
   * ?
   */
  void exaMarkSync(ScreenPtr pScreen)

  /**
   * exaWaitSync - ?
   * @pScreen: current screen
   *
   * ?
   */
  void exaWaitSync(ScreenPtr pScreen)

  /**
   * exaOffscreenInit - ?
   * @pScreen: current screen
   *
   * ?
   */
  Bool exaOffscreenInit(ScreenPtr pScreen)

  /**
   * exaOffscreenAlloc - allocate offscreen memory
   * @pScreen: current screen
   * @size: size in bytes
   * @align: alignment constraints
   * @locked: allocate the memory as locked?
   * @save: offscreen save routine
   * @privdata: private driver data for @save routine
   *
   * Allocate some offscreen memory from the device associated with @pScreen.
   * @size and @align determine where and how large the section is, and
   * @locked will determine whether the new memory should be freed later on or
   * if it should be kept in card memory until freed explicitly.  @save and
   * @privData are used to make room for the new allocation, if necessary.
   *
   * Returns NULL on failure, or a pointer to the new offscreen memory on
   * success.
   */
  ExaOffscreenArea *exaOffscreenAlloc(ScreenPtr pScreen, int size, int align,
				      Bool locked, ExaOffscreenSaveProc save,
				      pointer privData);

  /**
   * exaOffscreenFree - free offscreen memory
   * @pScreen: current screen
   * @area: area to free
   *
   * Free some offscreen memory previously allocated with exaOffscreenAlloc,
   * described by @area.
   *
   * Return value?
   */
  ExaOffscreenArea *exaOffscreenFree(ScreenPtr pScreen, ExaOffscreenArea *area)

  /**
   * exaInitCard - initialize EXA card structure
   * @exa: card structure to initialize
   * @sync: card needs sync?
   * @memory_base: base of framebuffer memory
   * @off_screen_base: start of offscreen memory
   * @memory_size: size of memory
   * @offscreen_byte_align: card alignment restriction, in bytes
   * @offscreen_pitch: card pitch restriction, in bytes
   * @flags: flags
   * @max_x: maximum width of screen
   * @max_y: maximum height of screen
   *
   * This is just a wrapper around the initialization of the EXA driver's card
   * structure.
   *
   * [What is sync for?]
   *
   * The flags argument specifies what features the card supports, two flags
   * are currently defined:
   *   %EXA_OFFSCREEN_PIXMAPS - offscreen pixmaps are supported
   *   %EXA_OFFSCREEN_ALIGN_POT - offscreen objects must be power of two
   *     aligned
   *
   * This routine is just a macro, and so it can't fail (unless it causes a
   * compile failure).
   */
  void exaInitCard(EXADriverPtr *exa, Bool sync, CARD8 *memory_base,
		   unsigned longoff_screen_base, unsigned long memory_size,
		   int offscreen_byte_align, int offscreen_pitch, int flags,
		   int max_x, int max_y)
  [This macro appears broken.]

[Insert description of EXA structures from exa.h here.]

EXA driver fields
-----------------
Each driver record structure also needs a few additional fields if EXA
support is to be used, e.g.:

  #if XF86EXA
  /* Callback structure */
  ExaDriverPtr EXADriverPtr;

  /* Fill parameters (see *Solid below) */
  int fillPitch, fillBpp, fillXoffs;
  CARD32 fillDstBase;

  /* Copy parameters (see *Copy below) */
  int copySXoffs, copyDXoffs, copyBpp;
  int copySPitch, copyDPitch;
  CARD32 copySrcBase, copyDstBase;
  int copyXdir, copyYdir;

  /* Offscreen scratch area pointer & accounting */
  ExaOffscreenArea *exa_scratch;
  unsigned int exa_scratch_next;

  /* Not sure if these are used?
  void (*ExaRenderCallback)(ScrnInfoPtr);
  Time ExaRenderTime;
  #endif

EXA driver functions
--------------------
The core of EXA is the addition of new routines to your driver's
acceleration implementation.  These routines should probably have a
driver specific prefix as well (e.g. SiSScratchSave, etc.), though
since they can be static that's not strictly necessary.

