Performance Issues
Daniel Stone
daniel at freedesktop.org
Thu Mar 16 11:14:14 PST 2006
On Thu, Mar 16, 2006 at 07:57:52PM +0100, Carsten Otto wrote:
> On Thu, Mar 16, 2006 at 07:18:58PM +0100, Roland Scheidegger wrote:
> > You could try oprofile to see where all the time is spent, chances are
> > there are only very few functions where all cpu cycles are spent. That
> > said, if those functions are somewhere inside the binary nvidia driver
> > you're using then that's probably nvidia's problem. Maybe the game does
> > something slightly unusual not accelerated by the nvidia driver.
>
> carsten-otto:~# opreport
> CPU: AMD64 processors, speed 2574.59 MHz (estimated)
> Counted CPU_CLK_UNHALTED events (Cycles outside of halt state) with a unit mask of 0x00 (No unit mask) count 100000
> CPU_CLK_UNHALT...|
> samples| %|
> ------------------
> 1134192 45.2940 dnetc
...
You do realise that the distributed.net client is taking up 45% of your
CPU time, right?
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