fullscreen support for games

Nicolas Mailhot nicolas.mailhot at laposte.net
Mon Oct 24 13:09:35 PDT 2005


Le lundi 24 octobre 2005 à 12:04 -0700, Ian Romanick a écrit :
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> Andre Heynatz wrote:
> 
> >>So start a second X server at 16 bpp and run the game on that.
> > 
> > This is inconvenient, because it involves user action. I want the same usability and convenience than on Windows XP, having the casual user in mind, without breaking any existing applications, of course.
> 
> So, the fundamental problem is that on X you can't assume that any
> particular visual will be available.  Due to the nature of the beast,
> you *have to be* flexable.  Since that isn't the case on Windows,
> there's a bit of culture clash.  I suspect that this game is Just Plain
> Broken(tm).  What would happen if you ran it on Windows system that
> could *only* do 24-bit?  I suspect it would fail there too.

I doubt any such system exist, precisely because many games have been
switching to 16bpp for a long time (gamers are less sensitive to colour
depth loss than to resolution loss, so lowering colour depth is a handy
trick when you're overloading the system with other stuff)

-- 
Nicolas Mailhot
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