  #if XF86EXA
  typedef struct _ExaAccelInfo {
  /**
   * PrepareSolid - setup for solid fill
   * @pPixmap: Pixmap destination
   * @alu: raster operation
   * @planemask: mask for fill
   * @fg: foreground color
   *
   * Setup the card's engine for a solid fill operation to @pPixmap.
   * @alu specifies the raster op for the fill, @planemask specifies an
   * optional mask, and @fg specifies the foreground color for the fill.
   * This routine can use the fill related fields specified above in the
   * Rec structure for tracking state.
   *
   * Return TRUE for success, FALSE for failure.
   *
   * Required.
   */
  Bool (*PrepareSolid)(PixmapPtr pPixmap, int alu, Pixel planemask,
                       Pixel fg);

  /**
   * Solid - solid fill operation
   * @pPixmap: Pixmap destination
   * @x1: source X coordinate
   * @y1: source Y coordinate
   * @x2: destination X coordinate
   * @y2: destination Y coordinate
   *
   * Perform the fill as specified by PrepareSolid, from x1,y1 to x2,y2.
   * Use the fill fields in the Rec structure to further direct the
   * fill.  This is very similar to the XAA solid fill routine.
   *
   * Must not fail.
   *
   * Required.
   */
  void (*Solid)(PixmapPtr pPixmap, int x1, int y1, int x2, int y2);

  /**
   * DoneSolid - finish a solid fill
   * @pPixD
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              D
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   * structure.
   *
   * [What is sync for?]
   *
   * The flags argument specifies what features the card supports, two flags
   * are currently defined:
   *   %EXA_OFFSCREEN_PIXMAPS - offscreen pixmaps are supported
   *   %EXA_OFFSCREEN_ALIGN_POT - offscreen objects must be power of two
   *     aligned
   *
   * This routine is just a macro, and so it can't fail (unless it causes a
   * compile failure).
   *
   * [This macro appears broken in the current tree, s/Sync/needsSync/.]
   */
  void exaInitCard(EXADriverPtr *exa, Bool sync, CARD8 *memory_base,
		   unsigned longoff_screen_base, unsigned long memory_size,
		   int offscreen_byte_align, int offscreen_pitch, int flags,
		   int max_x, int max_y)

  /**
   * exaMarkSync - mark a sync point
   * @pScreen: current screen
   *
   * Record a marker for later synchronization.
   *
   * Private, core server use only?
   */
  void exaMarkSync(ScreenPtr pScreen)

  /**
   * exaWaitSync - wait for the last marker to complete
   * @pScreen: current screen
   *
   * Wait until the device associated with @pScreen is done with the operation
   * associated with the last exaMarkSync() call.
   *
   * Private, core server use only?
   */
  void exaWaitSync(ScreenPtr pScreen)

  /**
   * exaOffscreenInit - initialize offscreen memory
   * @pScreen: current screen
   *
   * Private, core server use only?
   */
  Bool exaOffscreenInit(ScreenPtr pScreen)

Driver EXA routines
-------------------
EXA requires the addition of new routines to your driver's acceleration
implementation.  The following structure defines the EXA acceleration API,
some are required to be implemented in your driver, others are optional.

  typedef struct _ExaAccelInfo {
  /**
   * PrepareSolid - setup for solid fill
   * @pPixmap: Pixmap destination
   * @alu: raster operation
   * @planemask: mask for fill
   * @fg: foreground color
   *
   * Setup the card's engine for a solid fill operation to @pPixmap.
   * @alu specifies the raster op for the fill, @planemask specifies an
   * optional mask, and @fg specifies the foreground color for the fill.
   *
   * You can add additional fields to your driver record structure to store
   * state needed by this routine, if necessary.
   *
   * Return TRUE for success, FALSE for failure.
   *
   * Required.
   */
  Bool (*PrepareSolid)(PixmapPtr pPixmap, int alu, Pixel planemask,
                       Pixel fg);

  /**
   * Solid - solid fill operation
   * @pPixmap: Pixmap destination
   * @x1: source X coordinate
   * @y1: source Y coordinate
   * @x2: destination X coordinate
   * @y2: destination Y coordinate
   *
   * Perform the fill as specified by PrepareSolid, from x1,y1 to x2,y2.  This
   * is very similar to the XAA solid fill routine.
   *
   * Must not fail.
   *
   * Required.
   */
  void (*Solid)(PixmapPtr pPixmap, int x1, int y1, int x2, int y2);

