Xegl lives!

Daniel Stone daniel at fooishbar.org
Tue May 24 21:42:12 PDT 2005


On Tue, May 24, 2005 at 11:22:16PM -0400, Jon Smirl wrote:
> On 5/24/05, Adam Jackson <ajax at nwnk.net> wrote:
> > If you have money to spend.  Think college students.  Think developing
> > nations.  Think underfunded school systems.  The nature of free software is
> > that people will run it on something other than your target system,
> > particularly if your target system requires the user to spend money.
> 
> No one is putting a gun to people's head and making them upgrade. 
> Stick with the server you have today.

... which isn't very good for 2D, which is why we need to throw XAA
away and move towards KAA.

> > > For cell phones/Ipaq use software mesa. Software mesa provides full OpenGL
> > > on nothing but a dumb framebuffer.
> > 
> > And it will be slow OpenGL unless you get hardware blits, preferably with the
> > ability to DMA from host memory.  And if you do have that, then you've
> > basically just described Xati, only with a software Mesa engine bolted on.
> > 
> > Yes, we know, Xegl is wonderful on modern hardware, if you have decent drivers
> > and OS support.  Let's try to look outside that bubble every once in a while.
> 
> If we had 10,000 developers we could do custom servers for everyone.
> But right now we have 10 developers and 10 half finshed projects.
> Believe it or not Xgl is actually a strategy to try and reduce the
> amount of development work being done.

As is KAA, in the long run.  They're means to very different ends;
neither superior to the other.
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