Xegl lives!
Adam Jackson
ajax at nwnk.net
Tue May 24 19:20:17 PDT 2005
On Tuesday 24 May 2005 21:23, Jon Smirl wrote:
> On 5/24/05, Daniel Stone <daniel at fooishbar.org> wrote:
> > On Tue, May 24, 2005 at 11:53:45AM -0400, Jon Smirl wrote:
> > > KAA is a dead end and spending resources working on it is only
> > > delaying the cut over to a GL based server. GL based servers also
> > > accelerate render, they just do it using a standards based API.
> >
> > I hate to break it to you, Jon, but the world is not all shiny fast new
> > 3D. We still need a very compelling 2D-based system.
>
> Shiny fast 3D can be had for $10 now.
If you have money to spend. Think college students. Think developing
nations. Think underfunded school systems. The nature of free software is
that people will run it on something other than your target system,
particularly if your target system requires the user to spend money.
> For cell phones/Ipaq use software mesa. Software mesa provides full OpenGL
> on nothing but a dumb framebuffer.
And it will be slow OpenGL unless you get hardware blits, preferably with the
ability to DMA from host memory. And if you do have that, then you've
basically just described Xati, only with a software Mesa engine bolted on.
Yes, we know, Xegl is wonderful on modern hardware, if you have decent drivers
and OS support. Let's try to look outside that bubble every once in a while.
- ajax
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