  /**
   * DoneSolid - finish a solid fill
   * @pPixmap: Pixmap to finish
   *
   * Finish the solid fill done by the last Solid call.
   *
   * Must not fail.
   *
   * Required.
   */
  void (*DoneSolid)(PixmapPtr pPixmap);

  /**
   * PrepareCopy - setup a copy operation
   * @pSrcPixmap: source Pixmap
   * @pDstPixmap: destination Pixmap
   * @xdir: x direction for the copy
   * @ydir: y direction for the copy
   * @alu: raster operation
   * @planemask: optional planemask for the copy
   *
   * Copy @pSrcPixmap to @pDstPixmap in the x and y direction specified,
   * with the raster operation @alu.  @planemask specifies an optional
   * planemask for the copy.
   *
   * You can add additional fields to your driver record structure to store
   * state needed by this routine, if necessary.
   *
   * Return TRUE for success, FALSE for failure.
   *
   * Required.
   */
  Bool (*PrepareCopy)(PixmapPtr pSrcPixmap, PixmapPtr pDstPixmap, int xdir,
                      int ydir, int alu, Pixel planemask);

  /**
   * Copy - perform a copy between two pixmaps
   * @pDstPixmap: destination Pixmap
   * @srcX: source X coordinate
   * @srcY: source Y coordinate
   * @dstX: destination X coordinate
   * @dstY: destination Y coordinate
   * @width: copy width
   * @height: copy height
   *
   * Perform the copy setup by the previous PrepareCopy call, from
   * (@srcX, at srcY) to (@dstX, at dstY) using @width and @height to
   * determine the quantity of the copy.
   *
   * This is very similar to an XAA screen to screen copy.
   *
   * Must not fail.
   *
   * Required.
   */
  void (*Copy)(PixmapPtr pDstPixmap, int srcX, int srcY, int dstX, int dstY,
               int width, int height);

  /**
   * DoneCopy - finish a copy operation
   * @pDstPixmap: Pixmap to complete
   *
   * Tear down the copy operation for @pDstPixmap, if necessary.
   *
   * Must not fail.
   *
   * Required.
   */
  void (*DoneCopy)(PixmapPtr pDstPixmap);

  /**
   * CheckComposite - check to see if a composite operation is doable
   * @op: composite operation
   * @pSrcPicture: source Picture
   * @pMaskPicture: mask Picture
   * @pDstPicture: destination Picture
   *
   * Check to see if @pSrcPicture can be composited onto @pDstPicture with
   * @pMaskPicture as a mask.
   *
   * Returns TRUE for success, FALSE for failure.
   *
   * Optional.
   */
  Bool (*CheckComposite)(int op, PicturePtr pSrcPicture,
                         PicturePtr pMaskPicture, PicturePtr pDstPicture);

  /**
   * PrepareComposite - setup a composite operation
   * @op: composite operation
   * @pSrcPicture: source Picture
   * @pMaskPicture: mask Picture
   * @pDstPicture: destination Picture
   * @pSrc: Pixmap source
   * @pMask: Pixmap mask
   * @pDst: Pixmap destination
   *
   * Setup the composite operation, @op, with the passed in parameters.
   * [Need more detail here.]
   *
   * Must not fail?
   *
   * Optional.
   */
  Bool (*PrepareComposite)(int op, PicturePtr pSrcPicture,
                           PicturePtr pMaskPicture, PicturePtr pDstPicture,
                           PixmapPtr pSrc, PixmapPtr pMask, PixmapPtr pDst);

  /**
   * Composite - perform a composite operation
   * @pDst: destination Pixmap
   * @srcX: source X coordinate
   * @srcY: source Y coordinate
   * @maskX: X coordinate of mask
   * @maskY: Y coordinate of mask
   * @dstX: destination X coordinate
   * @dstY: destination Y coordinate
   * @width: operation width
   * @height: operation height
   *
   * Perform the composite operation setup by the prior PrepareComposite call.
   *
   * Must not fail.
   *
   * Optional.
   */
  void (*Composite)(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
                    int dstX, int dstY, int width, int height);

