GLX_EXT_texture_from_pixmap
Adam Jackson
ajax at nwnk.net
Mon Feb 6 19:34:32 PST 2006
On Monday 06 February 2006 07:58, David Reveman wrote:
> Hey,
>
> here's the latest version of the texture from pixmap spec that Xgl will
> be supporting. It's not fully implemented in Xgl yet, just so much of it
> that you can get an indirect rendering compositing manager running using
> it.
Regarding issue 5 (rebinding and texturing directly from the pixmap image),
I've suspected for a while now that we need some form of protocol whereby
apps can signal to the compositing manager that they've rendered a frame to a
given pixmap and therefore that it should be rendered from quickly. Others
have proposed using sync counters as an even/odd toggle indicating whether
the pixmap is "baked" or not. I think we want the ability to specify live
updates to the pixmap as an (optional) attribute to BindTexImage to
accomodate for this sort of handshaking in the future.
Other than that it's been fairly easy to hook this - well, "this" when it was
still called EXT_texture_from_drawable - up in the GLX implementation in the
xfree86 DDX, and we've been pretty pleased with the results so far. I don't
see anything in this revision that will make life any harder in the xfree86
DDX.
Currently we're just doing TexImage2D to dump the bits from the pixmap to the
texture, which is suboptimal but works surprisingly well as long as your
pixmaps are in host memory (thank you, XaaNoOffscreenPixmaps). In the future
there's probably some integration to be done with the GetImage path for
accelerated downloads, or with on-card copies from pixmap storage to texture
storage, or live updates as mentioned above. Also in the medium-to-long term
we should look into unifying the GLX code between the xgl and xfree86 DDX's.
I haven't had the chance to look at the xgl side in too much detail, but I
expect there's some common themes.
- ajax
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