[Mesa3d-dev] Re: Indirect rendering and GL_EXT_framebuffer_object
David Reveman
davidr at novell.com
Thu Feb 23 09:16:39 PST 2006
On Thu, 2006-02-23 at 08:40 -0800, Ian Romanick wrote:
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> David Reveman wrote:
>
> > diff -u -r1.12 glxextensions.c
> > --- src/glx/x11/glxextensions.c 7 Feb 2006 00:39:56 -0000 1.12
> > +++ src/glx/x11/glxextensions.c 22 Feb 2006 18:58:34 -0000
> > @@ -183,6 +183,7 @@
> > { GL(EXT_texture_object), VER(1,1), Y, N, N, N },
> > { GL(EXT_texture_rectangle), VER(0,0), Y, N, N, N },
> > { GL(EXT_vertex_array), VER(0,0), Y, N, N, N },
> > + { GL(EXT_framebuffer_object), VER(1,1), Y, N, N, N },
>
> This should be VER(0,0). The VER macro says, "Support for this
> extension is required to advertise GL version X.Y." Certainly EXT_fbo
> isn't required for GL 1.1. :) 0,0 is a special value meaning that the
> extension isn't required by any known GL version.
Ah OK, I assumed VER(X,Y) was the OpenGL version required to support the
extension. Should be changed to (0,0) then.
>
> > { GL(3DFX_texture_compression_FXT1), VER(0,0), Y, N, N, N },
> > { GL(APPLE_packed_pixels), VER(1,2), Y, N, N, N },
> > { GL(APPLE_ycbcr_422), VER(0,0), Y, N, N, N },
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-David
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