  /**
   * DoneComposite - composite operation teardown
   * @pDst: Pixmap in question
   *
   * Finish and teardown the composite operation performed by the last
   * Composite call.
   *
   * Must not fail.
   *
   * Optional.
   */
  void (*DoneComposite)(PixmapPtr pDst);

  /**
   * UploadToScreen - load memory into video RAM
   * @pDst: destination Pixmap
   * @src: source in system memory
   * @src_pitch: width of source
   *
   * Copy system memory from @src to the PixmapPtr @pDst @src_pitch
   * bytes at a time (unless the destination is narrower?).
   *
   * Return TRUE for success, FALSE for failure.
   *
   * Optional but recommended.
   */
  Bool (*UploadToScreen)(PixmapPtr pDst, char *src, int src_pitch);

  /**
   * UploadToScratch - load memory into video RAM
   * @pSrc: source Pixmap
   * @pDst: destination Pixmap
   *
   * Just copy @pSrc to @pDst in the scratch area?  This could be
   * offscreen memory or system memory in AGP space?
   *
   * Return TRUE for success, FALSE for failure.
   *
   * Optional but recommended.
   */
  Bool (*UploadToScratch)(PixmapPtr pSrc, PixmapPtr pDst);

  /**
   * DownloadFromScreen - copy from video RAM to system memory
   * @pSrc: source Pixmap
   * @x: starting X coordinate in Pixmap
   * @y: starting Y coordinate in Pixmap
   * @w: copy width
   * @h: copy height
   * @dst: destination in system memory
   * @dst_pitch: target width
   *
   * Just copy (x,y)->(x+w,y+h) from @pSrc to @dst using @dst_pitch
   * width?
   *
   * Return TRUE for success, FALSE for failure.
   *
   * Optional but recommended.
   */
  Bool (*DownloadFromScreen)(PixmapPtr pSrc, int x, int y, int w, int h,
                             char *dst, int dst_pitch);

  /**
   * MarkSync - return a marker for later use by WaitMarker
   * @pScreen: current screen
   *
   * Return a command marker for use by WaitMarker.  This is an optional
   * optmization that can keep WaitMarker from having to idle the whole
   * engine.
   *
   * Returns an integer command id marker.
   *
   * Optional.
   */
  int (*MarkSync)(ScreenPtr screen);

  /**
   * WaitMarker - finish the last command
   * @pScreen: current screen
   * @marker: command marker
   *
   * Return after the command specified by @marker is done, or just idle
   * the whole engine (the latter is your only option unless you implement
   * MarkSync()).
   *
   * Must not fail.
   *
   * Required.
   */
  void (*WaitMarker)(ScreenPtr pScreen, int marker);
  } ExaAccelInfoRec, *ExaAccelInfoPtr;

This is an extra, optional routine, used as a callback to the offscreen
allocation function.

  /**
   * ScratchSave - save the scratch area, or just throw it away
   * @pScreen: ScreenPtr for this screen
   * @area: offscreen area pointer to save
   *
   * This routine is responsible for saving the scratch area for later
   * use, but can optionally just throw it away by setting the driver's
   * exa_scratch field to NULL.  This is the routine that should be passed to
   * exaOffscreenAlloc so it can save the scratch area if necessary.  It might
   * be implemented as a copy from video RAM to AGP space, for example?
   *
   * Must not fail.
   *
   * Optional.
   */
  void ScratchSave(ScreenPtr pScreen, ExaOffscreenArea *area);

[Necessary structure description here.]

EXA driver fields
-----------------
Each driver record structure also needs a few additional fields if EXA
support is to be used, e.g.:

  #if XF86EXA
  /* Container structure, describes card and accel. hooks */
  ExaDriverPtr EXADriverPtr;

  /* Optional fill parameters (see *Solid above) */
  int fillPitch, fillBpp, fillXoffs;
  CARD32 fillDstBase;

  /* Optional copy parameters (see *Copy above) */
  int copySXoffs, copyDXoffs, copyBpp;
  int copySPitch, copyDPitch;
  CARD32 copySrcBase, copyDstBase;
  int copyXdir, copyYdir;

  /* Offscreen scratch area pointer & accounting, you can implement this any
   * way you want. */
  ExaOffscreenArea *exa_scratch;
  unsigned int exa_scratch_next;

  /* Not sure if these are used?
  void (*ExaRenderCallback)(ScrnInfoPtr);
  Time ExaRenderTime;
  #endif

EXA initialization
------------------
Your driver's AccelInit routine has to initialize the EXADriverPtr and
exa_scratch fields if EXA support is enabled, with appropriate error
handling (i.e.  NoAccel and NoXvideo should be set to true if EXA fails
to initialize for whatever reason).

