MESA_render_texture, Xgl(x) and my NVIDIA card

Christian Parpart trapni at gentoo.org
Fri Jan 13 05:36:43 PST 2006


On Friday 13 January 2006 14:00, Rich Wareham wrote:
> Christian Parpart wrote:
>  > Hi all,
>  >
>  > I'm experimenting with Xgl/Xglx and would like to try out glxcompmgr,
>
> however, I can't get it running because
>
>  > it tells me, that the "MESA_render_texture is missing".
>  >
>  > But I really patched my Mesa/ dir with the .diff I found
>  > in apps/glxcompmgr.
>  > So, what else do I need to get it running on my NVIDIA card?
>
> Make sure that the client (not Xgl itself) is using the Mesa libGL.so as
> that contains the requisite GLX extensions. glxinfo should show
> MESA_render_texture twice, once in the list of server extensions and
> once in the list of available extensions.

Okay, I got it this way, and I've installed the mesa GL libs 
into /opt/sandbox/fdo/lib/ as well, however, when performing glxinfo on this 
Xglx display, I can't grep for GLX_render_texture extention, although,
neither glXBindTexImageMESA nor glXReleaseTexImageMESA are included into the 
binary objects (nm libGL.so | grep $name), but when grepping the source tree, 
I see, that I really patched it and it is included, 
however, when looking into the Mesa/src/glx/x11/ directory, I just can see 
the .c and .h files, no compiled intermediate output (.o's).

I compiled the Mesa tree by invoking:
    make linux && make install

So, what am I missing to get it really into the mesa's libGL I produced?

Many thanks,
Christian Parpart.
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