Xegl lives!

Jon Smirl jonsmirl at gmail.com
Tue May 24 13:46:40 PDT 2005


On 5/24/05, Jim Gettys <Jim.Gettys at hp.com> wrote:
> The other reality of 20 years experience has been that you *always* have
> to have a software implementation that goes to pixels.  No graphics
> system every made has ever done everything all applications want and
> they always need a way to get their hands on pixels, for those
> unanticipated needs.  Not to mention not all hardware has 3D
> capability.....
> 
> So much as we'd like to be able to presume that GL is the answer under
> all circumstances, it isn't, and won't be for years more into the
> future.

But the pixel buffer interface doesn't have to have another API. Mesa
is a fine software OpenGL only implementation. I wish the time being
spent tuning Cairo for pixel buffers was instead being spent on tuning
Mesa to draw to those same buffers.

-- 
Jon Smirl
jonsmirl at gmail.com



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