Solo Xgl..

Benjamin Herrenschmidt benh at kernel.crashing.org
Mon Feb 21 00:07:55 PST 2005


On Sun, 2005-02-20 at 18:42 -0500, Jon Smirl wrote:
> On Mon, 21 Feb 2005 10:00:04 +1100, Dave Airlie <airlied at gmail.com> wrote:
> > It's also a bad hack that the current miniglx sample_server has to be
> > run then the X server, current miniglx I don't think supports
> > rendering in its "server" application..
> 
> It doesn't support it and that's another reason to kill it.
> 
> Next thing you are going to run into is lack of FBO (ie
> render-to-texture, frame buffer object, superbuffers). Hint, hint Ian.

That leads to one missing piece to ultimately merge the fb layer
(mode setting) and the kernel DRM (command processing), which is a video
memory manager that is independant from the client (X server).






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