A few, card specific fields need to be initialized:

  EXADriverPtr->card.memoryBase = ? /* base of the framebuffer */
  EXADriverPtr->card.memorySize = ? /* size of framebuffer */
  EXADriverPtr->card.offScreenBase = ? /* start of offscreen memory */
  /*
   * Common calculation is (maybe this should be the default?)
   * pScrn->virtualX * pScrn->virtualY * ((pScrn->bitsPerPixel * + 7) / 8)
   */

  /* Alignment restrictions for accessing card memory */
  EXADriverPtr->card.offscreenByteAlign = ?
  EXADriverPtr->card.offscreenPitch = ?

  /* Max screen size supported by the card? */
  EXADriverPtr->card.maxX = ?
  EXADriverPtr->card.maxY = ?

The AccelInit routine also needs to make sure that there's enough
offscreen memory for certain operations to function, like Xvideo, which
needs at least as much offscreen memory as there is framebuffer memory?

[Is SiS broken here?  It just checks to see if *any* offscreen memory is
present, and assumes that's enough.]

And of course all the callbacks you implemented as described above (with
whatever names you've chosen):

  EXADriverPtr->accel.WaitMarker = WaitMarker;

  /* Solid fill & copy, the bare minimum */
  EXADriverPtr->accel.PrepareSolid = PrepareSolid;
  EXADriverPtr->accel.Solid = Solid;
  EXADriverPtr->accel.DoneSolid = DoneSolid;
  EXADriverPtr->accel.PrepareCopy = PrepareCopy;
  EXADriverPtr->accel.Copy = Copy;
  EXADriverPtr->accel.DoneCopy = DoneCopy;

  /* [How should composite be done?] */

  /* Upload, download to/from Screen, optional */
  EXADriverPtr->accel.UploadToScreen = UploadToScreen;
  EXADriverPtr->accel.DownloadFromScreen = DownloadFromScreen;

After setting up the above, AccelInit should call exaDriverInit and pass in
the current Screen and the new EXADriverPtr that was just allocated and filled
out (don't forget to check for errors as that routine can fail).  It should
also allocate some offscreen memory for glyph data? using the
exaOffscreenAlloc function, e.g.

  pDrv->exa_scratch = exaOffscreenAlloc(pScreen, 128 * 1024, 16, TRUE,
					ScratchSave, pDrv);

  /* Why is this required?  Shouldn't exaOffscreenAlloc take care of it? */
  if(pDrv->exa_scratch) {
    pDrv->exa_scratch_next = pDrv->exa_scratch->offset;
    pDrv->EXADriverPtr->accel.UploadToScratch = UploadToScratch;
  }

[How do we know how much to allocate for glyph data?]

EXA and Xv
----------
Video support becomes easier with EXA since AllocateFBMemory can use
exaOffscreenAlloc directly, freeing a previous area if necessary and
allocating a new one.  Likewise, FreeFBMemory can call exaOffscreenFree.

[Any other Xv gotchas?]

EXA symbols
-----------
Drivers implementing EXA will also need some additional symbols from the
X core: exaGetVersion, exaDriverInit, exaDriverFini, exaOffscreenAlloc,
and exaOffscreenFree.  These must be added to your LoaderRefSymLists
call at setup time.

EXA teardown
------------
At screen close time, EXA drivers should free any offscreen memory that
was allocated, call exaDriverFini with their EXADriverPtr field, and
free it, and do any other necessary teardown.

[Anything else here?]

EXA misc.
---------
[FillRect, BlitRect, BlitTransRect need to check for EXA?]
[ExaRenderCallback?]
[ScreenInit sets FastVidCopyFrom?]



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