Single Board Computer for HD XVideo?

Carsten Haitzler (The Rasterman) raster at rasterman.com
Sat Jan 6 05:51:32 PST 2007


On Sat, 06 Jan 2007 08:58:53 -0300 Solerman Kaplon <solerman at wonder.com.br>
babbled:

> Carsten Haitzler (The Rasterman) escreveu:
> >> You might want to check out the updated mplayer gl output driver, it has
> >> several different algorithms, of which the one with 3D textures doesn't
> >> even need fragment shaders. I wanted to include these ideas in Xgl and
> >> xine for quite some time already, but didn't found enough time.
> >>     
> >
> > i should look. i just did it from first principles and what i could dig up
> > about frag shaders, multi texturing etc.. the problem i guess is then
> > picking the right way to do it automatically :)
> >   
> 
> You may want to look into xine as well, it has too an OpenGL output with 
> different algorithms (single texture, tiled texture, frag program, etc), 
> maybe it easier than mplayer since that's what emotion uses.

nah - makes no difference. the yuv stuff is in evas anyway, not emotion, it's
simply a way of taking a set of y, u and v planes (well arrays of pointers to
each line in the 3 planes) and getting that into a yuv colorspace image object
- how this is done (software convert first to argb - then upload, as it used to
do, or upload 3 textures and use a fragment shader etc.) is all up to how the
gl engine in evas decides to solve the issue :)

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    raster at rasterman.com
裸好多
Tokyo, Japan (東京 日本)



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