radeonhd vs radeon, 2400HD vs 9200SE
Gene Heskett
gene.heskett at verizon.net
Mon Apr 7 16:38:48 PDT 2008
On Monday 07 April 2008, Edgar Toernig wrote:
>Zoltan Boszormenyi wrote:
>> Gene Heskett írta:
>> > I just swapped out the new 2400HD card for the old 9200SE, rv280 based
>> > card, and while I saw some sort of a notice go by during boot to a non-x
>> > login screen, and startx killed the monitor for about 5 seconds, but
>> > other than that its working MUCH better than when I took it out at least
>> > a year ago.
>> >
>> > So at a glxgears of 650 frames,
>>
>> This doesn't sound right, my Radeon 9200SE produced about 960fps
>> with glxgears, my current X700 gives around 2100fps.
>
>Hmm... I often see these low numbers and don't understand them.
>Either glxgears is a totally bogus test or those system are not
>configured correctly: I get over 3800fps with my onboard 9100 IGP
>(24bit color depth, more with 16bit).
>
>Even while watching TV in parallel (DVB-S, software MPEG decoder,
>fullscreen XV overlay) glxgears stays well over 3400fps.
>[Btw, mplayer's GL-renderer with GL_ATI_fragment_shader for YUV
>to RGB conversion (-vo gl:yuv=5) works well, too.]
>
>Driver:
>OpenGL renderer string: Mesa DRI R200 20060602 AGP 4x x86/MMX/SSE2 NO-TCL
>OpenGL version string: 1.3 Mesa 6.5.2
Humm:
[root at coyote usr]# glxinfo |grep -A30 OpenGL
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI R200 20060602 AGP 8x x86/MMX+/3DNow!+/SSE TCL
OpenGL version string: 1.3 Mesa 7.0.3
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate,
GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
GL_ATI_fragment_shader, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle,
GL_NV_texgen_reflection, GL_OES_read_format, GL_SGI_color_matrix,
GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod
System is an amd xp-2800, gig of ram, older biostar mobo.
Thanks.
>Ciao, ET.
>
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--
Cheers, Gene
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author)
Perhaps I'm missing the gene for making enemies. :-)
-- Larry Wall in <199708040319.UAA16213 at wall.org>
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