brian.paul at tungstengraphics.com
Thu Nov 30 07:27:27 PST 2006
Laurent Lagrange wrote:
> My driver has XAA acceleration and I don't want to lose it. I can
> handle byte ordering in the XAA rendering functions, but my problem is
> with every drawing operation which don't use XAA. For example, OpenGL
> with mesa (in software).
There shouldn't be any problem with byte ordering in Mesa's software X
renderer. Let me know if you find any problems there.
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