[PATCH] Evdev input on Xglx
Zephaniah E. Hull
warp at aehallh.com
Fri Apr 14 19:06:25 PDT 2006
On Tue, Apr 11, 2006 at 03:33:12PM -0300, Tiago Vignatti wrote:
> This one adds the evdev input on Xglx. I don't know if it is a "feature
> bloat", but it really helps to make nested multiseat systems with 3D and xv
> support.
See my other message, but a note.
>
> --
> Tiago Vignatti
> C3SL - Centro de Computação Científica e Software Livre
> www.c3sl.ufpr.br
> +#define EVIOCGMASK _IOR('E', 0x91, unsigned long *) /* Get our
> + * input
> + * mask */
> +#define EVIOCSMASK _IOW('E', 0x92, unsigned long) /* Set our
> + * input
> + * mask */
> +#define EVIOCGDMASK _IOR('E', 0x93, unsigned long *) /* Get
> + * device
> + * input
> + * mask */
> +#define EVIOCSDMASK _IOW('E', 0x94, unsigned long) /* Set
> + * device
> + * input
> + * mask */
Input device masks were a nice idea, but they never actually made it
into the kernel. So the code here can be pretty safely torched.
--
1024D/E65A7801 Zephaniah E. Hull <warp at aehallh.com>
92ED 94E4 B1E6 3624 226D 5727 4453 008B E65A 7801
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