Xgl support for GL_ARB_texture_compression (and more)
Elias Naur
elias.naur at gmail.com
Tue Nov 14 01:52:28 PST 2006
Hi,
I apologize if this has been asked before, or if it is already implemented.
While playing around with OpenGL in the stock SUSE 10.1 Xgl, I can't help but
notice that the advertised extension set and GL_VERSION is fixed (GL_VERSION
seem to be rewritten to "1.2 (<underlying driver version>)"), regardless of
the underlying driver's capabilities. This is annoying since I'd like support
for GL_ARB_texture_compression for my game Tribal Trouble, but I could
imagine that the general problem is larger (my card supports OpenGL 2.0,
including shaders, which I'm sure others would love to play around with in
Xgl).
I know from private tinkering with the Xgl source that adding
ARB_texture_compression is easy (just a matter of tweaking an internal list
of extensions). I also know that you're using shaders internally to
accelerate video rendering. So my question is, why not expose these
extensions to GL clients?
- elias
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