Building GLcore in mesa
Kristian Høgsberg
krh at bitplanet.net
Thu Mar 16 10:20:23 PST 2006
Kristian Høgsberg wrote:
> Keith Whitwell wrote:
>> It seems to me that whatever reason Xorg needs to build mesa for (I'm
>> guessing the indirect GLX software rasterizer) is a mistake.
>>
>> If mesa is to be built, it should be built within the tree it is
>> developed. That might mean that Mesa should learn how to build itself
>> in a form suitable for use as X.org's internal rasterizer, or better
>> still now that we have AIGLX approaching, that Mesa grows a DRI
>> software-only rasterizer that Xorg can use when a hardware driver for
>> AIGLX isn't available.
>
> Funny you should mention this :) I've been working on building the
> software rasterizer in mesa and at this point I have something that
> works, but I need to clean it up a bit, and there are a couple of issues
> that I'm not sure how to deal with. I've renamed GLcore to softgl,
> since now it is just one implmentation of GL. Also, this is not a
> software DRI driver, it's a implementation of the GLX provider interface
> that I added in the GLX module. For now, I've attached a mesa patch and
> an xorg patch with my current work.
Duh... here are the patches.
Kristian
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