Xgl/Xegl future?

Matthias Hopf mhopf at suse.de
Wed Aug 24 08:51:28 PDT 2005


On Aug 22, 05 14:23:08 -0700, Allen Akin wrote:
> On Mon, Aug 22, 2005 at 08:05:18PM +0200, Matthias Hopf wrote:
> |       ... In this case we should take a closer look at M$'s avalon, a
> | scene graph description is much more what we would like to have here.
> 
> I'm definitely a fan of scene graph APIs.  It'll be interesting to learn
> how effective Avalon turns out to be; I'm positive about what I've seen
> of it so far.
> 
> But even with a scene graph API, you have to decide which lower-level
> constructs (shader programs, geometry, rendering contexts, etc.) will be
> visible to applications.  That leads you back to the question of whether
> you're going to expose the lower-level API or have a new redundant API
> that tries to provide equivalent functionality.
> 
> And not all content is static; you probably still need a comprehensive
> immediate-mode API for things that are dynamic.

Right. But that has to be carefully evaluated.
I haven't looked much at Avalon yet, so I cannot comment at the moment
about its quality (apart from the pretty good idea).

Matthias

-- 
Matthias Hopf <mhopf at suse.de>       __        __   __
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