Xegl lives!

Matthew Allum mallum at gmail.com
Thu May 26 04:55:45 PDT 2005


Hi

> 
> OpenGL-ES is designed to run on the ARM. That flavor of OpenGL
> supports integer only operation. There are several OpenGL-ES stacks
> for the ARM but none are free. Xgl should run on OpenGL-ES but it may
> need some tweaks.
> 
> This one looks promising
> http://ogl-es.sourceforge.net/
> http://www.khronos.org/opengles/spec/

There is also;

https://svn.csie.net/picogl/PicoGL/

Which at first glance looks like it would not be too much work to
adapt to es ( and with needed extension(s) ).

> I wouldn't expect that taking a desktop server and simply compiling it
> for ARM is going to work very well.
> 

Its basically building for Linux on a desktop PC of a few years back (
ARM pxa270 is 600mhz with MMX for example). You generally just have a
lot less storage space, no fpu and much fewer pixels ( which of course
helps performance wise). We've been running kdrive and xlibs on
handhelds for years now.

  -- Matthew



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