I965 Chipset

Brian Paul brian.paul at tungstengraphics.com
Tue Jan 8 08:56:52 PST 2008


Mesa/master in git has i965 support for GLSL.  The code will eventually 
be released as version 7.1   Feel free to grab it and build it yourself 
until then.

-Brian


Mark Tulewicz wrote:
> Oh, do you know of any plans to add hardware support for glsl shaders to 
> the 965GM chipset?  I will work on getting a simple example of lighting 
> that fails. Thanks!
> 
> ------------------------------------------------------------------------
> *From:* Roland Scheidegger [mailto:sroland at tungstengraphics.com]
> *Sent:* Tue 1/8/2008 9:54 AM
> *To:* Mark Tulewicz
> *Cc:* Dan Nicholson; xorg at lists.freedesktop.org
> *Subject:* Re: I965 Chipset
> 
> Mark Tulewicz wrote:
>  > Sorry, I was't sure exactly who controls the driver development.
>  >
>  > Basically, I when I do the commands to compile and link shaders, I
>  > never actually get back a program code, its always returning 0.
>  > (Invalid shader)  So then I tried to use cg to see if maybe it could
>  > use shaders.  I get back an error saying "vp3 not supported", then i
>  > tried using shader model 1, and I get the error "generic is not
>  > supported".
> err, are you trying to use glsl shaders? No released version afaik
> supports this on i965 (and certainly the driver reflects that in the
> supported extensions), though this should work in mesa git.
> If you need programmable pipeline on i965 with a mesa release version,
> try arb_vp/arb_fp instead.
> 
>  > As for the lighting, my entire scene looks washed out all the time.
>  > Its almost like lights are being added after the texture component
>  > instead of beforehand.  So when a scene is fully lit, everything is
>  > almost completely white, instead of being full lit (at full texture
>  > brightness).
> Not sure what's the issue, a simple example which fails would help (it
> may also be something which is already fixed).
> 
> Roland
> 
> 
> ------------------------------------------------------------------------
> 
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