Why care about indirect rendering ?
Eric Anholt
eta at lclark.edu
Thu Sep 8 22:47:41 PDT 2005
On Fri, 2005-09-02 at 10:26 +0200, Clemens Eisserer wrote:
> Hi there,
>
> > X uses a network protocol. While I love the network transparency and
> > wouldn't lose it for anything it doesn't mean you want it when you're
> > local. In fact you want as little as you reasonably can between the
> > application and the video card. That's in part why I find this
> > indirect-rendering centered discussion so strange.
>
> This is something I also never really understood. X forces you to go
> through the network protocol even for drawing also if you're local.
> Windows allows to plug-in a network-layer if you need it (however far
> less professional than X).
> Sure, Unix Domain Sockets are highly optimized - but at least parsing
> out all the trafic should be quite expensive? Or am I completly wrong?
Do you have any evidence that the travel over unix domain sockets is an
actual bottleneck?
This would be the first step in any discussion about making a system to
avoid the transport layer. I have yet to see anyone bring evidence to
the table. On the other hand, everyone involved with X (myself
included) that I've heard talk about it totally unconcerned with the
overhead that might exist from network transport for core operations. I
know when I look at my profiles, network transport never shows up --
it's always unaccelerated graphics operations.
--
Eric Anholt eta at lclark.edu
http://people.freebsd.org/~anholt/ anholt at FreeBSD.org
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 187 bytes
Desc: This is a digitally signed message part
URL: <http://lists.x.org/archives/xorg/attachments/20050908/01b1095a/attachment.pgp>
More information about the xorg
mailing list